The worst and most strange thing is that most people who say things like "This multiplatform game shouldn't be released for the WiiU" aren't WiiU haters,but WiiU fans, who consider Nintendo's exclusives being everything a gamer can have fan with,and all other games way inferior...
Nintendo Elitists!
Nintendo Elitists!
Great write up, dawg.
I still think it will make 3rd parties and the Wii U look bad if they release late ports on the Wii U instead of simultaneous release. A lot of people DO think that the PS3 has "worse 3rd party support" than the 360 just because it got Bioshock and Mass Effect late.
I still think it will make 3rd parties and the Wii U look bad if they release late ports on the Wii U instead of simultaneous release. A lot of people DO think that the PS3 has "worse 3rd party support" than the 360 just because it got Bioshock and Mass Effect late.
It's odd to me that people are so mad about the tablet controller to begin with. Do they really just want all consoles to basically have the same control schemes and same features, and essentially be lesser versions of gaming PCs? Or do they not want anything new or different if it's going to take time for that thing to prove itself? I understand being hesitant and skeptical about buying the system, but I don't get why some people are downright hateful about its existence.
I must say I support this blog
The wii u has control OPTIONS
thats never a bad thing
I could understand the wii mote hate. It had less inputs than everything else, it was weird to hold
that isnt an issue with the wii u gamepad
The wii u has control OPTIONS
thats never a bad thing
I could understand the wii mote hate. It had less inputs than everything else, it was weird to hold
that isnt an issue with the wii u gamepad
The prospect of there being angry about there being a worse version of a game you have not played yet, available on a system with a control scheme you never tried, is among the dumbest reasons to get angry that I've ever heard of. Even if the ports end up being subpar, which is unlikely unless they force people to use poorly integrated touchscreen and tilting gimmicks, it is at least more games on the WII U's library. It is no secret that the Wii U will not have the power of the next generation of Sony and Microsoft's consoles, so it might as well get these ports while it can.
And you know what? If these ports do well for what they are worth, and if they serve as an intensive for more people to buy a Wii U, we might get more games on it. I know that there could be a drastic gap between quality titles, like the Wii. However, I'm pretty sure that developing for the Wii U is a ton easier than figuring how to integrate a remote into gameplay, and easier for them to just bring over games that used 2 analog sticks. And while that is probably not the biggest factor for the lack of Wii games near the end, they are at least trying to do better and give a more fulfilled experience to all.
If you don't like what you've seen of the console, that is fine. However, if you are aggravated by the notion of ports of games you have yet to even play, you are an overprivileged git who I hope to never see within my lifetime.
And you know what? If these ports do well for what they are worth, and if they serve as an intensive for more people to buy a Wii U, we might get more games on it. I know that there could be a drastic gap between quality titles, like the Wii. However, I'm pretty sure that developing for the Wii U is a ton easier than figuring how to integrate a remote into gameplay, and easier for them to just bring over games that used 2 analog sticks. And while that is probably not the biggest factor for the lack of Wii games near the end, they are at least trying to do better and give a more fulfilled experience to all.
If you don't like what you've seen of the console, that is fine. However, if you are aggravated by the notion of ports of games you have yet to even play, you are an overprivileged git who I hope to never see within my lifetime.
How many pro controllers come with the system? How many devs will forego the tablet-waggle mini games (like ZombiU's holding up a tablet to look down a scope, or scan a room with an xray device... because that totally fits within a zombie apocalypse) and make a game that plays logically? How many games (like DKCR) won't utilize alternative control schemes?
I have no problem with every single game ever made going to the Wii U, but I have no desire to combine waggle with a second screen. These 'features' are solutions to problems that don't exist, as far as I'm concerned, but so many devs feel they have to find some obscure premise to justify this intentionally bizarre hardware, and end up filling great games with awkward gameplay. If there's anything the Wii and DS have shown me, it's that second screens and motion controls improve nothing for me, and the WiiU is an amalgamation of those gimmi-features. Even games that are perfect on their own are getting marred with gimmi-feature focused gameplay.
