The design of Guitar Hero 4's drumkit has just been revealed in the latest GameInformer, which was leaked on powerglove's c-blog (
http://www.destructoid.com/blogs/power-glove/the-first-shot-of-the-drum-kit-that-will-be-used-in-gh-4-85746.phtml). It has six buttons in total, including the bass pedal.
At first glance, the kit looks like a carbon copy of the one used in Konami's Drummania games. The placement of the hi-hat, cymbol, toms, and snare appears almost identical, although the colors have been slightly remixed much like the sort of "original" characters you'd come across on DeviantArt. On closer inspection the hi-hat and cymbol pads are more elevated, and
between the snares and toms. This means that players won't be bullied into crossing over their arms to play the faster hi-hat/snare patterns as often happens in Drummania. Also the tiered pads should allow players to move and roll between notes with greater fluidity, which is definitely a plus. Another nifty inclusion is the ability to accept velocity data, which I'm guessing will lead to a wider range of drum sounds. The bass pedal is the only thing that looks like it belongs in a Rock Band kit, but hopefully won't be as stiff and frustrating to use.
In the same article, the project director reveals that these drums will be much quieter than Rock Band's primitive hard plastic ones, and the GameInformer staff reported an "very positive" first hands-on experience with them. The devs also make the bold claim that, "This thing is not going to crack."
A few things bother me about this article. Firstly they say that Activision now owns all the patents to the technologies created by John Devecka, which were used "in all following music games, including Guitar Hero, Rock Band, and Konami's Dance Dance Revolution." ALL following music games? What is the exact technology that he pioneered, anyway? This misleading passage makes it sound like Activision now owns the right to make whatever rhythm games and peripherals they want in the US, no matter how derivative. The way things are going, that seems to be exactly the case.
Despite all that, the most offensive thing to me is that Drummania is not mentioned once in this article. GameInformer acts as though they haven't seen anything like the GH4 drumset before, saying Activision took inspiration from "professional electronic kits." Obviously, the inspiration came from Drummania, whose kits were made by Yamaha. Yes, Devecka was responsible for the first Drum simulation game, but the kit from MTV Drumscape looks very different from Drummania's.
In short: GH4's kit is more similar to Drummania's, than Drummania's kit is to Drumscape's.
What this really shows is that the patent laws are a complete mess. As the wikipedia article says, "MTV Games holds the US patent for "drum simulation games", which MTV took full advantage of with the release of Rock Band" (
http://en.wikipedia.org/wiki/Drummania). How can such a broad category of game be restricted to one company? It's not like Microsoft is the only developer that can make flight sims!
Despite all the bitching, I have to admit that this drumset looks good, nay
great, and perhaps even an improvement over the Drummania home version peripherals (though not likely their expensive arcade counterparts). The only thing I'm worried about is the bass pedal, which could ruin the whole experience if it's not made right. But then again, Rock Band was good enough for America, so I guess it'll sell either way.
BTW patent means that the thing that is patented is owned wholly by the patent holder, and to use the patent you must license its use from the patent holder. It does not mean ZOMG ONLY ONE COMPANY CAN USE THIS PATENT. It also doesnt mean OMGWTF I HOLD THE PATENT FOR UNDERLYING TECHNOLOGIES SO I AM THE GODDAMN RYTHM GAME KING ZOMG!!111!
Oh, and the game I'm currently enjoying has ZERO Linkin Park.
If it's a solo endeavor I'm not interested i already have a Roland V-Drum set.
More buttons doesn't necessarily mean more fun, though it can definitely mean more frustration.
Well for one, the drum-response technology seen in Konomi's Drummania for starters. Look at the circular disks reprsenting drums on both Drumscape and Drummania, they look exactly the same. In fact, they are from the same technology. Rearranging the placement doesn't bypass patent infringment.
I remember when big-bad Harmonix was getting flak from bloggers on "stealing" technology from Konomi's Drummania and Guitar Freaks. Another Western company stealing ideas. The joke is that the Drum technology was actually invented by another Western company and the "victim" Konomi was also guilty of borrowing ideas themselves for Drummania. The microphone periphial was actually developed originally by Harmonix for Konomi's Karaoke revolution.
The only think Rock Band borrowed from Konomi was the Guitar controller, but Harmonix did add their own additions, including extra buttons, a whammy bar, rocking out, and hammer-on. In fact, I can make an argument that Drummania is more like Drumscape then Guitar Freaks is like Guitar Hero. The fact is, whatever you think of Harmonix, they were the first to add vocals, drums, and guitar into one game, while implementing a saving feature to rescue bandmates not seen in music games before. To say they have added nothing to the genre is a joke, and the only thing they "stole" from Konami was the Guitar.
As for GH4 drums more resembling Drummania, this is true, but the technology used for Drummania is still owned by the company that started Drumscape. Both Neversoft and Konomi have to go through them first. When compared to say Donkey Konga, they all really resemble each other anyway.