I still haven't done that Rob and Big challenge. It's impossible.
Good read though, some very valid points. I think my only other one is the map tends to go downhill, so once you are at the bottom of the map, you either have to work your way back up slowly or take a subway. Can get a little annoying, but I spend most of my time in the city anyway.
Good read though, some very valid points. I think my only other one is the map tends to go downhill, so once you are at the bottom of the map, you either have to work your way back up slowly or take a subway. Can get a little annoying, but I spend most of my time in the city anyway.
@Kif:
It took me an hour the first time I tried it. It just takes A LOT of practice.
But yeah, that damned nollie tre flip onto the hubba. That was confusing as hell, too. Sometimes I feel as if I'm the only person to have beaten the story mode. I loved skate. so much and can't wait for the next one. I don't really know what they'd be able to do in terms of trick additions. I know for a fact that the skate.reel better be fixed this time around because lord knows I tried forever to get it to work the first two weeks before flipping it off and never touching it again.
It took me an hour the first time I tried it. It just takes A LOT of practice.
But yeah, that damned nollie tre flip onto the hubba. That was confusing as hell, too. Sometimes I feel as if I'm the only person to have beaten the story mode. I loved skate. so much and can't wait for the next one. I don't really know what they'd be able to do in terms of trick additions. I know for a fact that the skate.reel better be fixed this time around because lord knows I tried forever to get it to work the first two weeks before flipping it off and never touching it again.
love this game so much!
i played the story mode 3x thru and never had a problem with rob & big. it takes a few tries, practice the trick on teh small ledge next to the bench, then nail it on the bench.
the manual to gap to manual photo shoot outside the plan b warehouse is a fucking nightmare. i usually have to walk away more than once before i can get thru it.
can't wait for skate2.
i played the story mode 3x thru and never had a problem with rob & big. it takes a few tries, practice the trick on teh small ledge next to the bench, then nail it on the bench.
the manual to gap to manual photo shoot outside the plan b warehouse is a fucking nightmare. i usually have to walk away more than once before i can get thru it.
can't wait for skate2.
I love this game thats all I've been playing the last week, I'm still trying the nollie 360 Flip. As far as tricks I would like to see some ground tricks, added.
No complaints though. Im glad that it was my first purchase for the 360.
No complaints though. Im glad that it was my first purchase for the 360.
I really, really enjoyed playing skate...(nice write up btw) but my concearns weren't on the same level as yours...At times the controls felt spot on, but once you started to learn more complex tricks the system began to break down (at least for me).
I would be attempting one thing, and the input for a bunch of the tricks have very similar wind-ups and swings of the analog stick. This lead to more frustration than enjoyment at times...
The "progression" wasn't really there either...You were as good as could be (pulling off the most complex tricks or the most basic) at the start of the game. So while there was a very 'get better with skill, get better at the game' kind of thing going on, it didn't really reward me for getting further along. Unless you count the 360s achievements...
I couldn't agree more with the skate.reel shit. They touted it as this great feature (and it could have been) but it was very poorly thought out (if at all). There was no solid way to upload, and view your own stuff...
Overall I think EA did a bang up job for a first time out skateboarding game. But there is a lot of room for improvement...Maybe the next one will allow for some kind of modifier so that ALL the tricks aren't using the same basic inputs...And hopefully they will clean up and streamline a progression model.
When you get into a groove and you're tricking like mad it is an effing great game...And the city was well designed with rails/ramps/trick-centric areas without feeling like they forced shit in. I'd definitely give skate another go if they could address some of this stuff...Good call for the musings though...
I would be attempting one thing, and the input for a bunch of the tricks have very similar wind-ups and swings of the analog stick. This lead to more frustration than enjoyment at times...
The "progression" wasn't really there either...You were as good as could be (pulling off the most complex tricks or the most basic) at the start of the game. So while there was a very 'get better with skill, get better at the game' kind of thing going on, it didn't really reward me for getting further along. Unless you count the 360s achievements...
I couldn't agree more with the skate.reel shit. They touted it as this great feature (and it could have been) but it was very poorly thought out (if at all). There was no solid way to upload, and view your own stuff...
Overall I think EA did a bang up job for a first time out skateboarding game. But there is a lot of room for improvement...Maybe the next one will allow for some kind of modifier so that ALL the tricks aren't using the same basic inputs...And hopefully they will clean up and streamline a progression model.
When you get into a groove and you're tricking like mad it is an effing great game...And the city was well designed with rails/ramps/trick-centric areas without feeling like they forced shit in. I'd definitely give skate another go if they could address some of this stuff...Good call for the musings though...
I thought the Rob and Big challenge was no problem. lol
I understand what you mean about the physics on Tony Hawk putting you off, as I've had the same feelings because I skate. But I've never really encountered getting stuck in walls or freezing on my 360 version. The only glitches that irritate me are the wallride mechanics. If you approach anything higher than a curb at a 45 degree angle, you'll instantly barrel roll onto the wall. That was annoying. And no walking mechanics, lame.
Damn, that nollie tre flip sure as hell kicked my ass though :|
I understand what you mean about the physics on Tony Hawk putting you off, as I've had the same feelings because I skate. But I've never really encountered getting stuck in walls or freezing on my 360 version. The only glitches that irritate me are the wallride mechanics. If you approach anything higher than a curb at a 45 degree angle, you'll instantly barrel roll onto the wall. That was annoying. And no walking mechanics, lame.
Damn, that nollie tre flip sure as hell kicked my ass though :|
Your criticism is spot on. Some kind of skip challenge option would be welcome, so I could keep progressing instead of being stuck and unable to continue the game. I'd like to see a Snowboard game utilize a dual thumbstick style control scheme as well. I can't keep playing Amped forever.
Yeah I forgot to mention I had no buggyness when I played and no freezing. I played (surprise) the 360 version.
@ALN - I would love to see them take this kind of approach with a snowboarding game. But I'd be happy to get another SSX (a good one) or another Amped (not going to happen, which is sad). Amped 3 was fucking sweet.
@ALN - I would love to see them take this kind of approach with a snowboarding game. But I'd be happy to get another SSX (a good one) or another Amped (not going to happen, which is sad). Amped 3 was fucking sweet.

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