@The Silent Protagonist
Just because achievements can be addicting doesn't mean they aren't great for gaming. I don't think they are some huge gaming milestone really but they help keep me interested in games longer, which in turn saves me money from buying new ones. You said yourself anything can be addicting, that doesn't necessarily mean its bad all around, just bad for some people.
@The Silent Protagonist: In this case the mother obviously wasn't going to be a drug, gambling or alcohol addict. It was an MMO that did it. I don't know if I can go by that theory that, "they'll just end up addicted to something".
@rathowreck: Dude you'll love FFXIII. They must have made it especially for you lol. Well, and me I guess.I thought the lack of an open world would suck and then I finally got to the open world part and haven't picked it up since. Funny.
Just because they're able to lure you into grinding for a shorter span of time doesn't negate the fact they still have hooked you in to wasting a sometimes significant amount of hours toiling over repetitious tasks. I mean, I tend to treat Wow expansions almost like individual games. Play it to level cap, mess around occasionally the next couple weeks, then drop it till the next xpac. I'm pretty sure I spent more total time grinding in Persona 3 than Cataclysm. Yet I've heard no one accuse P3 of being a monstrous tool of addiction even as it's undeniable that it uses age old rpg Skinner Box techniques.
I've seen addiction (various drug types) up close and personal and gaming addiction can be just as destructive, no doubt.
The only thing I didn't agree with was the WRPG/JRPG comparison as both have their strengths but being a gamer who plays for "the stories" I much prefer the stories of Fallout/ME/TES/The Witcher to the nonsensical teeny emo stories of JRPG's. That and WRPG's aren't the same as MMO's just because they're open world.
They still end eventually!
That image of the keyboard really sums up the whole thing, doesn't it?
Also, the idea that someone you meet online isn't a "friend" is flat out fucking ridiculous. Tell that to every person who's met over the internet, built a relationship, and eventually met each other in real life to go on and be married, have children, and life their lives together. Tell that to every person I've met on message boards who I know more about than some of the real life people I'm "friends" with on Facebook. People who I've kept in touch with for years but have never met and never seen.
Most everything else you said I more or less agree with. The "works" of Blizzard and Zynga are largely wastes of time and don't offer the experiences of Bioshock, Kingdom Hearts, Zelda, Half Life, or Super Mario (to give a myriad of cross genre examples).
While I feel terribly for you and the way you lost your month (my father is a former crack cocaine addict who left my mother when I was an infant and I haven't seen him in decades), that doesn't mean I'm going to sit here and allow my sympathy to force me to mindless agree with everything you said. Almost all the comments I see here are praising and apologetic. While I do believe that's a true consensus, I think most people are afraid to disagree with someone in light of what you've talked about. I'm not going to do that.
Rathowreck, if you don't already, I would definitely suggest playing a DS or 3DS. If you want great little single player experiences (especially story-driven RPGs) the DS is the way to go. Seriously. The DS has probably become my favorite console second only to the SNES and followed by the Playstation. I think you would dig it. Get Dragon Quest V.
Teach your kids someday what video games are actually about.
Rathowreck, if you don't already, I would definitely suggest playing a DS or 3DS. If you want great little single player experiences (especially story-driven RPGs) the DS is the way to go. Seriously. The DS has probably become my favorite console second only to the SNES and followed by the Playstation. I think you would dig it. Get Dragon Quest V.
Teach your kids someday what video games are actually about.
so I've logged in with Fb just to say thanks for sharing this with us, and I'm sorry for your loss. Truly a touching story. I actually had to do something productive with my day after reading this.
Its not the object, its the personality using it to cope and that's the way it always is. If it wasn't one thing, it would indeed be something else or even more than one thing.
On the other, this is an irrational perspective on the MMO genre, and it makes it out to be one thing and only one thing when the MMO space is the closest thing gaming has to a "Choose your own adventure" model.