And here's the zinger. Any game that foregoes those unappealing featu-gimmicks is perfectly viable to be ported to other consoles. It's shockingly easy to be dismissive toward Nintendo's hardware and annually churned games.
I have no problem with every single game ever made going to the Wii U, but I have no desire to combine waggle with a second screen. These 'features' are solutions to problems that don't exist, as far as I'm concerned, but so many devs feel they have to find some obscure premise to justify this intentionally bizarre hardware, and end up filling great games with awkward gameplay. If there's anything the Wii and DS have shown me, it's that second screens and motion controls improve nothing for me, and the WiiU is an amalgamation of those gimmi-features. Even games that are perfect on their own are getting marred with gimmi-feature focused gameplay.
And here's the zinger. Any game that foregoes those unappealing featu-gimmicks is perfectly viable to be ported to other consoles. It's shockingly easy to be dismissive toward Nintendo's hardware and annually churned games.
@ Arttemis- The thing is, the Gamepad has the exact same inputs as the Pro controller. In fact, I really don't understand the purpose of the pro controller, except that it looks like a 360 controller, so it might strike some Pavlovian urge in 360 fans (hint: it totally wont, but I can't blame them for trying).
And if you dismiss Nintendo hardware and games just because you are turned off by what you see on the surface, you're going to miss out on some great games! That's sad!
Dismissing any console and/or developer is a losers bargain.
And if you dismiss Nintendo hardware and games just because you are turned off by what you see on the surface, you're going to miss out on some great games! That's sad!
Dismissing any console and/or developer is a losers bargain.
Yeah, I don't really get all the WiiU hate (unless they are just really disappointed fans... as a PS3 fan, I guess I'd be pissed if the PS4 came out with something I didn't like). A lot of the negative commenters don't seem to be Nintendo fans though. :(
Myself, I've never really played Nintendo games, but I do hope they make the right decisions with the WiiU because competition is always good for the market. In regards to 3rd party ports I just hope that Nintendo retains their quality control and they don't get screwed over like PS3 gamers are. 3rd party games for the PS3 are often buggy POS unsupported messes.
Myself, I've never really played Nintendo games, but I do hope they make the right decisions with the WiiU because competition is always good for the market. In regards to 3rd party ports I just hope that Nintendo retains their quality control and they don't get screwed over like PS3 gamers are. 3rd party games for the PS3 are often buggy POS unsupported messes.
It just the console wars heating up again, I think.
I pretty much accept Wii U is going to be a supplemental console and that's really all I need it to be. I don't see a point or purpose getting the next Sony or MS consoles after all the Steam sales I've seen this generation, so with a PC as my dedicated platform and a Wii U was supplemental, along with 3DS, Vita and iOS I'll have most of my bases covered.
We don't have a lot of room to grown next gen save for horizontal stuff and new control schemes are part of that. Graphics are only going to take a game so far now, its going to be about art direction, storytelling, AI, social network integration, CONTROLS and things of that nature that become more important. Two of those are obviously bullet points for Wii U and the rest seems to come natural to them.
Peronally, I'm more concerned with the unacceptable business practices Sony and MS choose to press forward with. Subscription fees, online passes and how they encouraged the DLC piecemeal that diminished gaming this generation. I'm hoping Nintendo can lead the industry away from that shit.
I pretty much accept Wii U is going to be a supplemental console and that's really all I need it to be. I don't see a point or purpose getting the next Sony or MS consoles after all the Steam sales I've seen this generation, so with a PC as my dedicated platform and a Wii U was supplemental, along with 3DS, Vita and iOS I'll have most of my bases covered.
We don't have a lot of room to grown next gen save for horizontal stuff and new control schemes are part of that. Graphics are only going to take a game so far now, its going to be about art direction, storytelling, AI, social network integration, CONTROLS and things of that nature that become more important. Two of those are obviously bullet points for Wii U and the rest seems to come natural to them.
Peronally, I'm more concerned with the unacceptable business practices Sony and MS choose to press forward with. Subscription fees, online passes and how they encouraged the DLC piecemeal that diminished gaming this generation. I'm hoping Nintendo can lead the industry away from that shit.
