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About Me

WHI HALOO THUR.

My name is Pendelton (well, not really, but it sounds cool).
I have thoughts on Video Games.
You will listen to them.
Then your panties will melt.
I know, because I saw all this happening in a dream.
Also, I've got a Destructoid tattoo.





No, like, seriously:


Check out my other gigs:
Staff Writer
Cblog recapper
Destructoid Artisan

Hey, look! I've been on the front page a few times!
The Fear: Chainsaws
A Time To Destroy: Rampage
Playing with Others: My Dad and I Love Shaq Fu
I suck at games: I Suck At World 8-1

Also:
Dtoid Discusses: Media Tie-ins to Gaming
WTF is this shit, Pendelton21?

Top 10 Loved Games Evar:
1. Psychonauts
2. Skies of Arcadia
3. Okami
4. Mega Man X
5. Zombies Ate My Neighbors
6. The World Ends With You
7. Chrono Trigger
8. Super Mario RPG: Legend Of The Seven Stars
9. The Legend Of Zelda: The Phantom Hourglass
10. Space Channel 5

Bottom 10 Games:
10. Diplomacy
9. Shaq Fu
8. Halo
7. Draconus: Cult of the Wyrm
6. Castlevania 64
5. Backyard Hockey
4. Magical Starsign
3. Spawn Armageddon
2. Simpsons Wrestling
1. MTV Sports: Skateboarding

And now, the sacred oath of The Rainbow Squirts:
To promote niceness.
To make the world prettier.
To share candy with everyone.
To obfuscate the true nature of the Milkman.
To protect the Milkman at all costs.
To eliminate all who threaten to reveal his secret objective.
Amen.
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Mini-Games: Song Summoner
pendelton21 | 12:32 PM on 08.07.2008 3 comments




For this week's Mini-Game, I decided to change things up a bit. The game I am reviewing was purchased (via iTunes download) a mere 20 minutes after I read about it on Penny Arcade. That game is Song Summoner, the first game I've wanted to play for the iPod.

But, was it worth it?


Jesus, it's hard finding pics of this game.

For those not initiated, Song Summoner comes to us from the RPGeniuses at Squeeeeeeeeeeeenix, and is exclusively for 5th generation iPods that can run video. The
story is pretty standard fare (done amazingly better in Sonic The Hedgehog the
animated series); kid's brother gets captured, kid finds out he holds great power (in the form of special jewelry, of course), kid must stop robots from turning all the humans of the world into robots using a machine. But, instead of using regular weapons or magic to quell the evil mechanical menace, our main character uses Tune Troopers, fighters created from music to battle foes. And, by music, I mean actual music: every playable character in the game is created from a song on your iPod. This was the main draw for me: how fucking awesome is it that I can kill someone using a fighter created from "Hit Me Baby One More Time"? The characters are rather varied: there's roughly 50 that can be created, each belonging to one of 5 jobs: soldier, archer, monk, mage, and knight. Characters are created in-game in a place called the Hip-O-Drome, where some hippie master teaches you how to bring troopers in from the music. All you do is pick a song (sometimes following guidelines the hippie has you follow), or have the master choose a song for you. Either way, what you get from the song can be varried: I created 6 different characters all from one song. Plus, no two characters are the same. Each Tune Trooper has base numbers for each stat. Depending on the amount of times you've played a song, or how long the song is (or other random mitigating factors), you'll either get a uber-powerful trooper, or someone not fit to sit on the bench.


One such Trooper, and her stats.

Each character has 4 levels (bronze, silver, gold, and platinum), and can come out of the Hip-O-Drome at any level. But, the higher level you get, the less times you can use that character: yep, they put deployment points up in this mutha. For instance, a high-powered knight at Platinum level comes out with only 2 deployment points, whereas a weak, bronze-level Woody mage can come out with 8. A deployment point is used up when putting a character in battle, or when they die, meaning 2 can be used up in each battle. But, because it's so easy to make new troops, there really is no point of worrying about deployment levels. And that's the fatal flaw with the game: there's never any real challenge involved when it comes to the Troopers.


One of the unoriginal battles.

After battle sequences (which are nothing more than simple RTS battles you've seen done a million times better in FF:Tactics), you get Pitch Pearls, which act as experience for the Troopers. A certain amount of pearls is needed to raise your troopers up a rank, and raises their stats. But, you never feel the need to use these, because you can create platinum-level (the most powerful level) characters right out of the gate. Plus, once those platinum troopers are gone, you can just spend more time in the Hip-O-Drome until you create a whole new stable of high-powered warriors.

Now, the game does have some redeeming qualities to it. The gameplay, while being a bit stale, is still fun to pick up and play, if, say, you're waiting at the bus stop. The price is right, too, at only $5 (resisting...urge...to make...EC...joke...). Plus, the Groove Level element is pretty cool, too: if you listen to the songs that you've used to make Troopers outside of the game, you get points that pile up over time. These points can be used at the beginning of battles to increase your Groove Level, effectively giving your units more power and defense. If the gameplay was deeper, these music innovations would make this game an instant buy for anyone and everyone. Instead, what you have is a basic RTS with some bells and whistles only the most die-hard of RPG fans will appreciate.

Oh, and, be forewarned: the names of characters and places in this game are just...just awful.

===================
Previous Mini-Games:
Devil May Cry 3D
God of War
Assassin's Creed
Turok
Dead Rising
Final Fantasy Snowboarding
Doom RPG



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1 comments | showing # 1 to 1
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taterchimp's Avatar - Comment posted on 08/07/2008 13:33
taterchimp
Reminds me of monster rancher for PS1. Pop in a CD see what comes out. I think Weird Al made the best monster for me...
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