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Good blog! You have some really interesting ideas there (though you may want to run a grammar checker... this would have been much easier to read if you had put in more periods to make some shorter sentences, and if you had used commas to impart natural breaks).
Some of these are slowly coming to pass. I think that Dragon Age Origins did a remarkable job of having choices... but also having unexpected consequences. Some of these couldn't be changed (particularly if you lost a party member) but others could. It was actually fairly realistic... some party members personalities couldn't abide certain choices or actions and it would be unrealistic for them to stay.
On armour... I just wish devs were much more specific. Light/heavy armour choices are often given but rarely do they give the actual "health" related benefits in numbers. The same is true for head gear, there should be more specifics regarding the benefits.