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Level-Headed: Temple of Ice
pendelton21 | 12:35 PM on 04.13.2008 6 comments




This is Level-Headded, where I look at the best levels/temples/boards/areas in gaming. Games are all about setting, and it's gonna be my job to show you the best games to utilize setting. The first level I'd like to talk about is one that I talked about in this forum topic, the Temple of Ice from The Legend of Zelda: The Phantom Hourglass.


Aww...isn't he precious?

Now for those of you that have played the game, you might be wondering why I'm not talking about the grand-daddy temple in the game, the Temple of The Sea King. With it's many levels, constant changes, and interesting puzzles, it is one of the most impressive temples in any Zelda game.

But, it just gets fucking boring.

The constant repetition of levels gets to me every time, and, rather than continue the game, I'll just go out on sea and try and finish my list of boat pieces. Now the Temple of Ice, that's a whole different story. This level becomes the most important (and fun) in the game for one BIG GODDAMN reason: you get the grappling hook here.


the only thing in life that matters.

Let's be honest: ever since you picked up the hookshot for the first time in A Link to The Past, you've been waiting to get a piece of that hook-attached-to-a-chain-or-rope glory in every game. Well, in PH, the Temple of Ice holds this amazing device. PH had the distinction of giving the hookshot (here called a grappling hook) new abilities, such as using it to make a tightrope when strung between 2 posts.


Yeah, it IS that fucking awesome.
Aside from that, the grappling hook opens up a shit-ton more game for you, as a bunch of the secret areas in the game are only reachable with the weapon. But, that's beside the point. As you move through the dungeon, fighting of spiders with removable faces and bunnies you have to literally scream at to kill, you eventually come upon the most inventive boss battle in the game, Gleeok, the 2-Headed Dragon.


2 heads filled with tear-your-hair-out difficulty.

I don't want to give away a lot with this battle, because it's just to damn awesome. All I can say is this: using your grappling hook in new, inventive ways (slingshotting his atacks back at him!?!?! dragging his face into a platform by grappling his tongue?!?!?), this is just the perfect cap on the perfect level. If you haven't played this game, go do so now, if only to play what I believe to be one of the best Zelda dungeons ever.



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6 comments | showing # 1 to 6

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brightnocturn's Destructoid Blog
hhm.. this is a nice series of blogs you have here, keep going with it. Also, the loopdeeloop galaxy in Mario Galaxy is good
Scary Womanizing Pig Mask's Destructoid Blog
PH is the best Zelda ever made, beating even OoT and LttP. The Ice Temple was great, but the pyramid one was pretty cool as too. The best Boss fight was the one where you looked through the eyes of the invisible monster but Gleeok was pretty awesome!

Although the Temple of the Ocean King was really annoying to have to keep repeating, it did feel great to go through with the hourglass sword and slay all the Phantos who had antagonized me for so long.
pendelton21's Destructoid Blog
@brightnocturn;

Thank you sir.

@Pig:

FINALLY!!! Someone else who agrees with the awesomeness of this game! Everyone I'v talked to says this pales in comparison to both N64 Zelda's and LtTP.
Scary Womanizing Pig Mask's Destructoid Blog
@pendelton21
Same! It's just so good! I loved the feeling of exploring the open sea and finding hidden islands, but without the overwhelming size of Wind Waker's great sea.
Yashoki's Destructoid Blog
If you want good level design, look at the older sonic games. Those are nothing short of brilliant.

Also, about your profile, if thats really you, then why is your avatar some kid....its....kinda creepy. :(
pendelton21's Destructoid Blog
@yashoki
Go on youtube, search Pendelton the Cook. There you'll find your answer.


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