I know that this may seem like an attention whore of a blog, but I always wonder what people think the best games are. I don’t mean their favorites, I mean the best. My favorite movie is
2001: A Space Odyssey. The best movie, in my opinion, is
Citizen Kane. There’s a clear and present difference and I want to see how my list of the best games of all time matches up with yours, my lovely reader’s.
10. A Link to the Past
Oh A
Link to the Past. What can I say about you? When the original
Legend of Zelda came out, it was a big deal that it had a giant open world. After the not-so-successful-yet-still-fantastic-sort-of-action-rpg-game
The Legend of Zelda II, the series continued with
A Link to the Past. To prove they meant business, not only did they give the player a gigantic open world to play around with; they gave the player two.
A Link to the Past took everything great about the original
Legend of Zelda and simply made it all better. It had more complex and interesting dungeons. The heart pieces were well hidden. It was visually marvel for the SNES’s capability and it truly cemented the
Zelda formula you all love to hate.
9. Braid
I promised you that there is a difference between favorite and best. My putting
Braid on this list definitely straddles the line between the two.
In its own right,
Braid is everything you could hope for in a video game. It features a beautiful, painful story told quite naturally through a few paragraphs. It features some of the most beautiful art in a video game (from David Hellman [check out his webcomic
A Lesson is Learned]). It features a soundtrack filled entirely with tasteful classical music that never seems to loop. It features a brilliantly addictive mechanic in which you hold down shift to reverse time. These five elements aren’t what makes
Braid the ninth greatest game of all time though. What makes John Blow’s masterpiece the game that it is, is that all five of these elements have meaning to them.
If I were to compare
Braid to a novel, it would most certainly be James Joyce’s
Ulysses. It’s a sprawling epic about a few people that has so many themes that it would take a literature professor to explain what they all are. Is
Braid about the atomic bomb? (the phrase “and now we are all sons of bitches” appears in the game and in one level when you press down it drops a ring that slows down time) Is it simply about regret? (the climax would point towards this theme) Perhaps it’s about how time ruins everything and all we want to do is go back. Or perhaps John Blow just wanted to make a fun game (haha...ha…). Either way, it’s impossible to say that
Braid isn’t a masterpiece and that’s what makes it more than just another indie game.
8. Tetris
Not much to say here aside from how beautiful a concept
Tetris is. It seems so natural now: several shapes (each made of exactly four blocks) are used to form complete rows. You use the six blocks to make a complete row in order to get points. As we all know, forming a Tetris (four rows at once) gives you the most points. Add into the mix the genius of T-spins and you’ve got yourself the eighth greatest game ever made. Who would’ve thought that a simple, Russian, 1984 game would become one of the most played games to this day?
7. Bioshock
Time for me to defend myself again.
Bioshock is a great example of how a game can add up to more than the sum of its parts.
Bioshock features a great atmosphere that is created by many elements coming together flawlessly. Take into account the great lighting (not so dark that you can’t see anything but just right enough for the game to have squinting at times), the unbelievably brilliant script, the subtle music and the perfectly nuanced voice acting and you’ve got yourself one amazing world.
What puts
Bioshock above and beyond
System Shock 2 is that
Bioshock features some of the greatest moments in videogame history. “Would you kindly” and “a man chooses, a slave obeys” are already a part of popular culture. I bet everyone who played
Bioshock remembers the first time they step foot on the bathysphere. “Is a man not entitled to the sweat of his brow?” Gives me chills every time.
Those memorable scenes are laced together with what may be the greatest way to tell a story in videogames. Audio-diaries are sheer brilliance. You find out as much of the story as you want to find out and you have to work to find them. Like a painting or a great symphony,
Bioshock’s story is made of hundreds of tiny strokes. Each one adding a little bit more until you look at it as a whole and see just how beautiful and perfect it is.
