Too Human is a different game from what we all expected. Maybe we did at this point, or some months before, but the previously highly-anticipated 360 game seems to be now officially crossed off that list. Where a facade of great style and graphics seem to mask gameplay.
Obvious reasons why this game isn't quite human:
3. Slow and strangely weird acting camera, sometimes does cool things but typically hinders the player and I think it is worse than Ninja Gaiden II's camera.
2. Battles seem to have no dynamics. The formula seems to be: fight off hordes of enemies, fight bosses who just stand in one place and do one attack, move through a door or two into a large/open area and repeat.
1. Terrible swordplay/combat (via analog stick). Maybe I'm spoiled recently by games such as Ninja Gaiden II and Devil May Cry 4, but I haven't been sold on analog stick combat yet in games. It is extremely sluggish, unresponsive and boring.
Too Human kills me inside as I am disappointed in Silicon Knights (especially after really enjoying Eternal Darkness). In one aspect, the game is a brilliant idea, executed perfectly in terms of design, art, presentation and style. Some moments were really cool, like the first moment an enemy appears and the camera shifts smoothly watching the player. But the gameplay lacks hard in real involvement and fun. I found everything so slow from the readjusting the camera to movement. While some basic movements seem to have been done right such as an effective roll and a heart pounding jump, the swordplay is downright hideous. I cant play through a game with so much depth and potential if the combat is ridden with inexcusable boredom. It doesn't seem like I will be picking this up after all.
I don't know. I'll be the first to admit the game isn't for everyone but I think people are overreacting when they say it outright sucks.
Also, the analog stick fighting got a little stale during the demo for me, too. Holding the thing in one direction so I slid around the floor was kinda boring. I kept thinking different taps and such would give me different attacks but I didn't see anything different happen.
I think the combat would be more satisfying if the analog stick simply directed where you attacked (like in front, to the right, behind you) but you still had to navigate to the enemies on your own with the left stick. That way you'd be running around on your own accord swinging your weapons all over the place kicking some ass. Not sliding on the floor without a run animation.
- camera angles/character models that don't make it look like you're controlling a G.I. Joe
-a walking animation in which the character doesn't have a hamster up his asshole
-dialogue that isn't comprised completely of cliches (seriously, that "today is a good day to die" dude sounded like he was a Klingon or some shit
-remotely convincing voice actors
-aiming animations that don't make me NOTICE THE FUCKING AIMING ANIMATIONS
-fun
I guess it's picky to complain about animations, but after playing MGS 4, most of that stuff just looks unacceptable. Also, eveyone compares this to Diablo... but the animation in Diablo II is BEAUTIFUL, especially compared to this stuff. I really think that this game is a disaster, at least from what I've played.
I finished the demo, and decided I want it. Not because the game is OMG PONIES, but it is a lot of fun, and I love GRINDAN LOOTAN games
Of course it's no Ninja Gaiden or DMC, but the combat isn't unbearable, and while the camera sometimes goes the wrong way, the whole "slide-->attack" mechanic keeps that from being a problem for me.
I may not buy the game right at launch, I maywait for a price drop, but I enjoyed it.
On the other hand though, Fable 2 is going to stomp it, and then Fallout 3 will stomp Fable 2. C'est la vie.