Why does this game get me wet? I love that it tries to be a little bit of everything, taking the good parts from several closely related (sub)genres and creating a beautifully eccentric yet easily digestible mashup (Girl Talk, anyone?). How do I love thee, unfinished game I've never heard of until this morning? Let me count the ways:
1.
"No HUD or Cutscenes." This sounds perfect for a survival horror game, and I agree with the developers that it would make for a more immersive experience. Narrative shouldn't be about words; it should be about experience.
2.
Gravity-based puzzles. We can squeeze a few more years out of the gravity puzzle gimmick, so for now I honestly don't mind milking that teat just a little harder in the games of this generation. Hopefully this survival game will have real puzzles, unlike the laughably easy key-finding endeavors of the usual titles in the genre. I also got pretty excited when the developer rhetorically asked, "what is fire like in zero-g?"
3.
Limited Ammo and Health. Fuck yes, challenge.
4.
It reminds me System Shock 2, Silent Hill, and Metroid Prime. This one just speaks for itself.
The Interview I'm referencing can be found
here.
As for fire in space, it just wouldn't work. Fire needs oxygen, heat, fuel and a constant airflow to keep itself burning and growing. Take away any of these and fire does not work. Fire could be ignited in zero G, but without an airflow the fire would simply burnout in a second or two.