A little background-I played WoW pretty heavily from 2007 to early 2009. I wasn't gaming any heavier than usual, it's just that WoW took up almost all of the time I would have devoted to other games. In that time I met some of the most creative people in my life, I entered into a relationship that started in the game, and I developed a sense of confidence from mastering various aspects of the game that carried in to other things that I did. Since then I have played on and off for a few months at a time, the last and longest sub period being March 2010 to sometime early in 2011, during which I led a pug to victory against the Lich King. Few things have given me the rush that did, especially since it required me to develop skills that I had not had a chance to exercise up to that point. I had to play the leader and with that on my shoulders we succeeded.
This is a side of things that we don't hear enough in the gaming media. That doesn't mean companies like Blizzard get to be let off the hook. Yes, for a very long time WoW was built around compulsive play, and it still is to a degree because if you want to find something to do there is always something to do. On the other hand, if you tend to focus on one character (like I do) then things are vastly different than they were. One major example is that in the last expansion raids had two lock outs-one for 10-man and one for 25-man versions of each instance-and you had to do both if you wanted to stay competitive. It was possible to play more casually than that but I could understand someone getting swept up into multiple versions of the same raid simple because so many others would be doing it. Now each raid has one lockout, meaning that you can't sink that much time into it on one character even if you'd want to.
Likewise, while there is no limit to the number of dungeons you can run, you only get the optimal reward for seven per week, which is only a matter of a few hours even if you get a few dud groups. You don't even have to log in every day like you used to; you can knock it all out in one evening and go do something else. I think Blizzard was just giving people what they wanted with WoW's initial design; endless grinding was the big thing back then, but even at the start WoW was better about it than most. Now unless you're big on achievements and alts you've really got to go out of your way to find something to occupy hours upon hours of your time with, and now that they're talking about account-wide achievements even that's going to become a lot less of a time sink than it is.
When I was younger, most of the people that lived around me were assholes. I only really connected with people online not because I was an antisocial dickweed that could only overcome crippling social issues through a virtual facade but because I only met people on the same wavelength with me on the internet, and the argument that they're all communicating through a mask is a flimsy one. That's true of a lot of people you meet in real life, and I've seen no evidence that being face to face with someone adds inherent meaning to the interaction. Most people-even people who would consider themselves my friends-were only interested in small talk. Real communication is more complicated than facial expressions or shared goals. It comes down to trust and simply "getting" one another. A vast portion of my online interactions have crossed the line into the real world, to the point that I'm currently engaged to someone I met on a forum. In fact she's sitting on the bed to my left as I type this.
There's more I could say but this is pretty long as is and if I want to do more I should probably write my own blog. To sum it up, I'm glad this account is out there and I can appreciate the raw emotion behind it, but a lot of these statements are flat-out incorrect. It's a shame what happened to your mom and I'm not going to give a cop-out answer like "if she got addicted to this she would have gotten addicted to anything." I've seen people say the same things about super-conservative religion and drugs and so many other things that turn people into abusers and make them self-destruct. It's not always true that you can blame the thing itself but if you don't take a hard look at what it really does or doesn't do there's a lot you miss and bad practices go unpunished.
When it comes to WoW in particular, even though it's gotten far better than it used to be it was still pretty bad at the start. I never would have gotten very far in that game. And even though it's improved to the point that you can see the latest content by investing only a few hours a week, the fundamentals haven't changed-it's still a gear grind. It's fun for what it is but it fosters an attitude where the only reason to do anything is the shiny purples at the end. As an old school gamer, it saddens me that I'm often one of the few in any given group that's doing it just to play the game and get better at something I already enjoy. I don't think a game needs an end to avoid this but I do think that it needs to be more about the experience than the proverbial carrot at the end of a stick.
Everything in excess can be bad for you, the thing is that somethings are more addictive than others, and if that thing costs money and thus MAKES money to someone, that thing will be developed and manufactured with addiction in mind. I played videogames my entire life and for that I've made a lot of friends that play videogames, even more than I do, and most of them delved onto WOW and other similar games. When they ask me why I never played, my simple answer is always this:
"I don't mess around with heavy drugs."
They usually laugh and leave it by that, but it's a half truth. I don' play it because I'm partly afraid that its highly addictive nature could, and probably WOULD, activate certain parts of my brain that would feel amazing everytime I successfully loot and raid and level and farm. It's kind of like what you said about "If it doesn't end, I won't play it.", but with different words.
