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I suck at games: And that's the way I like it photo

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Remember when you were a kid? You got a new game, excitedly unwrapped it, and put it into your chosen console. The title screen appeared, in all of its glory, and you pressed Start to begin. Then, you were faced with your first choice: Easy, Normal, or Hard? Which did you pick?

For me, it was Hard. Or Very Hard, or Lunatic, or whatever the game decides to call it. No matter the name, I start every game that I play with the full intent of sucking at it. Is it because I want bragging rights when I finally beat the game on the hardest difficulty? Is it because I instantly master every game that I play and need an extra challenge?

No, I choose the hardest mode because I like to lose.

See, when I was a kid, I played a lot of NES. We've all heard the term Nintendo-Hard before, and that's exactly what I was raised on. Some of my favorite games from my childhood include Ninja Gaiden, Megaman, Battletoads, and Ghosts'n Goblins. As a kid, I never beat a single one of these games (Hell, I've still never beaten Battletoads or Ghosts'n Goblins), but I enjoyed every moment of them. Where other kids would feel controller-tossing frustration, I would laugh and eagerly press Start to begin again.



By the time the Super Nintendo came out, I was already starting to think that games were becoming too easy. Instead of practicing for weeks just to beat a single level, I was finishing whole games in a week. I started to gravitate towards RPGs around this time because, despite not really being hard, they were games that I could play for a long time.

More than I could ever fear dying in a game, I was terrified of the day when I would inevitably finish it. I had it set in my mind from childhood that games could be infinite. Because I was never able to beat any of the difficult games on the NES, I thought I could play them for years and still feel that there was something left for me to do.



And now? I'm lucky to find a non-RPG game that lasts more than eight hours. Many mainstream games are phasing out difficulty for mindless fun, and beginning to focus on multiplayer more than single-player.

Even Nintendo, the company that used to be known for the difficulty of its games, is releasing New Super Mario Bros. Wii with an option that allows the game to play itself.



Now, let me clarify. I have absolutely nothing against people who like their games to be easy. I have nothing against Nintendo for putting this new feature in their game; it won't stop me from playing through the game without it.

What I am, however, is afraid. I'm scared that this is not a trend, and that it will only escalate. That games focused on single-player narrative adventures will start to be phased out, and multiplayer frag-fests will take over. While I do enjoy multiplayer games, there is a simple sense of pure satisfaction that comes from beating a difficult single-player game that cannot be achieved through any other media.

Do you feel proud of yourself after watching a complex, psychological film? Do you feel a rush of accomplishment after finishing a hard-to-understand novel?

Now, how did you feel when you finally beat Ikaruga?



I realize that few people reading this blog have ever beaten Ikaruga, but think of any game that you were proud to finish. It is a feeling unlike any other. It is something only video games can give us, and it is slowly starting to fade into oblivion. Games like Mega Man 9 let me know that there are still gamers like me out there, but there's no guarantee that will continue forever.

I like to suck at games. Not because I am a masochist. Because I know that, someday, I will master them.


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28 comments | showing # 1 to 28

Bulkmailer's Avatar - Comment posted on 08/20/2009 19:37
Bulkmailer
I like what you're doing, that's pretty awesome getting really good at games (or sucking less) through difficulty level. I just play 'em on default. That header won the internet btw.
artha14's Avatar - Comment posted on 08/20/2009 20:57
artha14
^_^ games are getting to easy. This is a truth.
Trebz's Avatar - Comment posted on 08/20/2009 21:07
Trebz
I wish I had that kind of patience. Normal mode all the way for me. Then I go through again on Hard. I'm starting to think that the games I grew up with (arguably easier than what you grew up with) made me a softer gamer. I need to rub some saltwater on my fingers and toughen up.
Caffeine Knight's Avatar - Comment posted on 08/20/2009 21:12
Caffeine Knight
Is this actually truth? If so, you are a strange and awesome man. A gentleman and a scholar you might say.
JoZo's Avatar - Comment posted on 08/20/2009 23:02
JoZo
I have the same fear as you do, finishing games have this feeling as if you were falling off some very high cliff, a sinking feeling. But I always try and better myself and go as far as I can in a hard game. I quit for a very long time sometimes... and get back into it when I remember it lol.
phantomile's Avatar - Comment posted on 08/20/2009 23:12
phantomile
Yes it is, Caffeine Knight. And, while I might hesitate to call myself a scholar, I am most certainly weird.