@Arttemis:
Kid, do you even know the definition of "waggle"? Because if I go by what you say, moving your arms at all, even when you don't have to, that's waggle apparently.
Yeah, and in a zombie apocalypse, you DEFINITELY don't use your arms at all!
So in other words, you're b****ing about something you don't know about.
To which I'd like to show you, the title of this blog.
Kid, do you even know the definition of "waggle"? Because if I go by what you say, moving your arms at all, even when you don't have to, that's waggle apparently.
Yeah, and in a zombie apocalypse, you DEFINITELY don't use your arms at all!
So in other words, you're b****ing about something you don't know about.
To which I'd like to show you, the title of this blog.
We need to stop expecting today's generation of gamers to be logical or intelligent.
If you think about it, there is no basis to bitch about the control options of the Wii U. None whatsoever.
People these days have no nuance in their brains. Everything is either A) Fucking Amazing! or B) Fucking Horrible!
Gamers have become like their parents, who are hopelessly rooting for their political parties like they are football teams, thinking that by them "winning", they will share in some sort of benefit as a result.
Good luck with that, fuckheads.
If you think about it, there is no basis to bitch about the control options of the Wii U. None whatsoever.
People these days have no nuance in their brains. Everything is either A) Fucking Amazing! or B) Fucking Horrible!
Gamers have become like their parents, who are hopelessly rooting for their political parties like they are football teams, thinking that by them "winning", they will share in some sort of benefit as a result.
Good luck with that, fuckheads.
Third party games should be coming to the Wii U, whether they use the touchscreen or not. In fact, that's just what Nintendo needs. I desperately want Nintendo to succeed and do really well with the Wii U, because I loved all their consoles as a kid but I've felt burned with both the Wii and the 3DS.
5 different controller schemes though? It sounds nice but it also sounds like a nightmare for devs and consumers. Devs scrambling to support as many as possible and consumers needing to check the box on every game to make sure they have the right peripheral for it.
That said, the gamepad may not be the only controller available, but in terms of the Wii U's image it is the only one that matters. The gamepad is what defines the Wii U, it's what seperates it from other consoles and it's been Nintendo's biggest selling point since day 1 (to the point where people weren't sure if there was a new console at all) If a third or first party game doesn't use the Wii U's controller in a way that's appealing, it leaves me scratching my head as to why I should buy it on Wii U, or the Wii U at all.
5 different controller schemes though? It sounds nice but it also sounds like a nightmare for devs and consumers. Devs scrambling to support as many as possible and consumers needing to check the box on every game to make sure they have the right peripheral for it.
That said, the gamepad may not be the only controller available, but in terms of the Wii U's image it is the only one that matters. The gamepad is what defines the Wii U, it's what seperates it from other consoles and it's been Nintendo's biggest selling point since day 1 (to the point where people weren't sure if there was a new console at all) If a third or first party game doesn't use the Wii U's controller in a way that's appealing, it leaves me scratching my head as to why I should buy it on Wii U, or the Wii U at all.
Good blog. My main issue is I want to see substantial 3rd party support, more 3rd party exclusives and more original Nintendo titles. I loved the Wii, but there was so much of a games drought that I ended up getting a PS3. It makes you realise that Nintendo can't support a console solo anymore, they only have the time and resources to make so many games in a year, so the 3rd parties are vital.
I agree that people are overacting about the Wii U game pad. It's not even that different it has all the buttons of a PS3 or 360 controller. I for one am very excited for the Wii Controller as I really liked Wii-mote and DS. It's true that many games offer traditional control options like Smash Bros, Muramasa, RE 4, Mario Kart, Sonic Colors etc. But there are also games that never had that option on Wii like Okami, Skyward Sword, Donkey Kong Country Returns, No classic controller for Metal Slug Anthology etc.
Also did you no this story was linked to on Go Nintendo? I didn't know they reported on Dtoid C-Blogs. http://www.gonintendo.com/?mode=viewstory&id=185034
Also did you no this story was linked to on Go Nintendo? I didn't know they reported on Dtoid C-Blogs. http://www.gonintendo.com/?mode=viewstory&id=185034
@Elect-Nigma
Are you talking about me, or about people in general? Because I agree with you more than I can even put into words, so I hope you don't think I was trying to act like one of those people. :P In fact, as weak as the Wii was compared to other current-gen systems (and definitely weaker than the PC), it was honestly my favorite gaming platform that I've ever had for a multitude of reasons.