I know that it doesn't happen to everyone and some people are more sensitive than others, but why risk it? A friend of mine told me recently he skipped work to play Diablo III. Skipped WORK. I laughed and everything but really I was kinda shocked, not only by the irresponsability (because it is work, you are paid to do it and you should do it the best you can), but by the fact that he actually got to BEAT IT. How much of this game could he have really delved and enjoyed if he beat it in one sitting?
I truly believe that more than half of people praising and adoring Diablo III do it more for the hype than the actual quality of the game, and I think it's a sad day when fun and experience are put in second place in the world of videogame entertainment.
Some people just get so engrossed in something they forget it's supposed to be a hobby, not a lifestyle.
It's also downright selfish to claim that her guildmates have no right to mourn over her death as well just because they aren't family. While they have less of a claim in terms of connection, you have no right to moderate their feeling nor knowledge of their feelings.
Yes, what happened to you sucks. There's nothing scarier to a child than a seemingly out of control parent. I've personally spent most of my life with only one parent "on" at any given moment, between their bouts of alcoholism, clinical depression, and even a shopping network addiction. I understand your anger and frustration. However, I've never had the luxury of a bottle to blame because their problems were individual and varied. I've always had to confront my anger rather than misplace it.
As an RPG enthusiast myself (both J and W) I tried out both WoW and FFXI a few years back. I was looking for something that could draw me in. I admit I have a little of that OCD that pushes me to get every heart piece or hidden package in a game, and I enjoy quest-based RPGs immensely. I was actively looking to get addicted.
And I just couldn't, for all the reasons you list in the second part of your article and then some. I even wrote a blog of my own about it back then (with a much less personal and more casual take than yours), but there's one (maybe trivial, maybe symbolic) aspect I like to bring up to summarize my distaste for the MMO genre: the running animations are noticeably slower than most games. What's the point of forcing people to get around 10% slower than most games - other than to waste their time in a time-subscription based game?
Nowadays I have a job, plenty of interests outside of gaming and a serious relationship. I have no respect for games that purposefully implement length-padding elements just to slap that "100 hours" tag on the back of the box. I'm talking about single-player games here of course. I hate it when people on forums say "Oh, just 10 hours? But for 60 bucks I want something that will provide me with lasting entertainment". Well, apart from competitive games, I have yet to find a 100-hour game where every one of those hours was well spent. My time is much more precious than my cash, and if I'm going to devote some time to a game, I don't want to feel like I could've spent that time better playing Tetris or watching TV.
Games that are explicitly designed around wasting a player's time disgust me, and MMORPGs represent the epitome of that principle, whatever people say. The part that really irks me is that they don't need to be that way - it's a clear design choice to syphon more and more of your time and money into them.
When he played his game, we left him alone unless he needed something. Sometimes i'd play for him (I did this during the summer for him). There was so little interaction during that time, and considering there was more than just me in the household. I know it was grueling for everyone.
All in all the addiction period was terrible, and something I never want to deal with again. Though to this day I am so glad that he was able to overcome it and realize the error of it all. Thing's have gotten a lot better since than.
Though the way WoW had absorbed him, made me loathe games like it.
I really can't stand to play a game that'll never end, or something with a lot of openness. I much prefer the linear games and never realized that this might have been a reason for it.
But now that you mention it, I really think that's part of the reason for it. Even SWTOR which I liked since it tried to emulate a solo experience, I couldn't entirely enjoy since in the end it was still a MMO.
It does show the strength of social connections that can be made online. That people who never knew her in real life would go out of their way to be at the funeral of someone they only knew from an online game.
When games first started they were hampered with cynical and unfair mechanics designed to make you spend more at the arcade, even if you weren't actually playing at the arcade. Once designers finally stopped doing that and realised that they could make games that could stand up on their own merit things just got better and better as technology advanced.
But now that gaming has become so big we are getting businessmen coming in who don't care about games and just want to make money, so we are seeing designers changing games to force us to keep spending. Be that in the form of DLC, online passes, re-releases, yearly iterations of the same game, or designing game mechanics that make you addicted to a game that requires a subscription fee.
