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About
24, Cincinnati OH. Graduated college in 2010 with a Bachelor's Degree in Sociology but no idea what I want to do with it. I am extremely friendly and love meeting new people of all backgrounds. Being a sociologist will do that to you.

My earliest memories of life are playing the original Zelda game on NES.

I enjoy writing blogs about video games. I've written a few blogs here on Destructoid, and would love to eventually become a somewhat professional journalist in the video game industry.

My dream job, like most of you I assume, would be working in some facet of the games industry. That, or working at a beer brewery like Dogfish Head, Stone or Sam Adams.

I am a beer geek. My top 3 are Dogfish Head 60Minute IPA, Stone Ruination IPA and Heavy Seas Hop3 IPA (I adore IPA's if you couldn't tell).

I play electric guitar and bass when I'm not doing work/video game related things. I play a Gibson Faded Flying V (2004ish) and a Squier Classic Vibe 60's Jazz Bass through a Peavey Classic 30 amp.

Oh, and I go by "radiopools" basically everywhere, so look me up if you need me.
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Achievements are an interesting gaming phenomenon.

Prior to the current generation of gaming, gamers still had achievements. Beating a game could be considered an achievement. Whipping your friends in Mario Kart or Street Fighter might also have been an achievement. For you RPG gamers, experiencing the story and becoming immersed in a strange world could be considered an achievement. If you frequented an arcade at any point in your life, having the high score on an arcade machine would surely be worthy of some achievement points.

However, for one reason or another, quantifiable achievements have become this huge thing. Just about every game coming out for the 360 and PS3 has a method of tracking your in-game accomplishments. Even some indie games are adopting achievements. (For the record: I realize that PS3’s are called trophies, but for the sake of this post I’m just going to use the generic term).

Achievements have become so big, that World of Warcraft adopted its own Achievement system in game. The even crazier part is that prior to the Cataclysm expansion, there was someone who had 100% completed the achievements in WoW. In case you don’t know anything about WoW: imagine the negative stereotype surrounding the average WoW gamer. Now multiply that nerdy dedication by about 1000% and you’ll get a ballpark idea of how much dedication this gamer had towards 100% completion of the WoW achievements. At the time, that meant he got 986/986 achievements.



Behold: the King of Warcraft!

What’s the average amount of achievements in a game nowadays? It has to be significantly below that; assuming we have a 1000-point Xbox title, if all of the achievements were worth 5 points (realistically they’re normally worth 10-20 on average?) that’s 200 achievements. That is a LOT of time spent on getting numbers.

Look at the way these companies do achievements. Xbox 360 has GamerPoints. PS3 has trophies. World of Warcraft has achievement points. What is the common thread between all of them? No, I don’t mean the fact that they all have achievements, that one is too obvious. Give up? If you notice, all three of those systems are easily quantifiable.

Each Xbox account gets a certain number of points for an achievement. Whether that achievement is worth 5, 25 or even 100 gamer points, there is a number associated with a certain accomplishment in the game. When you complete that goal and are rewarded with gamer points, it goes into boosting your overall gamerscore. This number is proudly displayed wherever your Xbox Live profile is: on your Xbox, PC or Windows phone.


See that Arkham Asylum icon? That’s from my PC/Steam version of Arkham Asylum! Also note: the awesome Retro City Rampage PAX edition avatar shirt and WWE Allstars, which is an extremely entertaining game, btw.

For the Playstation 3 system, things work a bit different. When you complete achievements in a game, you are awarded a trophy (bronze, silver, or gold) based on the difficulty or effort the game designers decided that achievement was worth. When you 100% a game, you are granted a Platinum trophy. (Guys I’m new to PS3 gaming, only had mine less than a month, so if I’m wrong forgive me). So while you don’t have a single number that you can boast about over the internet to your friends and random people you “pwn,” there is still a quantifiable number that depicts your achievements. I also believe if you acquire a certain number of trophies, your account “levels up” and the number in the star that is displayed next to your name on your PS3 profile increases to reflect what “level” your account is.