Thanks for the comments, guys!
I was really laughing too hard to keep my mouse steady while making that header image.
Elsa's Avatar - Comment posted on 08/21/2009 01:01
Elsa
I'm easy! :)

... are you sure you're not that kid that rode the short bus and wears a hockey helmet when he games? :)

Actually I greatly admire the patience it must take to play games on their most difficult settings. I just don't have the patience. I guess now I get some semblance of that challenge when I play online competitive shooter games... but I know that the game will eventually end... even if I don't manage to kill that big boss or make that stupid jump! :)
Scary Womanizing Pig Mask's Avatar - Comment posted on 08/26/2009 19:04
Scary Womanizing Pig Mask
Great post! (and header picture XD) I know exactly what you mean. Beating a Touhou game or a level in Tower of Heaven is just the most satisfying feeling in the world. Like anything is possible XP
Gyrael's Avatar - Comment posted on 08/26/2009 19:05
Gyrael
Normal is where it's at.
Arttemis's Avatar - Comment posted on 08/26/2009 19:17
Arttemis
I feel exactly the same way! You could list Devil May Cry (3+4) and the modern Ninja Gaiden (not just the original) on the list of challenging games, and I'm sure Bayonetta will be just as enjoyably brutal.

As far as I'm concerned, MGS1-3 were meant to be played on extreme difficulty. As for Nintendo's decision to allow games to play themselves, I can only lament the potential effect it might have on gaming if it becomes popular mainstream.
ninjikiran's Avatar - Comment posted on 08/26/2009 19:20
ninjikiran
I used to enjoy those hard games thing is those games could also be beaten in 2 hours. So the part of what made it a game, something that could last was generally the difficulty curve.

Another thing that made it bearable was load times. They were basically instant so you died, a second later you were playing again. Even if you started from the beginning of the stage there was no down time to make you ponder or get annoyed between loosing.
Quantum Zombie's Avatar - Comment posted on 08/26/2009 19:28
Quantum Zombie
As much as I love finishing games (though I don't have much time for it anymore) I love not finishing them even more, at least in a certain sense. I love the arcade machines of old exactly because they never end (unless you get a kill-screen, though I'm not that good). The only competition you have is the High Score screen and your own personal best. Even if I lose to myself, I can still feel myself getting better and more consistent with each attempt. You can't beat Galaga, you can only conquer yourself.
phantomile's Avatar - Comment posted on 08/26/2009 19:50
phantomile
Whoa, thanks for the Front Page love, guys!

And Arttemis, I totally agree about MGS. Changing the difficulty from Normal to Extreme makes them completely different games.
Dexter345's Avatar - Comment posted on 08/26/2009 20:08
Dexter345
If it were just game length you were concerned about, then I don't see how multiplayer doesn't solve your problems. You will never *beat* multiplayer games, and there is always more you can do to improve.

I agree that there is a feeling that can't be replicated by other media when you beat a really hard single player game, and that's a valid argument, but length is a non-issue for games these days.
HuttyLoca's Avatar - Comment posted on 08/26/2009 20:14
HuttyLoca
It depresses the hell out of me when I can complete a game in auto pilot; like, what was the point!?

Saying that, kudos for playing in hard mode by default, I used to try that but found the unbalanced difficulty spikes annoying. It's like modern games expect you to go through in normal mode just to have a chance in hard mode (DMC3 in looking at you!).

And yes I know some games only allow you you play hard mode after you've beaten normal mode :0p
phantomile's Avatar - Comment posted on 08/26/2009 20:21
phantomile
@Dexter: That's a valid argument for most people, but I tend to get sick of multiplayer very fast. It certainly can make a good game last forever; I'm just a single-player kind of guy.
DinnertimeNinja's Avatar - Comment posted on 08/26/2009 20:30
DinnertimeNinja
In general, I think Hard mode is the way to go, assuming the developers actually took time to make Hard mode worthwhile.

A lot of companies just simply cut your health in half, or make enemies do more damage or whatnot, but that's just adding a new restriction to Normal mode.

As for Evil modes. I like that they're generally unlockable after playing the game once through. They're MEANT to be hard as hell, but I don't think they're meant to be doable without already having prior experience with the game.

And to look at good vs. bad "Evil" modes, just look to God Of War 1 and 2. The God mode (or Titan? I can't remember) in GoW 1 was awesomely designed in that the bad guys now took more skill to beat but weren't unbeatable. In GoW 2, God mode was basically just "Ok, now every bad guy blocks everything and twice as many spawn." It simply didn't feel fair or well made at all.
HammerShark's Avatar - Comment posted on 08/26/2009 21:01
HammerShark
You know what I say every time I see an option for handicaps? "pssh" or the original raspberry & thumb down (though I usually avoid the latter because of spittle).

And I'm no masochist either, possibly a sadist. I can't remember if I do a victory dance or yell "in your face!" when I beat hard/expert games. Which reminds me, I should go see if I can still re-beat Tekken Force mode again, it's old but I still like it.
scals37's Avatar - Comment posted on 08/26/2009 21:22
scals37
i always like to challenge myself for the sake of it... and now that i think about it, i think i do it to prolong the game itself as well, though i rarely laugh at myself after i die (ive gone through plenty of controllers over the years).
Doos's Avatar - Comment posted on 08/26/2009 21:41
Doos
That 'Battletoads' pic is awesome. I fucking love 'Battletoads'.
Retrofraction's Avatar - Comment posted on 08/26/2009 23:01
Retrofraction
couldn't agree more, in fact I think most of the old Hard core gamers have lost their edge with options like SAVING and RE SPAWN POINTS.

