Well its the gameboys B'day, to celebrate it I am going to do a ton of gameboy related posts from my old reviews on GB games to ads (like my friend flamecondor did).
Hope you enjoy the first post in the series which is my review of the famicon mini version of Nazo no MurasamejŰ which came out in 2004.
EDIT: This review was originally done in november last year but was redone in Febuary due to a virus wiping my archive clean.
Lets start the review off with, I LOVE Nazo no MurasamejŰ.
Nazo no MurasamejŰ was originally released in japan for the illfated famicom disk system back in 1986.
It wasnít untill 2004 that we saw a release of this game ported to the gameboy advance under the famicom mini line, which is the version Iíll be reviewing.
You take the role of a samurai apprentice named Takamaru who is on a mission to stop an alien creature who has givin some of his evil power to the bad guys in which they use that power to take over castles.
To stop these really really bad people you must invade these castles and defeat the boss.
Be warned this game is super hard with enemys coming at you nonstop from every corner of the screen, you do have power ups that can help you like the death stars and fireballs which can be trippled with another power up.
You can say this game plays like the legend of Zeldas long lost brother with the top down screen but unlike zelda its not freeroaming but you have to make it to the end of the level.
There are a few different paths to get to the end of the first half of a level, for the second part however there is one path but many dead ends.
You should defenently becareful on which rooms you go through on the second half of a level as you may end up with a flying head chasing you nomatter where you go, sorta like the mask from super mario brothers 2 when you pick up a key.
You may also be lucky as not all the time this head will be in there but a beautiful princes witch gives you bonus points.
As I said this game is very hard but for some of the harder rooms you can use some ninja skills by becoming invisable, so you can attack enemys but they cant get you back which is a good feature for the more frustrating rooms.
Downside to this game is its controlls, they do feel a little stiff at times and you can also get stuck right on the corners of doorways if not careful.
The soundtrack is basically one song but donít worry its actually very good which wonít leave you turning down the volume and honestly is one of my favourite nintendo songs of all time.
The same song was also in super smash brothers brawl that came out for the wii last year.
Also as a bonus, at the start up screen if you hold A+B you get the famicom disk system start up screen.
Takamaru has also appeared in the wii game captain rainbow which I hope to review someday.
Overall this is a classic that we never officially to play, so if you see a copy Bowser & I wholy recommend you buy it.
I give Nazo no MurasamejŰ a 4 out of 5.
How to find a copy!!
The game can be found pretty easily on Ebay, I got my copy for about $15USD for the GBA version but you can get the disk system version for about $10USD.
For Japanese gamers, you can get it off the wiis virtual console for 500 wii points, for the rest of the world it should hit at this years hanibi festival (Donít take my word for it though.). read