games  anime  |  toys
This is a Dtoid readers's blog. For staff blogs click here. Confused? read this Create you own!  |   Members: Login now



Link - "On Game Art, Circuit Bending and Speedrunning as Counter-Practice: 'Hard' and 'Soft' Nonexistence"
protomark | 8:15 PM on 09.13.2009 4 comments


For theory heads and maybe Anthony Burch:

My roommate gave me this article to read the other day. It's an interesting (if dense) read about... well, it explains itself far better than i can. Of particular interest are the passages about Cory Arcangel's work and the methods behind this megaman 1 speedrun. It's probably tl;dr, but i found it pretty interesting. They also cite Tim Rogers' review of Earthbound, which i rather enjoyed.

Lemme know what you think!



Is this post awesome? Vote it up!

0


Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

4 comments | showing # 1 to 4

prev next

Jonathan Holmes's Destructoid Blog
As an art school graduate and all around smart guy, I can say with all authority that I am way too stupid to understand any of that.

Please explain.
protomark's Destructoid Blog
The way i see it, the article is talking about how the practice of tool-assisted speedruns and circuit bending, the game art of cory arcangel, and the mindset of the 'gamer' as opposed to the 'player' don't seem to count as simply consuming or simply creating - they kind of exist outside of that whole dichotomy. these folks are using pre-created (programmed) media and reconfiguring them through trial and error, instead of working based on extensive technical knowledge. the result is something novel that was actually always there to begin with, so it's like creation without creation.

the megaman speedrun mentioned abuses lots of glitchy stuff about the game's that would be impossible to discern without actually looking at the game's code and impossible for a non-assisted human to execute, but the fact remains that nothing in the game's code was edited and no cheat codes were used. so it's evident that those responsible didn't just play the game - but they didn't create anything new besides a video and a webpage, so whatever they did can't be classified as simply using or programming.

The author of the essay argues that this kind of practice is akin to something like shining a laser into a camera to render oneself unidentifiable - it's a way of shedding identity and becoming unaccounted for in a digital realm or something like that. What interests me about the article is how this guy uses videogames to try and explain this. it's neat!
Jonathan Holmes's Destructoid Blog
Wow, thanks for translating that!

From what you're telling me, they see sequence breaking kind of like Burroughs notion of cut-ups. That kind of alternate application of someone else's craft has always seemed a little weird to me, like breaking TV's picture tube then calling it a radio. It's only a radio because you made it a radio, and only if that's all you want it to see it as. Others, like the people who made it, would probably see it as a broken TV, and think you were kind of weird for breaking it.

There is nothing invisible or nonexistent about being a TV breaking, radio loving weirdo.
protomark's Destructoid Blog
It's interesting to note that the reason the author uses videogame hacks as a base example is because videogame technology comprises the best example of "proprietary digital technology," or in other words, a closed-source technology with a specific use mandated by the developer, which i think is a reasonable statement to make. I think the author's point is to make a case for this kind of work as a sort of artful reappropriation of technology such as game consoles - creating a new kind of expression with the device without actually altering its functionality. What Cory Arcangel did with Super Mario Clouds was use the NES and Super Mario Brothers as was intended for use to express something outside their intended use. I find this super-cool.

I agree though that the author's use of the word nonexistent is kinda confusing and possibly really pretentious.


prev next


Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 about me

I'm pretty lazy, so i'll fill this out in a day or two

 mii friend code:
protomark

 friends' updates
Josh Tolentino's Profile Josh Tolentino
Card game rips off NBA, King of Fighters simultaneously
KoKoO Psy's Profile KoKoO Psy
Max WotA (Super Short Blog)
Lenore Coffee's Profile Lenore Coffee
Nothing is sacred: Death of the story
Zen Albatross's Profile Zen Albatross
Get to know your Blip Fest '09 performers, hear free samples


 

 
  get involved

register or login
post a blog
post a forum
enter a contest
contribute a news tip
suggest a feature
be a guest editor
support

new member's guide
login assistance
tech support
report abuse
email our editors
read our dev blog
nuclear crisis?
keep in touch

RSS feed
Twitter
Facebook
Myspace
Flickr
Game nights
Meetup+play online
seriously

about Destructoid
advertising
terms of use
privacy policy
jobs at MM
buy our crap
our network

Tomopop
Japanator
Despingation?




Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
living the dream since March 16, 2006