@flintmech
I'm not talking about Nintendo, dude. This controller hate in the Bioshock Infinite article was aimed at a game that's going to be released on multiple platforms. There's NO REASON for anyone to think that a touchscreen would be absolutely required. This ISN'T a first-party game, here.
Nintendo also focused on all the other control schemes I mentioned, remember?
Are you talking about me, or about people in general? Because I agree with you more than I can even put into words, so I hope you don't think I was trying to act like one of those people. :P In fact, as weak as the Wii was compared to other current-gen systems (and definitely weaker than the PC), it was honestly my favorite gaming platform that I've ever had for a multitude of reasons.
@flintmech
I'm not talking about Nintendo, dude. This controller hate in the Bioshock Infinite article was aimed at a game that's going to be released on multiple platforms. There's NO REASON for anyone to think that a touchscreen would be absolutely required. This ISN'T a first-party game, here.
Nintendo also focused on all the other control schemes I mentioned, remember?
@caramelzappa
It's not as much of a nightmare as it sounds, because the GamePad and Pro Controller are basically the same thing, only one has a screen. If you program the controls for the GamePad, EVERY BUTTON should transfer flawlessly to the Pro Controller. The original Classic Controller would work perfectly, too, minus the stick buttons.
It's not as much of a nightmare as it sounds, because the GamePad and Pro Controller are basically the same thing, only one has a screen. If you program the controls for the GamePad, EVERY BUTTON should transfer flawlessly to the Pro Controller. The original Classic Controller would work perfectly, too, minus the stick buttons.
Pedro, now you know how the rest of us feel when you complain about Steam being DRM five times a day ;)
I know I'm probably the #1 offender when it comes to Wii-U Bashing... rather than ramble here I think I'm just going to write a mini-blog about what my issues are later tonight. I think you're missing the problems/contradictions the controller poses for the system.
I know I'm probably the #1 offender when it comes to Wii-U Bashing... rather than ramble here I think I'm just going to write a mini-blog about what my issues are later tonight. I think you're missing the problems/contradictions the controller poses for the system.
@Jinx
Yeah, I do realize I complain about Steam's DRM more than I should (about as often as you say how the PC is the best platform, even in most non-PC game articles, ;-P), and I've been trying to be better about it. I've even said that I'm crazy-excited for Critter Crunch on Steam, DRM or otherwise, and I am. But when I complain about DRM, it's because there's a chance that games with DRM (including Steam) will actually be unplayable in the future without resorting to cracks (something the consumer should NEVER have to be concerned with), which is a non-issue for DRM-free games and console games. Just because the almighty Valve made a bunch of hats for Team Fortress 2 doesn't mean they care about customers enough to let us have the freedom to -- God forbid -- play our games forever. This generation is the slow and painful death of the retro gamer. The DRM issue is about a product becoming a service, which negatively affects every gamer out there, whether it's realized or not.
This Wii U thing, though, is a controller. A CONTROLLER. That's seriously what people won't shut up about. And it's not even the ONLY controller available. The Wii U may have a lot of things to complain about, but the touchscreen is literally the silliest thing anyone could pick to bitch about, and this is coming from a controller fanatic.
Yeah, I do realize I complain about Steam's DRM more than I should (about as often as you say how the PC is the best platform, even in most non-PC game articles, ;-P), and I've been trying to be better about it. I've even said that I'm crazy-excited for Critter Crunch on Steam, DRM or otherwise, and I am. But when I complain about DRM, it's because there's a chance that games with DRM (including Steam) will actually be unplayable in the future without resorting to cracks (something the consumer should NEVER have to be concerned with), which is a non-issue for DRM-free games and console games. Just because the almighty Valve made a bunch of hats for Team Fortress 2 doesn't mean they care about customers enough to let us have the freedom to -- God forbid -- play our games forever. This generation is the slow and painful death of the retro gamer. The DRM issue is about a product becoming a service, which negatively affects every gamer out there, whether it's realized or not.
