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I can’t express in words how excited I was to get my copy of DoR, open up the package, and begin a new adventure in the world of AW… Well, was excited, until I really started playing it. I’ll start out by saying that simply because of the fact that it is an Intelligent Systems game, and it’s AW, it’s worth buying. The story line is significantly stronger and more thought out than in Dual Strike, but for some reason, I just couldn’t get attached to any of the characters the way I did with DS. I will say that the new main character, Will, who is quite similar to Jake from DS, is much more bearable in terms of lingo. No cheesy one-liners like: “You just got dropped like a phat beat!” So, praise be for that. There is a new function where you are able to zoom, which is sorta cool at first glance, but tactically unwise for use during game play. Yes, the units look cool and more detailed, but seeing the whole picture is much more important. A couple of new units that I found useful were the flare, antitank, and bike. The flare is awesome for Fog of War maps, because on top of shooting flares to light up areas (including woods and other hiding places), it can also directly attack other units. The antitank seems a bit overpowered at times, but is second to none for taking out strong tanks. Hell, it’s pretty much awesome for taking anything out. It is an indirect-attack unit that will counterattack if directly attacked. The bike unit is foot soldiers on bikes, who can also capture and travel much farther than any other foot soldier. That was a nice addition. I have yet to use the Map Builder, but it seems to be pretty cool, and kinda reminds me (in a weird way) of Sim City. One thing that really annoyed me about this game was the difference from previous games in terms of unit power. For example, if a duster (new unit) attacks a fighter plane, it takes out about 4 health from the fighter, whereas the duster only loses 3. To me, that is all wrong. Even if the duster is the one initiating the attack, it is an inexpensive and sometimes weak unit, going up against the strongest (and priciest) air unit. Why the hell should its damage be that extensive? I also noticed that the b-copters' attack against a tank is much less powerful, and the tanks can now counter them. Go figure. Some of the units also function slightly differently. The battleship, for one, can now move and fire in the same turn. Overpowered? Maybe. But I couldn’t complain about that one. The carriers can now build a new unit called a seaplane, which I personally didn’t use a ton, but just the fact that they can be built on a ship rather than an airport is really sweet. Lastly, the rig (formerly known as the APC), can build temporary air/seaports, which is yet another awesome addition. Still, despite some of the new additions, I couldn’t shake the feeling that this was half of a game. It felt a bit like an empty shell, devoid of certain details that I really happened to like in previous AW games. The records aren’t as detailed, everything just unlocks as you play in campaign mode (no earning points to spend later), and there is NO HARD MODE. Okay, so that last one really pissed me off. But after all my disappointments with this game, I still find myself semi-glued to the screen playing it, simply because of the new online play that’s been added. Not only can you play online with randoms, you can also play with up to four friends and use the mic, which works pretty well. I have noticed quite a few people disconnecting from online battles that they are likely going to lose, which I find extremely obnoxious. But, it still counts as a win for me and a lose for them, so screw those wusses. I’ve really only touched the tip of the iceberg, but hopefully it’s enough to give anyone reading this an informed decision about buying the game. You know what you’re in for now, so don’t act surprised when you get it!
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I loved the original Advance Wars and Dual Strike (never played AW2), so I'm looking forward to this. I still need to get something done in AW:DS, though. I've been stuck on the same mission forever.
It really sucks that the single player stuff isn't as fleshed out as it is in the other games, but the online will make for a nice balance between this and Dual Strike.
I'll probably be keeping this one from GameFly, especially when it's so cheap (only $13 after coupons).
Advance Wars 2 I enjoyed like crazy but simply wrote it off as completely and totally impossible.
Advance Wars: Dual Strike was awesome too, but met a similar fate. It became too difficult for myself.
I'm on mission 14 of this game and so far it has the potential to be my favorite game in the series. It's been offering a decent challenge to myself but not entirely impossible. I suspect that with time it will become simply impossible (for myself) though. The lack of a hard mode, while I understand why it makes a lot of people angry, does not affect me in the slightest.
But, I'm a huge fan of this game. I'm a bit afraid to play online however...don't want to lose by too much.
I am fan of this franchise and may pick this up next week. It's good to know some of the changes from Dual Strike.
power-glove: Thank you and thank you ;) Happy that people are liking my first post.
I know that you haven't spent much time with the three previous AW titles and "Way more balanced" is no where near the case. How do you suggest that the Wartank (which takes the place of the Megatank in Dual Strike) is balanced against other units like the Anti-Tank. The AT is an indirect fire unit that can counter-attack with Machine guns. Yet when the Wartank attacks it the AT only takes 6 damage and the Wartank takes 4 damage in return. A fucking machine gun cannot even put a dent in a tank of any size yet the counter attack of the AT almost takes half of the Wartank's health. There are other examples of the unbalanced gameplay but that is the most blairingly obvious. Ponder that for a while my good sir.
You're a fag. I could waste my time arguing but you wouldn't listen anyway so it's pointless.
Great argument I totally agree with you. See cause I just commented on something and I provided a valid thought with examples to back up what I was saying and you responded with an ignorant waste of time comment. So I see what your saying, the more points I make the more you will just ignore them and waste time by saying things that middle school children invented. Fag is such a tired comeback, you should go back down to the kiddie blogs and comment on the new spring Play-Doh lineup