If we stand for this much longer then the whole medium will surely be doomed. Something needs to change. We need to show publishers that we won't stand for their bullshit!
I can agree with you on your choice of games in general. I do tend to prefer games with a defined story over sandbox games. That being said my wife prefers MMOs over those as it has a human interaction component. Both of us however keep our gaming in perspective, I go to work and she keeps up the house. We spend time with our kids and do things other than game as time and money allow.
I sure as hell do it for the satisfaction of succeeding.
I've played WoW on and off for a long time, I don't think I've ever really been addicted to it, but I think you misunderstand the reasons behind why a lot of people play.
Sure, some of it is soulless and boring questing for items that are slightly better than the ones you have, but the core of the game, raiding, is only partly about that.
Raiding's fun comes from learning how a boss encounter works, just like a platform level and then overcoming that challenge through working with your team. That's why I keep playing, everything else is just a means to this end. And that IS a meaningful gameplay experience, a game doesn't need plot to be meaningful because the challenge of the game itself can provide the meaning that it lacks.
Many RPGs still waste tons of your time, even though they have an end. Very few of them actually pace their story reasonably with the amount of grinding they have. I mean if you get a story tidbit and then have to kill random monsters for an hour before the next story bit they are literally wasting your time and there is very little to get out of that over time. If you've already played X number of RPGs, killing slimes or goblins only stays interesting and meaningful for so long.
So while they do not waste nearly as much of your time as MMOs, it just seems like you decided to arbitrarily draw a line at games that only mostly waste your time instead of completely waste it. I'm at the point in my life anyways where I don't like having my time wasted, so I tend to fast track the main plotline if possible, or maybe even drop games if they aren't showing me enough interesting or meaningful content over time.
Plus, I had to pass those exams and finish that thesis.
My friend ended up buying the game and having 5 high level alts in the first year. Another flatmate would do nothing but play WoW, and one day he came into my room, telling me about these new pants he got. I looked at his jeans, and they looked old and unwashed. He meant the pants for his Tauren Shaman. Eventually, 2 years later, he was dragged from his student dorm room by his parents after they finally understood what was going on.
I consider a lot of online friends to be among the best friends I've ever had, and I know enough people who are able to handle MMOs in doses. In my experience, it is mostly your personality that defines how much you will lose yourself into these games, and that moment when you start having an in-game social life with which you interact more than with people in the "real world."
Still, it's heart-breaking to see stories like this about cases where it went so wrong :(
My guild mates are real friends, we meet up all the time in real life.
Always been a big fan of story drive RPGs and could never get into MMOs because the lack of character driven story telling.
what makes me angry at addicts isn't the addiction its the weakness in the human who has the addiction.
what makes me angry at addicts isn't the addiction its the weakness in the human who has the addiction. however i find the thing about growing up with an addict is that i never feel it influenced me negatively, in fact the only reason i think i have a good head on me is because i grew up with this type of weak person. anyway great blog man.
MMOs did not kill your mother, your mother used MMOs to, indirectly, kill herself and cause your all this pain.
I'm so sorry for your loss, my condolences to you and those who survive her, the whole story is a god damned sorry state of affairs.
Very well done on your post, and for having the balls to say what you said in such a public forum.
I'm physically addicted to cigarettes, if I go too long without one I will have physical withdraw symptoms due to the lack of nicotine getting to my brain. That's what make's it an addiction, my biology has been changed to rely on a chemical reaction brought on by a substance.
Even at the darkest time in my life where I would forsake everything and everyone else in favor of a game I wasn't addicted. I hated myself/my life and I couldn't see any reason to live it. but games were just the excuse not to do anything not the reason. the reason was me, I was scared and alone, I didn't want to deal with anything. But then luckily came a time when I was brought out my depression (Ironically enough by a few really great game stories, and some online friends) and easily walked away from games without any physical withdraw symptoms, for a few years to get my life back in order.
I'm sorry that your mother, and the peoples' in the comments loved ones, couldn't shake whatever the reason was that made them complied to reject the real world, but non of them had an addiction to games.
P.S. I know the withdraw symptoms for cigarets is nothing compared to other drugs, I just used it as a quick way to show the difference between compulsion and addiction.

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