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SNES Art Installation [origin of my banner]
perri | 12:04 PM on 05.26.2009 6 comments



Most students filled their studio with paint and canvas, I just lugged my imac up every friday.Also, Ghetto setup.

So, this year was my last at University. As part of my Honours degree I applied to a special course in which a few students were granted residency at a local gallery - pretty awesome, and a lot of fun. Students are free to create what they want in this course (based on their applications from the previous year) and this is where I created my art games but that isn't what this post is about.

At the beginning of the year instructors wanted us producing art right away (last year's group was not so productive I guess) and so they gave us three options to cover for the first three weeks; Text, Event, and...Well I can't remember... at all. Anyway, this SNES installation was what I called an event.

It's super simple in it's concept. A personal recreation of a pivotal event in my life - beating Super Mario World.


Yep, this is where my Banner comes from. Photo by Dario Ayala, another student in the class.

So basically the story goes like this. Before I was 10 years old, I can't remember exactly when, I got an SNES and Super Mario World for my Birthday. I must have begged my parents for one after playing at a friends because before that I had no knowledge of Videogames or Nintendo or anything like that. Super Mario World was the first game I beat and to kid under ten who had never played Videogames that is a pretty oustanding moment. Emotionally I was sort of torn. I was so proud of my achievement, I was so happy that I saved the Princess, but I was sad that it was over and, more importantly I was terrified to turn the thing off.

The way I saw it was that after months of playing the game my adventure had finally come to an end, I had resued the princess, the evil bowser had been slain and then I got to the 'THE END' screen



This is where it leaves you. I thought it was SO AWESOME that the sprites I had been controlling were now blown up and detailed and addressing me! I thought that I would never see it again because the journey had been so long. I didn't understand, or care, that the game was a program, that I could do this again next time I turned it on, it was far too real to me at the time and I left that TV on for 3 days as a reminder, as a precaution.

This is where the installation comes in. As you may have read on my side profile thingy I've come to really appreciate retro games and this moment being so potent to me seemed like the perfect way to start my development of Videogame based art, a reflective piece.

I set the old school TV up on the ground and the night before the critique brought my brother up to the studio and we played through the game in under 3 hours. I was amazed at how much we remembered at how fun it was to relive that with him. We would laugh for no good reason, a bad jump, a memory of a level or enemy. I wanted to fill the room with that same energy from the mid-90s and I think I was successful in doing that. Once we reached the end we dropped the controllers, shut the light and left the gallery.

When I got home I decided to add another level of my childhood gaming experiences to the work, music. The music played from a closet in my studio very faintly. I downloaded a midi of Super Mario World's title music and edited it's tempo and instruments to come up with this lullaby sounding rendition,

HEY LISTEN! [also, hit Download for Free near the bottom of the page.]

What this represented was a strange phenomenon that I'm sure isn't unique to me. I didn't stop playing games when I went to sleep. I would constantly dream of gameplay. A typical scenario would have been dreaming the ending to a game, I did this with Super Metroid. When I woke up to find my brother playing the game I'd ask. "What are you doing we beat that already." [as if returning to a beaten game was against the rules...] to which he would respond with confusion...I'd figure it out and we'd have a laugh. But I thought you would all enjoy the score to the gameplay in my dreams.

It was a really great experience and I would be lying if I said that I didn't get emotional during the production more than a few times. It really has been one of my most meaningful, personal works to date and one that had an unexpected affect on me.



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6 comments | showing # 1 to 6

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Analoge's Destructoid Blog
Very cool.

I'm a huge nostalgiafag, and it does my heart good to see people doing things like this.

Keep it up, and don't how cool it was to unlock everything and then have turtles that look like big-headed Mario's. I'll never forget those little guys.
Magnalon's Destructoid Blog
I remember the day I beat Super Mario World vividly. I bought it with my allowance at a Babbages at 8AM. I promptly went home, and played it all day long. I beat it at like 5PM that afternoon, and shouted downstairs "Dad! I beat the game!" He was like "WHAT?! We just bought it!!"

I proceeded to beat it probably 50 times after that. It's still one of the best Mario games ever made.
SephirothX's Destructoid Blog
@ Magnalon
Agreed! It's one of the best. I don't understand why, but it seems like its one of the more underrated Mario games ever. It had to follow up Mario Bros. 3 and Mario World came out just before Nintendo started to truly whore out Mario.
Mentok the Mindtaker's Destructoid Blog
OMG i want that tv
superflossy's Destructoid Blog
perri, this is really cool!!! there needs to be more works of installation like yours in video game art in general. most of what we see is drawings, toys/sculptures and whatnot, but creating a scene/event is so much neater since video games are interactive in the first place. it's so awesome that you could work on something that captures the joy of your youth! :-)
possumwrangler's Destructoid Blog
This is indeed very cool. I'm always impressed by people that can do this creative, artsy stuff, please keep it coming.


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 about me

Hey Dtoid. Welcome to perritoid!

I'm a 21 year old artist fresh out of University. While I was there I experimented mostly with Animation, Video, and Games.

The lovely Anthony Burch* recently featured the fruits of my experimentation here on Destructoid as part of the Indie Nation Series Which probably is one of the coolest things that has ever happened to me! One of many reasons why I love Destructoid.

*The Resident Person Named Anthony Who Isn't Anthony Perri.

My first console was the SNES. It remains my favourite, and I've been playing games ever since without pause. Recently I've been a little burned out on the modern sensibilities of a suddenly overwhelmingly Western market. Most of the HD games don't appeal to me. I love my Wii and have undergone, because of this, a sort of Retro-Renaissance of my own.

When I discovered RFGO I immediately went out and bought a second SNES and a bunch of games, since then I've dived into the Virtual Console and tried to buy as many cartridges as I could!


That said, I've been able to get my hands on a pretty powerful iMac and, with the help of Bootcamp, may have been converted into something of a PC gamer courtesy of Valve. Seriously, Steam is amazing...



Oh one other thing that you may be interested in is that I AM ON DIAL UP. ugh.
Luckily my iMac is pretty much portable so if I need to download a game or play some L4D my friends are more than happy to have me.

Want to know more? remember those 10 things... posts? I was a little late.

Follow 'anthPerri' on Twitter!


Header photo by Dario Ayala, 08
Edited by Anthony Perri, 09







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