Again, I’ve barely had this PS3 a month, go easy on me!

World of Warcraft’s achievements are closer to the Xbox 360’s method than the PS3’s. You are given a certain number of achievement points based on the difficulty of the achievement (or not, since we all know WoW is EZMODE). Like the Xbox 360, the amount of achievement points you have on a character is easily checked. You can inspect other player’s achievements in game as well as on the World of Warcraft Armory site. Once again, the achievements are quantified by numbers: you can boast you have more achievements than another person and have the math to back it up.


This is my most developed WoW character (I quit playing it in March). I don’t even come CLOSE to Taiwan guy.

Now, let’s take a look at another major platform that has also hopped aboard the achievement train: Steam.

While the Steam Achievements were not embraced initially, they are starting to become more and more common for games released on Steam. I’ve noticed that this is especially true with indie games as well as Valve games. Team Fortress 2 has a ridiculous amount of challenges available for those who consider themselves truly hardcore.


Honestly, 44% is way more than I thought I had. This game reaches "ridiculous" on the Achiev-o-meter.

However, if you put Gamerscore, Trophies, Achievement Points and Steam Achievements in a room, which one sticks out like a sore thumb? All methods of achievement recognition have the same goal: to reward the player with quantifiable method of boasting how well they have performed in the game that is easily compared to their friends and family.

No matter which Xbox 360 game you play, you are getting achievement points that work towards boosting a singular, overall score. No matter which PS3 game you play, you earn trophies that add up towards a singular, overall score. No matter which achievements you get in World of Warcraft, they add up to a singular, overall score. No matter which achievements you get in a Steam game, they work towards…wait… they don’t work towards anything like the others do!


No point total? How do I boast my 1337 skillz nao?

With Xbox 360, PS3 and WoW, they make your achievements an easily quantifiable number. They (Xbox, Playstation, and Blizzard) WANT you to be able to compare yourselves with ease against your friends and other players online. You can boast your GamerScore. You can boast the amount of trophies you have as well as your PSN account’s “level.” You can boast about how many achievement points you have in WoW. Steam, however, doesn’t have a comparable, quantifiable goal that you can boast.

Whenever you complete a Steam achievement, it shows up in your profile that you have completed it, but it doesn’t really give you much to boast about. I mean, what sounds better: “I just got an achievement worth 10 points in this 360 game! I’m now above 20,000 GamerScore!”


Or: “I just completed achievement 25 of 50 in this Steam game. That means I have 50% of the achievements”


So, which sounds better? Personally I like that my Xbox 360 is keeping track of all of my achievements in games, no matter how big or small, and is pooling them into an easily identifiable number. Steam offers no real measurable way to compare you as a gamer to other players.

If you are an achievement hunter, which is more satisfying to you:

A) Knowing you have completed 100% of the achievements for a game that boosts your GamerScore or PSN Level/trophy count that is easily shared among friends and the internet

Or

B) Knowing you’ve completed a game 100% and all you can say to your friends is “I 100% (enter game here) last night.”

I bet you that most of the time, people are going to want to display their gaming achievements with pride. That is easily done with Xbox 360, PS3 and WoW with a glance. With Steam, it is much more effort to view your friend’s and competitor’s efforts.

So, here is my question to the Xbox 360 / PS3 / World of Warcraft gaming community: would you have any interest at all in achievements if they were not quantified with a number that is easily accessed by your friends and opponents on the internet? Would you be driven to complete achievements if your GamerScore no longer existed, and achievements didn’t earn you gamer points? Would you still strive for PS3 trophies if those trophies were not added to your collection to show off?

I don’t want to leave out the PC gamers that might read this blog, so here is my question for you: if Steam added an Xbox 360/World of Warcraft style point system to Steam Achievements that added up towards a Steam Achievement Points score that was easily accessed and displayed on your profile, would you be more interested in completing achievements in Steam games?


