When Jenny touched upon their face and felt an exposure of wires and black ooze, they uttered a cry and said as women will, "Oh Winston, this is the last time I can see you. I am not going to survive long."
This year, unlike last year, I want to make some really well defined goals.
Gaurdian Heroes still begs me to play it.
It keeps declining in value, as I look at it every day with wonder and awe. I think to myself about buying the HD remake on the Xbox 360.
9) Finish Xenogears - or a letter to ParaParaKing.
That ParaParaKing was onto me about playing Xenogears for what seemed like forever. He probably mentioned it twice to me, although him playing the part of my friend Benjy to Samit constantly messaging him about Portal makes for a better story. Even if it isn't exactly the truth, I was asked to try out Xenogears. Last month I had a week away from work for vacation, and finally played Xenogears.
Played for about two hours, is more like it.
It seems very interesting, I loved the opening film, but the actual game itself has left me wanting more. The early doomed to burn town cliche was right where I quit, just as the giant robots showed up and my character somehow had a giant robot to fight with, I quit. I have a save just before entering the robot fight, but I just didn't care enough. I liked how the anime cutscene showed up, remember when cutscenes were rewards? They were interesting glimpses at what the developer intended a game to look like, instead of just annoying movies that slow down a game?
8) Earthbound, I played that too. This year I want to finish it.
Last year, I also said I was going to try Earthbound once again, as every time I ever started it, I always hated it and found it lame.
Yeah, I really stood by that for years.
Now I'm a little more warm on it. The charm of the game has grown on me, but the gameplay has started to drag. The modern world setting is a great change of pace from the usual fantasy and science fiction settings for a role playing game, but the real winner and most important thing about Earthbound is the sense of humor the game has. Enemies are usually very silly, weapons are silly, and even the things you're tasked to do are humorous in nature. But that's the problem, humorous and silly aren't funny. They're charming and humorous, but I've never had a monsterous belly laugh or openly giggled at anything in Earthbound. It evokes a sense of childhood exploration, like The Goonies, but it doesn't have a fat kid truffle shuffling.
But, the weird stuff goes completely weird. I love weird. A whole town of giant nosed aliens who all have their own font style and speak strangely to you, that's my kind of jam. I also am quite fond of just walking into a weaker enemy and instantly defeating them, gaining those precious experience points. At this point my party is miss matched. The main character is about a dozen levels above the other two, which makes all my strategy revolve around him bashing enemies. For better or worse, I over leveled the main guy early in the game.
I'm anxious to see the ending of the game for myself. I could just watch it on you tube, but I'd be missing the context in which it needs to be sent. If you're unfamiliar with it, the creator of the game based the encounter on his perception of pornography as a child. Somehow he viewed it, I'm guessing he had an unmarked VHS tape or film reel, and just sort of saw something that made him very uncomfortable. From that, he came up with the final boss of his video game. Kind of like how all of my writing reflects my relationships with women and the really shitty things I've done as a person. I love that sort of adaptation of material, I might jump into Earthbound first.
I just finished a section in a dessert where I fought moles and found gold, so I could save the blues brothers again. This game!
7) Talk more about Suikoden: read: Play more Suikoden.
I loved both the original Suikoden games, they were fantastic. The first has aged a little harder than the second, and Suikoden II has a rough translation, but for that genre of game, they're among the best I've ever played. Nothing feels as Mbig or involving as Suikoden games. Which is probably why I didn't like Suikoden III as much. Not having a solo protagonist, Suikoden III had switching protagonists to show the same conflict from three different angles. I'm curious to play that one again and to really dive into Suikoden IV and Suikoden V, both of which I bought and never had time to finish.
But first I want to play Suikoden and Suikoden II for the tenth time. The first was rather short, I finished it in about a week? The second I recall taking two weeks. This was playing every day for an hour or two, maybe more if I was feeling froggy. I want to play them again with a fresh perspective.
6) Buck Rogers: Matrix Cubed
Another game I haven't finished, but am absolutely in love with. Last year's list, I wrote about buying copies of both Countdown to Doomsday and Matrix Cubed. Well, I have copies of both now, their "log books," and a "rule book." Computer games had some really fucked up logic for what they included in the original packaging. The log book is actually important, story relevant blocks of text that are all vital to understanding what is going on. Without this log book, I wouldn't know what was happening at all. For example, the flavor text in the game says "he explains everything about the laser, see log book entry #27!" Well, then you're supposed to open this book, find the twenty seventh entry, and that is what the character says to you. Rather than you know, actually display the text in the god damned game, it has this bullshit. I'm assuming the AD&D games by the same developer pull the same stunt.
Luckily, I also have what is called a "rule book." This is a strategy guide that has maps, outlines exactly where to go and what to say for the best possible outcome of a situation. If I absolutely cannot figure out where to go or what to do, I love having this. Otherwise, I don't want to look in it's direction at all.
Last year I completed the DOS version of Countdown to Doomsday. It was pretty incredible to play the original version of this game, the "real" version of a game I loved so much. All the things I enjoy about the game are there, somewhat expanded upon. The graphics definitely need overhauled, they're butt ugly and occasionally non-existant. In the Genesis game you had a physical representation of your character to equip weapons onto in one of the strangest menus ever in a game.
In the original DOS game, it is simple text with equipped items listed as such.
What's really great is that Matrix Cubed allows me to pull in my team of killers from Countdown to Doomsday, which is a process not all that complicated. I managed to pull it off with relative ease in a program called Boxer for my mac book. I'm now playing what turns out is more like the second half of the same game, than a real sequel. It's more of the same. All the skills and weapons all seem very similar. Enemies are different, but use strategies that are much more intense than the first game. Everyone seems to have grenades and wants to use them, luckily, I have rocket launchers and missile launchers that utterly decimate them, which amuses the fuck out of me every single time I do that.
I'm curious to see how the plot of the game plays out. If the adventure is as wonderful as the Countdown to Doomsday was.
1) Release episodes of a retro gaming podcast I recorded last year!
Myself, Tony Ponce, and Bianca Torres all did some podcasts about retro games last year. The first of which, I released as a secret bonus kind of thing last year.