Check out Josh Hayes, a name Charlie uses for journalism on the internet so that he can say silly personal things without the fear of them being exposed openly. That and to hide from people he knew who he don't want to find him, not no way, not no how.
Ugh, I hate losing progress on a game, but the difficulty of the game is in losing progress. I love fighting against a game.
This game is a nightmare to try to play without losing progress.
There was another DS RPG I started up, but didn't finish the tutorial. I'm awful.
EDF 2017 - Xbox 360
This genre of budget games is something I'm going to miss going forward with video games. I don't think these kinds of games will keep getting made or released in the west.
Angry Birds Star Wars - iOS
My wife got this for free.
This is a better game than Angry Birds.
It is still the same exact idea of crush the castle. You sling birds at pigs and the structures the pigs have, with the intention to kill all the pigs. This game addresses one of my complaints from Angry Birds, that certain birds can do things extra while others are just stones with no special abilities. Nearly every unit does something, but I don't necessarily love what they do. Another wrinkle to the mechanics are planets with gravity, I assume this is from Angry Birds Space, but I haven't played that.
As for the Star Wars license, this dresses up the characters as Star Wars characters. The red bird is now Luke with a light saber, the bomb bird now can push objects as Obi Wan, and a piggy dresses like Darth Vader holding objects in place as you try to smash him and his storm trooper pigs.
I played a ton of this game.
I not only played it on my iPod, but my wife's iPad got a lot of play. I found it better on the bigger screen, it was just easy to maneuver on that screen. My man hands are still effecting how I play games.
Path of Radiance - GameCube
Finished it! I played on normal and it was easy. I had a little trouble on maybe three maps in the game.
Early on, I kept restarting when I lost a guy. About six levels of that, I gave up when I lost someone, "expendable."
The idea that I don't have time to do this game perfect bothered the crap out of me. Losing fictional characters goes against my personal ethics code of never leaving a man behind, I hate the idea of loss. Especially the idea that someone could be expendable.
I ended up losing maybe half a dozen guys over the game, some a guide I looked at said were great characters, but not for me. They died. When I import this save into the Wii sequel, those characters are dead. If I play that and lose my save, and characters who should be dead show up, it won't feel real.
Like in Walking Dead when my save broke on the last episode, all my choices of who I saved and what I did disappeared. No apology from TellTale or reassurance that it won't happen in the sequel can forgive that moment of being ready to finish the game, and not being able to. If a save editor doesn't exist, I might not play part two simply because the events won't match.
Without consistency and canon in fiction, it ceases to be credible in my eyes. This is why I have such a hard time reading a lot of comic books. When a story does come together that has such a long legacy and knows its history, I love that. That's the kind of stories I want to craft. Everything is canon.
Except in the case of a retcon, in which case, nothing is canon.
I've looked into picking up a copy of the sequel, but I don't want to pay full price for a six year old game. Nintendo games are so nuts on the pricing, Amazon has copies for over a hundred fifty dollars and GameStop has it listed used at fifty bucks. Well which is it? A hundred and fifty or just fifty dollars?
I don't think I want the sequel. I might move on to the 3DS game when pick one of those up.
Nimble Quest - iOS
My wife got this, so it showed up on my iPod.
I hate it. It is awful. Imagine snake, but with a fantasy theme. Your characters attack enemies, but movement is all snake. It isn't good.
As I write all this, I'm picturing pull quotes. I also think, what if the developer saw this? It is an iOS game, so it could just be a person.
This game is awful.
Machinarium - PC
This is one of those games I've had forever, but never played.
None of this has anything to do with Machinarium or what it is, so I'll just stop talking about that.
Machinarium is a point and click adventure game, The way it's put together looks like it could possibly have been done in flash, but I don't know how exactly. The game has such an attention to detail in the artwork and animations, that I'm kind of stunned. Someone put in some work on this. I managed to make it a few screens through the game solving puzzles picking things up and stretching my robot. I don't like point and click adventure games, so I may never play this amazing looking game ever again. It's a real bummer too, because this game looks great, I did a decent job solving the puzzles, but I just don't know how I feel about it.
I had some fun with it, that's more than I can say for a lot of games I bought.
Red Dead Redemption - Xbox 360
I forgot I had this. I didn't buy it, I had rented it and my wife had played some of it, but neither of us finished. She bought it, but I had the game spoiled for me by the Internet. It was such a bummer. I later rented the zombie expansion pack, which I enjoyed, knowing the ending helped me appreciate the jokes of that game.
R-Type Final - PS2
Shmups, which my iPod changes to shamus, is one of my favorite genres that just doesn't get play like it used to. It isn't discussed openly hardly anywhere, but I love it.
I don't like the vertical ones as much as the horizontal ones.
For me, I'm a U.N. Squadron Gradius, and R-Type kind of guy. Those are my jam. When I looked through my cases of PS2 stuff, I wanted to play this.
I made it to the fourth level before I quit, I was on the easy difficulty and had some trouble doing it.
Shin Megami Tensei: Nocturne - PS2
Ever play a game that was so incredible, you had a hard time explaining why it was so great? I can tell you how you would hate this, the grinding of levels and difficulty in understanding the mechanics are why I like this game. That and the tone and atmosphere it creates, like a nightmare.
Unfortunately, some of the advancements in the ease of play from Shin Megami Tensei: Strange Journey have spoiled me. I miss being able to check status and skills at the same time. I get confused so I check my skills.
I also have no qualms about checking guides now.
Especially in a game I've been playing for over two years that has tons of mechanics and actual labyrinths. The section of the game I'm on, is called the Labyrinth of Almala or something similar to that. I don't have any guides with me right now I'm days removed from my couple hours with the game too.
But Nocturne is all I'm thinking about.
I actually made progress when I played this time, but it took some effort.
As I started, I was in the alma, Alama or alalma, I left to look for a fiend boss called the Pale Rider or Red Rider, I can recall which, but the guide said I could fight in the first dungeon, a hospital. The fiend's are like optional super bosses, they unlock levels of the Alama which unlocks the true demon ending. That's what I would like to go for I think. I'm not much for law and I don't like chaos much more. The fact that in this Alama, I'm directly getting information from lucifer makes me anxious to see what's at the end of it.
As I make it to where I think I need to be, I read closer in the guide. To fight this boss I need to have made it to the third level of Alama. I was lost on level two. So I walk back, wander around a bit, then realize I have a moon key that opens doors in this level. I have no clue how of where I got the moon key, but I used it and saw the cutscenes at level three, then pressed my luck in a spot on level two of Alama that would give me a to of money.
The floor was poisonous, or cursed, it was hurting my party with every step and every fight was tough. I was killed, as was forced to start over at level two again on my old save.
Everything I did for two hours was gone.
I go back down to level three, this time I knew my way around the confusing dungeon. I had my moon key. I watched both cutscenes. One is Lucifer telling me about the man who caused the apocalypse in the game, that he was involved with a Gaea cult. Then the fiend cutscene, the four horsemen of the apocalypse are let loose. They left into the world.
So now, I look through guides and ski across a skill called attack all. I want that. My favorite thing is crowd control. I need to hit multiple enemies with my main character. His stats are all power, so I need that. I need to go back to a place called mantra hq. I didn't know if I needed to find that place or if I had been there, I read around a bit more. Turns out I was there. I must not have had enough strength at that time to unlock what I needed. So I go to a town I think is close there, my god the name of this town is Ibuekeno or something similar, and turns out I get to fight a fiend.
A couple tries on him and I whoop him, then wander trying to find the mantra hq. I was lost in a dark tunnel that I know I had been to, but I quit. I was done.