Get it? Like that DBZ meme? #SoDamnClever

Personally, I really enjoy when my Steam games utilize Games for Windows Live. It is not because the service is stellar (though it has gotten better), but because the achievements I earn in game go towards my Xbox Live account’s overall GamerScore. When I get an achievement in a PC game with Steam, I am basically indifferent because there isn’t a quantifiable number that shows my efforts across all of my Steam games that I can work towards growing. For example: I just got Deus Ex for free thanks to a friend of mine. I want to work towards the Pacifist achievement on Steam, but knowing that my efforts won’t be validated by an overall score is making me want to essentially say “screw it!” and start shooting people up.

Achievements have been a very controversial topic since they were introduced. They drive some people to continue playing a game long after they "beat" it, while others are indifferent towards the whole concept. How do you feel about the above scenarios and achievements in general?

Love always,

radiopools
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This blog was just an excuse to brag about all of your achievements, wasn't it? :P

Honestly, an overall score doesn't really matter to me that much. I don't have a 360, so I don't have a Gamerscore, but I do earn achievements through Steam and PS3. I can't say I really have a preference between the two though. I still try pretty hard to get most of the achievements in Steam games even though they don't add up to an overall score. I currently have 234 TF2 achievements, and I'm trying to get as many more as I can. I'm also really pround of some of my Super Meat Boy achievements (Golden God, several No Dying achievements). But the only game I've gotten 100% achievements in is Aquaria.

So even though they don't add to an overall Gamerscore type of thing, that's not really deterring me from trying to get them. I just really like seeing the little image pop up in the corner of my screen.
Best achievement that most games have nowadays: Unlock this achievement by unlocking all other achievements. I use achievements as little goals, if I beat a game or I'm nearing boredom with one, I use the achievements to keep me going. I dunno...I'm weird like that.
@bbain: LOL! Man my achievements are sooo good! XD

I do like having the little notification pop up at the corner of my screen. I think as far as Steam achievements go, Team Fortress 2 does it the best. When you get an achiev, it plays the little sound and usually announces it to the server that you got it. I feel like that is at least a little more recognition than just having the little notification.

Though, it did feel good to have the little basketball notification pop up when I FINALLY made the shot in Deus Ex.

@Hohojirozame if games didn't have achievements anymore, would you still play a game as long as you do now?
Personally I don't really like achievements/trophies and feel that more often they tend to detract from my gaming experience rather than add to it. I well remember a time before trophies and enjoyed the feeling of exploring and finding things on my own without a little "ding" coming up at key points in the game to remind me that it's just a game... and apparently this was for some reason a key point.

Apparently I can turn off notifications on my Xbox (though then I don't get notifications of messages or group invites, so it's not specific), but on my PS3, I have no such option. I rather wish that with both systems I could simply do an "opt out" option that would remove all references to trophies/achievements from my console. I do get why some people like them, but it's just too intrusive for me.

Oh... and I honestly don't believe a gamerscore says much about a person being a "better" gamer. Many avid gamers game on multiple systems and play a large variety of games and may not have as high a score as someone with only one gaming system. There are also people that play a game to get all the trophies/achievements... and then there are those gamers that just play the game their own way.
@Tubatic maybe not an RPG or something that can be bested in one play through. Assissin's Creed 1 is something I beat and was done with, the achievements really didn't bring me back to it. Same with something like the FF series, it would be hard for me to go back and play those if I had ever beaten them.
I have had an issue with achievements, like I try to get as many as I can, but I no longer make myself suffer to get a "pointless" score that means nothing. I don't understand how people do this to themselves. People act like I have a lot of gamerscore (somewhere over 60,000) but I'm friends with someone with over 300,000 and like 600 games played.

When it comes down to it, sure they are fun to get and make you feel accomplished, but look at all the time you waste getting them, sometimes it's like torture also...
*@Radiopools
The replay value achievements lend depends on the quality of the base game and the reasonable attainability of the trophies themselves. Why did I get an 88% completion in Uncharted 2? Because it's fucking fantastic? Why didn't I break 25% percent in Ninja Gaiden 2, even though it's also excellent? Because they literally require me to pour hundreds of hours into a non-competitive game.

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