IDK if it is just me but I like games that you have to start from the beginning every time. ( mainly for 1 player mode )

I loved the fact that you had to master insane button combos to survive a level, cause back then it was a big feat to get to level 2.

I miss 1 hit = instant death

I have for the most part made a huge library of NES games in my room so that I can well... play them cause they are hard and you do have to have some skill to beat them instead of being a retarded middle school boy that plays them every day.

I use to play Super Mario Brothers 3 every Sunday when I was a kid, I would get owned but it was hell of a lot of fun, just two years ago after ten years of not being able to beat that game and I did it.

it was by far a great awesome feeling, better than ***.

yeah multilayer skills neat, but it all depends on how long you have played the game and frags and some stupid kid cussing all the time in your ear.

Multi-player skills back in the day for me was when I could play Mario Brothers to level 8-3 without dieing and my poor friend was still waiting to play the first level.

yeah if you like a medium level game you should play "metal storm nes" its great.
Electrium's Avatar - Comment posted on 08/27/2009 00:09
Electrium
Thanks for reminding me of that feeling when I beat Ikaruga. I pretty much looked just like that pic of Kamina as soon as I saw the game be brought up. Pretty sure I'm going to find my Gamecube version of that game and put it in my Wii right now.
CaptainBus's Avatar - Comment posted on 08/27/2009 03:17
CaptainBus
Firstly, great blog!

These "I suck at games" musings have convinced me to go back on my games and do them in hard mode. I'm currently playing Halo 3 on Legendary and enjoying the challenge. (though, as you mention, it's not "Nintendo Hard")

I don't believe that truly challenging games will disappear forever, but like independent cinema it will go underground and may well get a resurgance when people get sick of walking through a game to win.

Sin and Punishment 2, Bit.Trip Core, Super Mario Galaxy 2 and No More Heroes 2 show that even on the Wii, arguably the most mainstream, family-friendly console of current gen, there are still bastard-hard games on the horizon. And thank goodness for that!
ravendarksky's Avatar - Comment posted on 08/27/2009 04:51
ravendarksky
If you want to get back to the good old nintendo hard days, the only place to turn to is online flash games (or contra 4 on the ds). Games like moneysieze save me from an otherwise terrible world of games focused on cinematics and graphics rather than gameplay, originality and challenge.
brimtastic's Avatar - Comment posted on 08/27/2009 05:58
brimtastic
I started reading this article think you were a bit of a weirdo, but by the end I found myself agreeing with you. You've made me realise just how little I do get that rush when I've completed something hard any more.
iPwn's Avatar - Comment posted on 08/27/2009 08:22
iPwn
Great write up, I too miss good old "Nintendo-hard" games. Megaman was just great back in the NES days. That being said, i tend to paly most games on Normal my first playthrough nowadays, although maybe I'll start with hard from now after reading this.

That being said, you want Nintendo-hard again, play a Fire Emblem game on its highest difficulty (I think you have to beat them on normal first to unlock it though), absolutely horrifying how hard some of the battles can be.
breakbread's Avatar - Comment posted on 08/27/2009 14:44
breakbread
I, too, am getting tired of everything being about multiplayer; I prefer a nice single player gaming experience. I'm also tired of some games getting negative marks in a review simply because the multiplayer component wasn't as robust as the reviewer might have liked.

For instance, with Wolfenstein, I and probably no one else cares whether it has multiplayer, because if we cared about multiplayer that much we're probably playing CS:S or CoD4 or whatever else are the established staples of multiplayer FPS games. Now, if Raven had been pushing the multiplayer and it was SUPPOSED to be something awesome, then I can understand giving negative marks for not living up to what was expected.

And this only happens with FPS games. It's like FPS games are just expected to all contain some incredibly robust multiplayer experience. Frankly, I couldn't care less half the time. Which goes back to the part in my original statement where I said I preferred single player gaming.
If it's good, you just can't top a solid single player experience. Unfortunately, most single player components in games these days feels so rushed. Just look at Prototype. It moves so incredibly fast: gameplay to cutscene to mission, to gameplay to cutscene. It just BLAZES along, there's NO character development and it all just feels incredibly rushed along for no reason. I don't expect Metal Gear Solid levels of storytelling, but games can do better than most do.
xenon's Avatar - Comment posted on 08/28/2009 03:06
xenon
I can definitely see your point. Especially the illusion (and a kind of an attempt to recreate it) that (some) games are infinite.
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