This Wii U thing, though, is a controller. A CONTROLLER. That's seriously what people won't shut up about. And it's not even the ONLY controller available. The Wii U may have a lot of things to complain about, but the touchscreen is literally the silliest thing anyone could pick to bitch about, and this is coming from a controller fanatic.
@pedro
It's actually not as much of a non-issue on consoles as you might think. With the rise of downloadable titles (indie and otherwise) on consoles, online passes, etc. There are a lot of games that we'll be locked out of or partially locked out of if PSN or XBL ever go down. (And they might, XBL on the original Xbox is already not supported.)
"a product becoming a service, which negatively affects every gamer out there, whether it's realized or not. "
Actually there are a lot of benefits to products becoming services. Most notably constant updates. My gaming experience has only improved since devs started actively supporting games long past release.
It's actually not as much of a non-issue on consoles as you might think. With the rise of downloadable titles (indie and otherwise) on consoles, online passes, etc. There are a lot of games that we'll be locked out of or partially locked out of if PSN or XBL ever go down. (And they might, XBL on the original Xbox is already not supported.)
"a product becoming a service, which negatively affects every gamer out there, whether it's realized or not. "
Actually there are a lot of benefits to products becoming services. Most notably constant updates. My gaming experience has only improved since devs started actively supporting games long past release.
The controller and, by extension, the console are the facilitators of a gameplay experience. Meant people play games for their stories, and I can appreciate a great story immensely, but the gameplay is far and away the most important piece of the puzzle to me. That makes controllers and their control schemes head hancho to what I am looking to play.
Someone mentioned Muramasa as a game that supported alternative controller options, but I couldn't stand playing that with a controller because it kept the hodgepodge scheme of requiring the d pad up to jump instead of using Odin Sphere's robust controls. I abhor DKCR because of its forced waggle.
That is less likely considering Nintendo is finally returning to a capable default control scheme, but that default also uses DS nonsense that completely turns me off regarding gameplay. If you guys are fine with all these games lumping in touchy feely swipey neo-waggle, all the power to you, but games like ZombiU sound infinitely more exciting without language writing, room scanning, tablet aiming minigames.
Someone mentioned Muramasa as a game that supported alternative controller options, but I couldn't stand playing that with a controller because it kept the hodgepodge scheme of requiring the d pad up to jump instead of using Odin Sphere's robust controls. I abhor DKCR because of its forced waggle.
That is less likely considering Nintendo is finally returning to a capable default control scheme, but that default also uses DS nonsense that completely turns me off regarding gameplay. If you guys are fine with all these games lumping in touchy feely swipey neo-waggle, all the power to you, but games like ZombiU sound infinitely more exciting without language writing, room scanning, tablet aiming minigames.
@Arttemis
The third paragraph in your post has got to be the dumbest comment I've ever read in regards to anything Nintendo. The DS has a ton of games that only use the bottom screen for inventory screens or maps.
There will be plenty of games on Wii U with simple, traditional controls that even the most close-minded individuals who only have the brain capacity for CoD games will be able to utilize.
I've got a fantastic idea for you; how about you play something that dips a toe out of your comfort zone? Maybe then this industry can move another inch forward instead of playing it safe like it always does.
The third paragraph in your post has got to be the dumbest comment I've ever read in regards to anything Nintendo. The DS has a ton of games that only use the bottom screen for inventory screens or maps.
There will be plenty of games on Wii U with simple, traditional controls that even the most close-minded individuals who only have the brain capacity for CoD games will be able to utilize.
I've got a fantastic idea for you; how about you play something that dips a toe out of your comfort zone? Maybe then this industry can move another inch forward instead of playing it safe like it always does.
"There will be plenty of games on Wii U with simple, traditional controls that even the most close-minded individuals who only have the brain capacity for CoD games will be able to utilize."
Cool story, bro. You obviously got my point. If there are plenty of games that use the peripheral for nothing revolutionary and play like any traditionally controlled game, the logical thing to do is to buy the console with the forced peripheral just to not use it.