6. Half Life
For
Half Life, I don’t necessarily mean the first game. The series as a whole (including
Portal,
Team Fortress 2 and
Counterstrike) are perfect examples of expanding the genre of the First Person Shooter. Even though I feel like everyone here is tired of seeing
Half Life on every best games list and of hearing people describe what’s great about them, I’ll give it a shot. With
Half Life, we saw how cutting out the cut-scenes can make a game flow perfectly. With
Portal, we saw how platforming and puzzling works with using a gun instead of exploring and clicking *cough cough
Myst*. With
Half Life 2, we learned how make us feel the fear and solitude of Gordon Freeman without him even speaking.
There has never been a sequence in video game history that has made me feel more helpless than the early segments of
Half Life 2: Episode 2 (no I haven’t played
Metal Gear Solid 4 yet so this famous hallway scene isn’t in the running). You’re in the tunnel system formed by a species of insects with larva and full grown species all around you. The larva can stick onto you and the only easy way to kill the grown species is to get them into the water. On top of this, there are creatures called barnacles who hang on the ceiling. Their tongues are hanging down like ropes. If you walk into them, you get pulled up. Unless you kill it before you reach the top, getting caught means certain death. To top all of this off, you only have the gravity gun and another gun with very little ammo. Most people don’t concentrate on this section of the
Half Life series but that only shows how great the series is as a whole. It’s made up entirely of sequences like this.
The
Half Life series is an accomplishment in just about every way aside from one glaring flaw; many find the series to be a bit laborious. I personally have no idea what people are talking about yet I don’t think it would be fair to ignore such comments.
5. Mario Series
Why yes, it is ridiculous to count the whole series as one game. However, with games like
Super Mario Galaxy, Super Mario Bros., Super Mario Bros. 3, Super Mario 64 and Super Mario World, it’s hard to break them up. The five of them are among the most loved games in the history of videogames. What makes these games so great, you ask? The simplicity of the mechanics and the complexity of the levels. Take a look at any, literally any, level in
Super Mario Galaxy and try not to marvel at how intricate, beautiful and charming it is. Take a look at the first fifteen seconds of
Super Mario Bros. Those fifteen seconds are a work of genius. Without even noticing it, you learned what your enemies are, how to defeat them, what power-ups there are, how to get points and how your health system works. Name another game that teaches you everything you need to know about it in the first fifteen seconds (other than
Pong).
Roger Ebert once said that
Citizen Kane may be the best movie of all time, but
Casablanca is certainly more loved. To me, the
Mario series is similar to
Casablanca; it’s nearly perfect in every single way but is just short of being the greatest of all time.
4. Metal Gear Solid
DISCLAIMER: I HAVE NOT PLAYED ANY OF METAL GEAR SOLID 4. I thought that that sentence deserved all capitals. You probably disagree with me.
The greatest game of the
Metal Gear Solid series would have to be
Metal Gear Solid 2: Sons of Liberty. I have never seen a game use cutscenes in the way that
MGS 2 does. It tells a political parable that surpasses all stories in video games before it. What story-driven games come to mind when I ask you to name a game before 2001? Games with stories about small boys saving the world (many of them are fantastic) and stories about princesses being in other castles (those are equally as fantastic). When you look at a list of the greatest of anything, you have to look at it in two ways; how it was then and how it is now.
Metal Gear Solid 2 hit the world like a lightning bolt. There was no game that featured such a vulnerable, flawed character like Solid Snake. People praise
Uncharted for introducing a new type of protagonist. Rewind 10 years before
Uncharted and you get 1998’s
Metal Gear Solid featuring a character so intelligent that he can get into a building without alerting anyone yet so stupid that he doesn’t realize that he’s literally killing people when he walks up to them.
3. Chrono Trigger
Chrono Trigger is hands down the single most loved game in the history of the world. I have never (ever) heard anyone say anything remotely bad about this gem of a game.
Chrono Trigger tells a great story about a small boy saving the world. Yes, I just said that
MGS did a better job with the story, but
Chrono Trigger isn’t going for greatness in the same way that
MGS is.
MGS is this huge, gigantic game about serious issues and serious people.
