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8:37 PM on 09.27.2010

Pax thoughts and dear destructoid


Pax 2010 and other news


Well the economy hit the fan and that has definitely slowed the development way down, It didnít stop Me from going to pax this year though And I would have to say I had a great Time. Some of the highlights where meeting all of the great media outlets that where there this site included. I was acting as a representative for both my company and my brothers company Chima Designs. Pax was a great opportunity to show off the Ipad case. The exhibitors and media alike really liked it and I left feeling that I had accomplished something. On the gaming side, there where, many new and exciting titles being shown off. I personally loved Marvel Vs Capcom 3 because of how it stayed true to the series. The motion sensor booths where also caught my interest. Each had their own way of presenting why theirs is the best.. I was glad to see a large portion of the crowds.
It was also a good year for the little guys in the industry. I met the spy party team and the vampire smile team there booths both seemed to be buzzing with troops of people. The big dogs like Electronic arts and valve where all getting fancy with big booths and awesome swag. I love my eggbot shirt from portal2.
As for my game if you where still paying attention to that production has finally come back into motion and we are slowly chugging along. I said I would bring a great game experience but youíll have to wait to I can bring out something solid. For the most part my art has improved so thatís a plus.
A short message for Destructoid staff we are still waiting to hear from you on your thoughts about the case we gave, you an email would be nice. By the way it was very nice to meet all of you.   read


5:21 PM on 07.22.2010

Got an Ipad? then get this case

I do believe this is a tech and gaming site, so let me introduce you to the crucial Ipad case. This is better than most I have seen and I will try and send one to the editors for their own review. But if you like what you see please feel free to follow the email address.   read


1:52 PM on 07.10.2010

Importan PAX registration info

I had to put this here instead of the forums so people who didn't Know there is a way around the registration is closed could still register for Pax. It is very simple actually. Instead of going to the official Pax site go to the penny arcade site and go to PAX registration from there.   read


7:00 PM on 04.07.2010

the power of the rage engine.

this is just to show how far video games have com.
https://tv.rockstargames.com/videos/view/id/09BA5D803DCD5E53   read


3:01 PM on 01.28.2010

The future: every action has a reaction (sorry dtoid this is the original)

The future: (every action has a reaction)
The month is almost over and I have seen some great articles about what is going to happen next in the game industry. Seeing recent positive events occur over a short period of time I would have to say great and exciting things are happening. We are definitely in a very important era of technological advances. If you were born yesterday your where born into a world with better technology than I was in 1989 the start computers that will soon be faster than the human brain and almost everything is touch screen listening to the state of the union I hear that our president is focused on solving our problems now without delay. I see innovation coming out quicker than ever. If you have an idea and access to the internet then your voice can be heard quicker than ever. New sub cultures have been developed meeting people over the internet isnít as frowned upon as it used to be and people that play video games are not deemed social rejects or misfits. Most importantly (for the sake of this post) video games are getting more realistic than ever before.
With this said let me bring you to the main focus of my topic cause and effect. Remember back in the day when you would shoot a brick wall with a rocket launcher and all you would get was an explosion and no burn mark? Well I certainly do that was a very long time ago nowadays it is all about the realistic destruction and reaction of every individual object in the game. Helped by physics game developers can calculate where an object was hit, the density of the object and the distribution of energy in order to make that wooden crate or whatever flies realistically into a million pieces. This is not the only innovation we have seen within the last couple of years; with Rockstarís rage engine objects can display unscripted physical change to objects, this means that it will be very hard to see the same damage done to an object. Another great example by Rockstar is their use of the euphoria engine models react realistically to where they have been hit and stumble according to gravity. Now that I have finished kissing Rockstars shiny well licked buttocks let me progress to what I think the future has in store for us.
1. Total communication between objects. To further realism in video games I believe that game designers will develop an even better network of communication between game objects this means the box, body, water etc will be fully aware of force taken or object associated with and react accordingly and realistically to stimulus.

2. Ai that feels pain realistically. Yes this has been the gripe of all my game play, I shoot an enemy with a shot gun and the bastard is still shooting at me. Or I hit a guy in his leg and he just keeps on walking. In the next couple of years I believe we will be seeing more realistic reactions to damage taken I hate to mention their name again but yes in The Euphoria engine did a great job at this in Grand Theft Auto 4 and valve did actually show physical damage being done in l4D2

3. Armor will be position based. I notice in a lot of games when you where body armor you have no idea whether or not your body armor is protecting you when you are hit unless it is like Golden Eye where you basically have extra health, but for other games it is much like taking random less damage. Developers are trying to create surfaces that block according to position on the body and caliber of bullet received.

4. Destruction. As we can see with the Frostbite engine almost every wall and building is destructible an even better example is Red faction guerrilla. The next step is making absolutely everything destructible Even if it means tunneling so deep you get bored.

5. Finally letís talk about the choices you make and how they affect the player later on for example games like Mass effect, Fable, etc the next step would be to make a choice that would affect you negatively and actually be able to counter that negative effect with another choice.