Nintendo consoles sell like insulin in a diabetic mall, so to assert that this industry is being held back from new and frivolous ideas is beyond wrong. Since I find nothing of value added by Nintendo's constant steam of different-for-different's-sake hardware, I must love Call of Duty. I guess I should play that series; that would definitely constitute 'playing something outside my comfort zone', which is evidently what I'm supposed to do when playing a video game.
I'd rather wait for games like ZombiU to be released on a console that doesn't require tablet-hovering inputs, language doodling, and tilt/pan minigames. None of those things appeal to me, and are making the WiiU's default control scheme seem more intrusive than a controller 'alternative', since this isn't just an alternate input; it's an excuse to add awkward gameplay segments. That said, if there are a bunch of awesome looking games that do avoid the "taggle" (unnecessary content added to justify the tablet controller, rubbish as waggle) and never get ported, then I'll just do what I did with the Wii: wait 18 months and buy one used with a bunch of games for $180 .
Cool story, bro. You obviously got my point. If there are plenty of games that use the peripheral for nothing revolutionary and play like any traditionally controlled game, the logical thing to do is to buy the console with the forced peripheral just to not use it.
Nintendo consoles sell like insulin in a diabetic mall, so to assert that this industry is being held back from new and frivolous ideas is beyond wrong. Since I find nothing of value added by Nintendo's constant steam of different-for-different's-sake hardware, I must love Call of Duty. I guess I should play that series; that would definitely constitute 'playing something outside my comfort zone', which is evidently what I'm supposed to do when playing a video game.
I'd rather wait for games like ZombiU to be released on a console that doesn't require tablet-hovering inputs, language doodling, and tilt/pan minigames. None of those things appeal to me, and are making the WiiU's default control scheme seem more intrusive than a controller 'alternative', since this isn't just an alternate input; it's an excuse to add awkward gameplay segments. That said, if there are a bunch of awesome looking games that do avoid the "taggle" (unnecessary content added to justify the tablet controller, rubbish as waggle) and never get ported, then I'll just do what I did with the Wii: wait 18 months and buy one used with a bunch of games for $180 .
No offense, pedrovay2003, but with a community full of "hardcore gamers" that complain about wanting Wii U to have a "real controller" (the only instance when "real" should precede a word is when said word is "numbers", MATH FTW), are ashamed that video games are essentially toys (what's wrong with having fun with toys?), and don't know what the word "next" means (seriously, how are the 360 and PS3 still next gen?), it's not surprising that there's a crapload of ignorance when talking about video games. But with that said, I thank you for being willing to call out the unnecessary Nintendo-bashing. Even though I'm still skeptical of Nintendo's upcoming Wii U, I still think there are too many gamers willing to whine and bitch no matter what.
Good job on the blog, pedrovay3000. :)
Good job on the blog, pedrovay3000. :)
People complaining about a touch screen in 2012 boggles the mind. How does one begin to complain about an unlimited user interface, much less a developer see it as such.
Inventory management, maps, map creation, notation, squad placement, drawing, hot keys/programmable macros and best if all removing HUD clutter from the HDTV where all the action takes place.
If any of that is a problem for you, enjoy 2003.
Inventory management, maps, map creation, notation, squad placement, drawing, hot keys/programmable macros and best if all removing HUD clutter from the HDTV where all the action takes place.
If any of that is a problem for you, enjoy 2003.
"People complaining about a touch screen in 2012 boggles the mind. How does one begin to complain about an unlimited user interface, much less a developer not see it as such?"
Fixed :p
Fixed :p
That's all well and good silent, shame most developers will just make the laziest and easiest thing possible with said touchscreen.
And yea, artemis knocked it out of the park.
And yea, artemis knocked it out of the park.
@caramelzappa
You bring up a good point with the downloadable console titles. I'll be honest, I don't even really consider them -- I download all my digital stuff on the PC, and never look beyond retail for consoles (because of the exact issues you listed, in fact), so that's my fault for not thinking of them.
