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About Me
The prolifik studios Dev blog. showing off our latest games and holding your hand along the way. my name is David Chima and I am the Artist and creative lead of all current projects that we are making. my lead programmer is Kevin Wittenberg. we also partner with sound dialect. What we hope to achieve is creating fun games with massive amounts of content and replay ability.
easy controls and game play that appeals to new comers and hardcore we are currently working on shadow fox.

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Death cube the bloodiest indie game ever
prolifikstudio | 11:59 AM on 01.12.2010 8 comments




Well ultra violence seems to be a growing trend so why don’t I join the crowd by making a unique and violent game myself. The concept is quite simple, get from point A to point B the only problem is you must fill the rooms with the blood of your slain enemies to swim to the exits. Why the name death cube well a cube has six sides and the levels consist of the six sides of a flattened cube.
I hope to make a fast and frantic action game with tons of replay value also 4 player battle and co-op.



Thanks to our built from scratch engine this game will be quick to create so if you have a lust for violence like most of us out there do stay tuned for the bloodiest game ever made.



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6 comments | showing # 1 to 6
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PappaDukes's Avatar - Comment posted on 01/12/2010 14:32
PappaDukes
I like blood.
TheDRMaster's Avatar - Comment posted on 01/12/2010 14:46
TheDRMaster
Interesting, this is.
prolifikstudio's Avatar - Comment posted on 01/12/2010 15:29
prolifikstudio
totally different mine is 2d and probably has more blood and less lasers
angusm's Avatar - Comment posted on 01/12/2010 15:42
angusm
Color me intrigued.
Holyetheline's Avatar - Comment posted on 01/12/2010 17:46
Holyetheline
I'd play that.
bigfishlilprawn's Avatar - Comment posted on 01/12/2010 20:22
bigfishlilprawn
neat can't wait
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