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About Me
Hey Dtoid. Welcome to perritoid!

I'm a 23 year old artist/teacher. While in University I experimented mostly with Animation, Video, and Games.

The lovely [dearly departed] Anthony Burch* featured the fruits of my experimentation here on Destructoid as part of the Indie Nation Series Which probably is one of the coolest things that has ever happened to me! One of many reasons why I love Destructoid.

*The [formerly] Resident Person Named Anthony Who Isn't Anthony Perri.

My first console was the SNES. It remains my favourite, and I've been playing games ever since without pause. Recently I've been a little burned out on the modern sensibilities of a suddenly overwhelmingly Western market. Most of the HD games don't appeal to me.

I currently live in Korea where I teach english and avoid Starcraft [and the north].

Follow 'anthPerri' on Twitter!




Header photo by Dario Ayala, 08
Edited by Anthony Perri, 09






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So I've been playing Dementium
perri | 9:58 AM on 07.08.2008 5 comments


I've been playing the game for a few weeks now and I can say now that I am impressed by the game technically. That is to say that the graphics, and controls are some of the best on the DS (I am one of the few(read:4) people who LOVE touch FPS). From the gameplay side of things though, I'm beginning to get a bit weary.



I was excited to traverse the hallways of this vacant hospital-turned-butcher shop for the first few hours of play, the setting was haunting and the atmosphere pulled off surprisingly well on the handheld. There are some interesting puzzles to solve but none of which are TOO difficult (clever, sure) But some of these tasks, such as finding 3 keys, is superficially hard. What I mean by that is the game will put,for example, three objects relatively far apart, between which is a plethora of enemies; ranging from simple and predictable(zombies), to annoyingly dangerous(slug babies?). A major flaw in this design though, is that the enemies will respawn after you go through any door- the ammunition will not.

I'll admit that I didn't find the map and most of my ammo was lost due to my trial and error navigation, needless to say it was a huge annoyance in a game I had been enjoying thoroughly up until this point.

One thing I'm a bit torn on is the games variety. It seems that just as I'm growing tired of the near identical catacombs that make up the hospital I come across something new. I hope that these early surprises echo throughout the game, because I'm finally progressing again and after about 6hrs on the same floor I'm ready for something different.

Another thing though. I am scared to turn off my DS. When loading any room (after going through any door) it tells me that its 'saving' but when I die I have to replay the chapter. Does anybody know if I can shut off the DS or do I need to wait until I beat a chapter for the game to save...I miss my pokemon...



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4 comments | showing # 1 to 4
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Sky-Face's Avatar - Comment posted on 07/08/2008 12:01
Sky-Face
Yeah the game does get needlesly hard. I admire the atmosphere and especially the sound (play with good headphones). But my impressions are the same as yours. The lack of a true save system in any game bugs me. Just expirement with where it saves I guess.
BlindsideDork's Avatar - Comment posted on 07/08/2008 12:25
BlindsideDork
I hated the death consequence. It was too harsh and made me not want to play it anymore.
CypherVR's Avatar - Comment posted on 07/08/2008 12:43
CypherVR
Playing dementium with a DSlight, increased my carpal tunnel by 25%

Don't get me wrong, i liked the game and FPSs. Just that controls(stylus) and large hands are an issue. >_>

perri's Avatar - Comment posted on 07/08/2008 12:48
perri
haha- amazing pic. I'm playing with a DSlite but I'm using the DS Phat thumb slip (Does it have a name?) And while after extended play if leaves my hands pretty stiff, but so does everything else I do...

I enjoy the precision and speed though, feels more responsive than a mouse to me, probably just because my PC is pathetic though.

Blindside, I agree- definitely too harsh, especially considering the ammo/enemy respawn situation.
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