Don't give a....? by
Joelk75, on Flickr
This is the first post announcing my intent to populate this space with commentary, news, or news about commentary. Anyone riveted by this prospect rivets quite easily. You have no reason to be excited because, odds are, you don't know me.
As I am not a public figure, that's encouraging. If you are public and known, you are celebrity or at least "popular". If you are private and known, you are infamous, and no good can come of that.
I suppose I am beginning this as a way to cross that private->public threshold and get those long rants, debates and discussions I would usually share with those either fortunate or unfortunate enough to be around me at the time something lit up my synapses on topics of interest.
So who am I? Short answer: Some guy.
My name is Real(pronounced 'ray-al'). English doesn't possess the French character that usually tops the 'e' in my name, and it tends to wreak havoc on some databases, Destructoid included, so I'll often refer to myself as 'Real'(honestly, I'll simply refer to myself as 'realyst', it'll help avoid some confusion). Now the pun of my display name here on Destructoid is probably far more apparent.
I was originally trained as classical and 3D animator, with high hopes of entering the games industry. That hasn't happened and, as you'll come to know, I consider that a blessing in disguise.
I was later trained in IT and currently develop automation scripts as a consultant using a language often confused with the swear words seen on family friendly comic strips.
Throughout my entire life, however, I have been preoccupied with the entertainment industry and, more specifically, the games industry. This is not in any professional capacity, mind, but merely out of interest. I then took up a very strong interest in intellectual property law and issues due to its profound impact on my livelyhood as well as the above industries.
I have been playing video games for a long time. Primarily console with a healthy dose of PC. From Pheonix on the 2600 to Strider on the NES to Space Quest on the PC to Super Street Fighter IV on the 360 to TF2 on Steam.
I am training myself in a more practical language in order to possibly join the ranks of indy developer. As this progresses, I may post progress on that here.
I am a Canadian and a member of the
Canadian Pirate Party(to any Destructoid lords who come across that tidbit, worry not, I do not nor will I advocate piracy as a positive and truly do encourage people to invest in those games and materials in which they find distraction). As such, you will likely see more than one rant on the subject of copyright and patent law.
I consider this blog a step. I do plan on developing my own blog, but will likely simply synchronize them when the time comes.
For anyone brave or bored enough to wade through all that, thanks. I aim to make any followup post far more interesting.
I'm also in a similar boat as you as far as "training for game dev and then having it not happen", only I'm one of those producer people that teams tend to hate.
As a sidenote- do you get a lot of flack from futbol fans for your name?