Cause and effect will always be improved upon as games advance and realism becomes a key feature to developing a successful title. The more realistic your Game is the more fair it is and blame will shift away from crappy mechanics that are not well utilized. I believe the Source engine and Rage engine are great examples of how realism can rally improve game play. Sometimes it is not always about graphics.

The future is quickly approaching I dream of the day when I can see a body of a fallen player and disgrace it even more by realistically shooting it to the bone. But for now hereís hoping to a better tomorrow   read


2:50 PM on 01.28.2010


The future: (every action has a reaction)
The month is almost over and I have seen some great articles about what is going to happen next in the game industry. Seeing recent positive events occur over a short period of time I would have to say great and exciting things are happening. We are definitely in a very important era of technological advances. If you were born yesterday your where born into a world with better technology than I was in 1989 the start computers that will soon be faster than the human brain and almost everything is touch screen listening to the state of the union I hear that our president is focused on solving our problems now without delay. I see innovation coming out quicker than ever. If you have an idea and access to the internet then your voice can be heard quicker than ever. New sub cultures have been developed meeting people over the internet isnít as frowned upon as it used to be and people that play video games are not deemed social rejects or misfits. Most importantly (for the sake of this post) video games are getting more realistic than ever before.
With this said let me bring you to the main focus of my topic cause and effect. Remember back in the day when you would shoot a brick wall with a rocket launcher and all you would get was an explosion and no burn mark? Well I certainly do that was a very long time ago nowadays it is all about the realistic destruction and reaction of every individual object in the game. Helped by physics game developers can calculate where an object was hit, the density of the object and the distribution of energy in order to make that wooden crate or whatever flies realistically into a million pieces. This is not the only innovation we have seen within the last couple of years; with Rockstarís rage engine objects can display unscripted physical change to objects, this means that it will be very hard to see the same damage done to an object. Another great example by Rockstar is their use of the euphoria engine models react realistically to where they have been hit and stumble according to gravity. Now that I have finished kissing Rockstars shiny well licked buttocks let me progress to what I think the future has in store for us.
1. Total communication between objects. To further realism in video games I believe that game designers will develop an even better network of communication between game objects this means the box, body, water etc will be fully aware of force taken or object associated with and react accordingly and realistically to stimulus.



2. Ai that feels pain realistically. Yes this has been the gripe of all my game play, I shoot an enemy with a shot gun and the bastard is still shooting at me. Or I hit a guy in his leg and he just keeps on walking. In the next couple of years I believe we will be seeing more realistic reactions to damage taken I hate to mention their name again but yes in The Euphoria engine did a great job at this in Grand Theft Auto 4 and valve did actually show physical damage being done in l4D2

3. Armor will be position based. I notice in a lot of games when you where body armor you have no idea whether or not your body armor is protecting you when you are hit unless it is like Golden Eye where you basically have extra health, but for other games it is much like taking random less damage. Developers are trying to create surfaces that block according to position on the body and caliber of bullet received.

4. Destruction. As we can see with the Frostbite engine almost every wall and building is destructible an even better example is Red faction guerrilla. The next step is making absolutely everything destructible Even if it means tunneling so deep you get bored.

5. Finally letís talk about the choices you make and how they affect the player later on for example games like Mass effect, Fable, etc the next step would be to make a choice that would affect you negatively and actually be able to counter that negative effect with another choice.

Cause and effect will always be improved upon as games advance and realism becomes a key feature to developing a successful title. The more realistic your Game is the more fair it is and blame will shift away from crappy mechanics that are not well utilized. I believe the Source engine and Rage engine are great examples of how realism can rally improve game play. Sometimes it is not always about graphics.

The future is quickly approaching I dream of the day when I can see a body of a fallen player and disgrace it even more by realistically shooting it to the bone. But for now hereís hoping to a better tomorrow   read


11:59 AM on 01.12.2010

Death cube the bloodiest indie game ever



Well ultra violence seems to be a growing trend so why donít I join the crowd by making a unique and violent game myself. The concept is quite simple, get from point A to point B the only problem is you must fill the rooms with the blood of your slain enemies to swim to the exits. Why the name death cube well a cube has six sides and the levels consist of the six sides of a flattened cube.
I hope to make a fast and frantic action game with tons of replay value also 4 player battle and co-op.



Thanks to our built from scratch engine this game will be quick to create so if you have a lust for violence like most of us out there do stay tuned for the bloodiest game ever made.   read


3:46 AM on 01.11.2010

CODMW2-THIRD PERSON MODE IN DEPTH:



Infinity ward is always full of surprises, No Russian definitely shocked us all with its dark and bloody subject matter but letís turn away from that and focus on one of the less controversial and greater innovations that they came up with this year. I am talking of course about third person mode. Yes I havenít seen a full article about this on Destructoid so I decided to make one myself. I really wanted to explore this topic because it is one of my favorite modes in the latest call of duty. The zombie mode in World at War is also fun but did not show up in the version of Call of Duty instead we were treated to 3rd person mode.



