Did you import your original save from
Mass Effect into the sequel? If you did, there are over 700 unique player choices and plot points carried over! Holy smokes!
Armando Troisi, Bioware lead cinematic designer, during a GDC speech showed a scene near a hologram display that played a trailer for a movie based on the first game. This alone had two choices change it, based on gender and the council ending choice. This means that four separate things in
Mass Effect 2 were changed from those choices just for this scene. This scene wasn't even a big thing either! How did they ever make a game dependent on so many variables!
The
third game still looming and keeping the import character feature, I know I am looking forward to seeing what they do with all the choices from two games!
What about you Destructoid?
"ME3 might prove disappointing to those who think that every action they performed in the first two games will come together to affect the main plot of the final game.
In ME2, most of the connections to the first game had no effect on the main story; for the most part it only changed a bit a dialogue in a scene, or affected who made a cameo (Ashley vs. Kaiden). The worst part was that your big choice at the end of ME1, whether to save the council or let humanity take control, almost seemed to be ignored outside a few lines of dialogue, and otherwise seemed to have reverted to the status quo of the first game. Of course, they could always be saving the ramifications of this decision for ME3, but consider how much effort it would take to create a truly branching path coming from it.
Branching paths is really the problem. By spreading it out over multiple titles, Bioware has the benefit of providing many chances to "change" the narrative, but also has to deal with restricting how divergent the narrative gets. For example, will saving the Rachni provide a meaningful effect to the narrative, or simply increase/decrease some variable affecting some event in ME3 (like "you now have 5 minutes, instead of 4 to save the universe" or "you get Rachni armor tech that provides +1 defence")? Also, they are restricted in that ME3 still has to be a standalone game, so they can't say to the player "Sorry, you can't unlock the best ending unless you do X in ME1 and Y in ME2." The parts of the game that will be "locked" to players who haven't played the first two games might be a piece of dialogue here, a character cameo there, but there shouldn't be entire cutscenes or branches of the game that are dependent on purchasing two other games. Of course, if Bioware were to put in a section at the start of ME3 where the player could make all the critical choices they would have done if they had imported a ME2 save, they wouldn't have to deal with this issue.
To put what I'm saying in a metaphor, rather than thinking of the ME trilogy as the roots of a tree, which continue to spread and diversify until there hundreds of endpoints, think of it as the branches of the tree, which similarly spread out, but are pruned once in a while (i.e., between each game) to keep things simple and organized. "
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