I've said it before and I'll say it again: it's the software that moves hardware, not the other way around. Sure, software has to be built on hardware and is limited by the hardware, but as a consumer I can care less about what is possible - I want to see what is done with it.
So when Microsoft reveals the lineup of games for Kinect
I can't help but feel that they're missing the point. It's pretty clear that they're aiming for a more "casual" and less "hardcore" crowd than their current customers, but they really have to work on "wowing" their audience, elephants and ponchos aside.
Meanwhile Sony has, um...Sports Champions
for the Move? A lot of their coverage was about non-Move stuff (although to be honest I can't remember much beyond "Portal 2 with Steamworks on PS3" and "premium paid online services"). Still, much like Microsoft, their lineup of games for the Move
just doesn't inspire (and the more interesting ones don't require the Move, which makes it an even tougher sell).
Seriously, Children of Eden is doing a better job at selling Kinect than Microsoft. (And yes, it's on PS3 as well, but the trailer implies Kinect.)
What those guys need to do is take a page from Nintendo's playbook. In the same E3 Nintendo just announced the 3DS and already it's generating huge amounts of positive buzz, and while some part of that is due to the tech, most - if not nearly all of it - of it is due to their massive lineup of games. Donkey Kong, Paper Mario, Mario Kart, Star Fox, Kid Icarus, Ocarina of Time! And that's not even all of it. They may not even be playable, but it gets the crowds excited, and it gets people talking.