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living the dream since March 16, 2006 |
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does the demo have multiplayer?
The demo doesn't have multiplayer. I thought the demo was pretty underwhelming. The game just wasn't fun. It took too long to navigate the confusing menu which is gonna be a big problem when having to equip loot every 2 minutes. Some parts looked graphically good while other parts looked horrible like the faces and some parts in the forest. Not something I'd buy.
Actually this was totally the game I was expecting. People have been trying to explain how this is NOT a game like DMC or Ninja Gaiden for months now (maybe a year) so I'm surprised that people are still going in thinking this. It has it's flaws (camera, too much menu time, etc) but I thought it was fun. Definitely buying it now.
I just dont know how the analog stick fighting can be fun. It bothered me a lot. And no I know they are supposed to be different games and I know that because of the various RPG elements that Too Human has, but if you make a game that is heavily rooted in moments of combat, there needs to be a degree of polish or fun to that aspect.
The stick combat is awkward at first but by the end of the demo I had the hang of it and was having fun with it. It's just a different feel than pretty much any other game. You also have to keep in mind that you're at a low level at this point and barely have access to stuff like the spiders or missiles and whatnot or have to to worry about status affects and enemies with resistances. Plus you're only given access to the Champion which is basically the most barbarian generic class out of all in the game.
I don't know. I'll be the first to admit the game isn't for everyone but I think people are overreacting when they say it outright sucks.
I don't get what people thought was difficult to understand about the menu system. You simply scroll up or down with the analog stick on the main portion and then once inside a menu you use the analog stick and the triggers to navigate throughout, which is pretty much the exact same fucking thing as most other 360 in-game menus (RSV2 comes to mind). It may look like a wheel, but it operates like a list. It took me 5 seconds to figure it out.
Also, the analog stick fighting got a little stale during the demo for me, too. Holding the thing in one direction so I slid around the floor was kinda boring. I kept thinking different taps and such would give me different attacks but I didn't see anything different happen.
I think the combat would be more satisfying if the analog stick simply directed where you attacked (like in front, to the right, behind you) but you still had to navigate to the enemies on your own with the left stick. That way you'd be running around on your own accord swinging your weapons all over the place kicking some ass. Not sliding on the floor without a run animation.
Guitaratomik described exactly how I feel about this game.
The game feels like a little Diablo, a little Devil May Cry. Holding the analog stick = tapping your mouse button in Diablo. Tapping, swinging or using both sticks in conjunction gives you some of the more advanced Devil May Cry stuff. I recommend anyone who hasn't check out the advanced combat section of the menu.
I enjoyed it as it reminded me of Diablo and Hellgate: London. There are enough rough edges though that I can understand where you’re coming from.
I thought the game was pretty much balls. A couple of other things that didn't make it onto Denis Dyack's checklist over the course of the last 10 years:
- camera angles/character models that don't make it look like you're controlling a G.I. Joe
-a walking animation in which the character doesn't have a hamster up his asshole
-dialogue that isn't comprised completely of cliches (seriously, that "today is a good day to die" dude sounded like he was a Klingon or some shit
-remotely convincing voice actors
-aiming animations that don't make me NOTICE THE FUCKING AIMING ANIMATIONS
-fun
I guess it's picky to complain about animations, but after playing MGS 4, most of that stuff just looks unacceptable. Also, eveyone compares this to Diablo... but the animation in Diablo II is BEAUTIFUL, especially compared to this stuff. I really think that this game is a disaster, at least from what I've played.
Yeah like I said, I think this game is balls...but the combat just ruins it all. I mean if you go with the analog stick route for the sword mapping then it should just be fluid with no stops allowing you to continuing chaining attacks and spinning around rather than being like a stiff piece of wood. One would think an analog stick here would give you a full 360 range of motion to play with, but in Too Human it doesn't and I think that this flaw really hurts the game.
I went into Too Human expecting utter shit.
I finished the demo, and decided I want it. Not because the game is OMG PONIES, but it is a lot of fun, and I love GRINDAN LOOTAN games
My expectations for the game have come down in recent times, so I went into the demo expecting to be disappointed. I actually really got a kick out of it.
Of course it's no Ninja Gaiden or DMC, but the combat isn't unbearable, and while the camera sometimes goes the wrong way, the whole "slide-->attack" mechanic keeps that from being a problem for me.
I may not buy the game right at launch, I maywait for a price drop, but I enjoyed it.
On the other hand though, Fable 2 is going to stomp it, and then Fallout 3 will stomp Fable 2. C'est la vie.
I have mixed feelings about Too Human. I can't quite make a decision just yet.