Hey Dtoid. Welcome to perritoid!
I'm a 23 year old artist/teacher. While in University I experimented mostly with Animation, Video, and Games.
The lovely [dearly departed] Anthony Burch* featured the fruits of my experimentation here on Destructoid as part of the
Indie Nation Series Which probably is one of the coolest things that has ever happened to me! One of
many reasons why I love Destructoid.
*The [formerly] Resident Person Named Anthony Who Isn't Anthony Perri.
My first console was the SNES. It remains my favourite, and I've been playing games ever since without pause. Recently I've been a little burned out on the modern sensibilities of a suddenly overwhelmingly Western market. Most of the HD games don't appeal to me.
I currently live in Korea where I teach english and avoid Starcraft [and the north].
Follow 'anthPerri' on Twitter!
Header photo by Dario Ayala, 08
Edited by Anthony Perri, 09
I like unique platformers like this, I can't wait to check it out. I'll spread the word.
The character movement DOES look a little awkward, but I'll be optimistic for once and wait to see how it turns out. I'll check it out, at least.
I thought the same thing about SPRay at E3 08, and that game ended up being terrible, so I remain cautious about this one.
About the Galaxy thing: Just because Galaxy was the most recent, and a good example, of changing the surfaces one can walk on doesn't mean it hasn't been done in other titles before. I can think of 3 separate instances in the Zelda series alone (Twisted Corridor-Forest Temple (Ocarina), 4th Temple of Majora's Mask, Iron Boots to Magnetic strips in Fire Temple (Twilight Princess).
That said it still borrows from whats been going on in the platforming genre for the past two decades, which people will chalk up to copying Mario because he did it first and did it better.