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Please explain.
the megaman speedrun mentioned abuses lots of glitchy stuff about the game's that would be impossible to discern without actually looking at the game's code and impossible for a non-assisted human to execute, but the fact remains that nothing in the game's code was edited and no cheat codes were used. so it's evident that those responsible didn't just play the game - but they didn't create anything new besides a video and a webpage, so whatever they did can't be classified as simply using or programming.
The author of the essay argues that this kind of practice is akin to something like shining a laser into a camera to render oneself unidentifiable - it's a way of shedding identity and becoming unaccounted for in a digital realm or something like that. What interests me about the article is how this guy uses videogames to try and explain this. it's neat!
From what you're telling me, they see sequence breaking kind of like Burroughs notion of cut-ups. That kind of alternate application of someone else's craft has always seemed a little weird to me, like breaking TV's picture tube then calling it a radio. It's only a radio because you made it a radio, and only if that's all you want it to see it as. Others, like the people who made it, would probably see it as a broken TV, and think you were kind of weird for breaking it.
There is nothing invisible or nonexistent about being a TV breaking, radio loving weirdo.
I agree though that the author's use of the word nonexistent is kinda confusing and possibly really pretentious.