You should try itÖ
For those of you who havenít tried it yet, it is simply Call of Duty Modern warfare 2 played from a third person camera view instead of first person. What is so special about this one may ask well it is very special indeed; you can actually move the camera so that you can see around covers or corners. This gives you a very tactical advantage because it eliminates you turning a corner and being blasted by the stupid camper that was sitting there. You can also see a little bit of the area behind you so it is harder to be killed from behind. I must say if you havenít tried it yet or are getting bored with the regular multiplayer then you should definitely play this because it might just reignite the flame. Seeing your character kicking ass is really fun. The level of detail they put into the models is amazing.


It changes up the gameÖ
With all these little changes CODMW2 becomes a totally different game. It reminds me a lot of Metal Gear solids 4 multiplayer but a lot faster. These subtle changes really change up the strategy to instead of your typical run and gun you tend to be a bit more cautious than usually because everyone has the same advantage. And when you have a team walking together in a group ready to sniff out and kill the enemy it is more effective the more visibility your team has the deadlier they become. You and your team can hold down an entire room safely without really having to worry about that annoying kid that just runs around with a knife. It runs a bit slower but there are still very intense moments to be had here. Tactical game types are definitely a lot better because people seem to work together a lot more and when in a group you are way deadlier.



Once you see the shield class in actionÖ
My favorite class to use in this game type is definitely one with a shield. The reasons for this is because you can see the enemy easier and face him with your shield, this is made much easier because in third person mode you can see where the shield is protecting you. In a way you feel like a Spartan with his shield but instead youíre blocking bullets and helping out the team. I have held down a bomb run by just standing there and absorbing bullets. Even run through areas is fun because you are constantly point your shield towards the enemy. This class is one of the best classes to use in this mode simply because it looks so cool and the third person view really helps you know where you are protected.

Closing commentÖ
This mode is fun to play even though it does have some draw backs, I really wish there was a sticky cover system and that more players could play at a time otherwise it is great and I bet that Infinity Ward will improve on and expand on this mode in the future but for now just try and have fun with it. I usually blog about my game That I am making but I wanted to get a story on this mode out I will continue to blog about my game when I have put a Trailer with the new art in place so please stay tuned. And if you feel that you can make this story better please do. I only wrote this because nobody else did.   read


5:47 PM on 11.08.2009

The entire MW2 single player campaign

wow this guy really extinguished all my curiosity with his full HD play through of Modern warfare 2 here is the link http://www.youtube.com/watch?v=I83yDD4ZnzU&feature=channel   read


8:26 PM on 10.27.2009

Happy halloween shadow fox updates more (ssp)

Yes more shameless self promotion (ssp)for my up coming game shadow fox. Anyways lets get straight to the point. things seem to be falling into place and unlike most indie game projects that star up and burn out my project is going full steam ahead.

Today i was just informed that all the components (editors are being integrated into the actual game framework and in a matter of time everything will fit together quickly and easily.

also i just got a few more important tracks for the game the video below has them in this order.

Unlimited potential

Bad intentions

Protect whats important

for quality reasons and my computer messing up I had to exclude the titles.

I hope to have the long awaited game play video out but to ensure the utmost quality experience I will not jump the gun on this.

thank you all for the suggestions and support it really helps we seem to improve every day.

Happy Halloween.


[embed]153341:24218[/embed]   read


10:06 PM on 10.15.2009

Is nothing sacred: I WANT MY MONEY BACK



Saints Row 2 pc If you where as ignorant as I was and bought a copy of this hardware poison please vent here.




First of all I see this amazing steam price tag and Iím like ďyeah babyĒ I buy without hesitation I mean this is saints row two although not as celebrated or as good as GTA 4 it still has itís fun and wacky redeeming qualities right? So I buy and as it is taking forever to load I go about my daily busing. One hour and a half later Iím back and ready to start surfing on cars kicking ass and taking names. But woe is me this game is so lagged out I can barely see watching the first cut scene just made me want to throw up. Go to hell THQ how dare you make such a sloppy port and not even fix it with a bonanza deal like 70% off.



This is the kind of bullshit I hate. They even had the deal as a one day only thing It was almost like putting the price tag sticker over a cracked wind shield. Now I know the game was only $7.50 but Itís the whole we are cheating you and were not going to fix it that royally pisses me off the most. ďI seriously want my money back no joke here,Ē THQ has seriously pissed us off here. This is lower than EA games shoving guitar heroes down our throats and at least those games run well so if you share the same outrage as me then vent here.



Honestly this is fan abuse this game runs fine on the xbox360 but is a total crap storm on the PC I pity the foo who bought this version when it was $49.   read


2:27 PM on 10.08.2009

Music from Shadow Fox





The sound dialect has been working hard on some cool and memorable tracks for my game and I'm happy to share a few with you.
These are some of the tunes you will here in hub spots and important conversations or scenes.


[embed]151411:23412[/embed]   read





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