Chrono Trigger is a game about being fun. Along with having very subtle humor, the game introduces the most overused JRPG clichés of all time. You time travel, you play as a small boy who unwillingly has to save the world, you meet new friends along the way yet still keep the old, everyone loves each other aside from the villain et cetera. However, one thing I’ve only seen in
Chrono Trigger that I’m waiting to see somewhere else, is that you can go to the final boss at any time in the game. Wouldn’t
Final Fantasy X (whose plot is almost identical to
Chrono Trigger’s) be much more interesting if you could choose to fight Sin whenever you wanted to? Wouldn’t it also make a lot more sense?
The greatness of
Chrono Trigger also resides in the memorability of the characters. After playing for 15, 25, 50 hours, it’s Frog, Ayla, Robo and a few others who you remember the most. Each character has their own advantages and each one can be used in the final fight. I played the game with Crono, Marle and Ayla as my main party while my friend used Magus, Robo and Lucca as his main three (I don’t understand how that worked, but he worked it out). The characters are so complex and each can be used well to beat
Chrono Trigger.
While I’m on the subject of
Chrono Trigger by the way, I would like to point out how shocked I am that many people have not played
Chrono Trigger before. As you can see above, I find the game to be nothing less than a masterpiece and whole-heartedly recommend the game.
2. The Ocarina of Time
I know. I put
Mario Series as one game and gave the
Zelda Series two games. Quite simply,
Ocarina of Time and
A Link to the Past are so wonderful in their own separate ways that it would be a sin to lump them together.
Ocarina of Time is the second greatest game ever made for a multitude of reasons. Firstly, there is no other game with an appeal as broad as
Ocarina of Time.
Ocarina of Time is nothing less than perfection for a five year old and for an eighty year old. It features a story simple enough for a child to understand yet the game is so open and beautiful in every sense of the world that even the elderly could enjoy it. Secondly, I am yet to hear an original score as beautiful as that of Ocarina of Time. Thirdly, the level design is so varied and groundbreaking that it’s impossible to imagine how the mind of Koizumi (who made
Wind Waker and
Super Mario Galaxy (!) also) could think of it. Torches serve as a weapon and a key in this game. Bombs are both as well.
One thing about
Ocarina of Time that is often overlooked, is how the lock on system works. Try to think about a game before
Ocarina of Time that features a lock on system. Give up yet? That’s because there weren’t any.
Ocarina of Time invented the lock on system. Think about how big of an achievement that is and then continue on to read what number one is…
1. Shadow of the Colossus
Here it is. The greatest game of all time is Team Ico’s six hour giant (no pun intended)
Shadow of the Colossus.
Shadow of the Colossus embodies everything great about games right now. There’s an ambiguous story of a boy killing Colossi in order to save a woman. Is that his girlfriend? Is that his mother? My favorite theory is that he, Wanderer, killed the woman in a sacrifice and now regrets his decision. No matter which theory you choose, you’re in for one of the most beautifully simple games ever told.
As Rev. Anthony famously pointed out in his first c-blog, at one point, one of the colossi doesn’t attack you. You, as Wanderer, have to initiate the fight. The colossus is just flying over a lake. It’s up to you to kill it. It means you no harm. Did this make you feel uncomfortable or did you just plow through the fight? Either way, it’s your game, your story, your experience.
Did you go out into the world and try to get maximum health and grip? Or did you find it counterproductive to work so hard to get a power-up that you don’t really need? Once again, it’s your own experience.
Did you feel angry during the games finale? Did you feel disappointed? Did you feel regret for killing the colossi? Did you feel that it was worth the effort? It’s all up to you. No one else can make you feel a certain way.
What makes
Shadow of the Colossus the greatest game ever and the perfect example of games as art is that it embodies everything great about games. It has a message that you personally must decide what it is. It has a journey that you must personally go through. This is a game that does what every game wishes it could do. It takes its messages and character struggles and reflects them back onto the gamer.
Bioshock does this to a certain degree in its climax where you confront Mr. Ryan but it has never been done to the same magnitude as in
Shadow of the Colossus.
Thanks for staying with me. That was a long blog post. I hope someone read the whole thing through. I totally understand getting TL;DR's for this one btw.