As for services like constant updates, I agree, they're awesome. That's why stuff like Steam is great AS A PLATFORM, but no better than anything else DRM-wise. Case and point: Super Meat Boy. Steamworks through-and-through, Achievements, leaderboards, community content, automatic updates, etc. Guess what? It's been DRM-free since day one. You can download it through Steam, copy it to a flash drive, and run it on a PC that's never even HEARD of Steam. It's the best of every possible scenario.
You bring up a good point with the downloadable console titles. I'll be honest, I don't even really consider them -- I download all my digital stuff on the PC, and never look beyond retail for consoles (because of the exact issues you listed, in fact), so that's my fault for not thinking of them.
As for services like constant updates, I agree, they're awesome. That's why stuff like Steam is great AS A PLATFORM, but no better than anything else DRM-wise. Case and point: Super Meat Boy. Steamworks through-and-through, Achievements, leaderboards, community content, automatic updates, etc. Guess what? It's been DRM-free since day one. You can download it through Steam, copy it to a flash drive, and run it on a PC that's never even HEARD of Steam. It's the best of every possible scenario.
"There are five -- FIVE -- control schemes that the Wii U will support out of the box"
This isn't meant to be argumentative (I'm honestly just curious), but has Nintendo come out and said that all Wii U games will be playable with any of those five schemes? Or are there some games that will require the touch screen?
Regardless, I have absolutely no issues with the Wii U as a console at all. I just haven't seen anything yet that makes me want to buy it.
This isn't meant to be argumentative (I'm honestly just curious), but has Nintendo come out and said that all Wii U games will be playable with any of those five schemes? Or are there some games that will require the touch screen?
Regardless, I have absolutely no issues with the Wii U as a console at all. I just haven't seen anything yet that makes me want to buy it.
Arttemis said everything that needs to be said and single-handedly bested all the Wii-U devoted. It was a marvelous sight to be seen.
Here's a response to Pedrovay's blog.
@pedro
I wasn't aware that SMB did that. That's pretty awesome, might try it on my netbook since running steam and a game seems to choke it.
If you don't even consider digital console games, you're really missing out. There are a ton of console exclusive digital only games that are just incredible. Some of my favorite games this gen are like that.
I wasn't aware that SMB did that. That's pretty awesome, might try it on my netbook since running steam and a game seems to choke it.
If you don't even consider digital console games, you're really missing out. There are a ton of console exclusive digital only games that are just incredible. Some of my favorite games this gen are like that.
I can get the DRM-free version of SMB running on my HP Mini 311 netbook, but it's tricky. It has to be just the right resolution at full screen, very odd o_O It's running a sh*t Atom processor, though, so what should I expect lol.
And spman2099 said nothing that contributed to this discussion and added little to whatever intelligence gamers had. It was a mundane sight to be seen.
@Arttemis - have you haven gone to see ye olde Zombi game looked like. Here, let me help you with that:
http://www.youtube.com/watch?v=bua3ZBwqJPk
Don't have to watch all of it, but I'll leave you to put two and two together on why Ubi Soft picked Wii U for the revival. It should be clear there's a lot of realtime inventory management and interaction to deal with.
I fear were this game to move to 360 or PS3, we'd be fed a ton of mind-numbing QTE, which is hardly an improvement.
http://www.youtube.com/watch?v=bua3ZBwqJPk
Don't have to watch all of it, but I'll leave you to put two and two together on why Ubi Soft picked Wii U for the revival. It should be clear there's a lot of realtime inventory management and interaction to deal with.
I fear were this game to move to 360 or PS3, we'd be fed a ton of mind-numbing QTE, which is hardly an improvement.
Fapped for the discussion it incited.
I have seen that! Regarding the tension added when looking through the second screen's inventory, that's the first and only pleasing use of a secondary touch screen I've heard of or seen in a game. Instead of just showing the information, it's deployed in a relevant and engaging manner appropriate to the gameplay and setting!!
That said, I don't think that tension is only possible on two screen. An inventory overlay that obscures vision and distracts from threats, and that's merely a button press away serves the same function. Normally, simultaneously displayed info on a second screen is redundant to what could be shown on a minimap or pause screen. Here, because of the intended tension, you're expected to scour your inventory in real time.
That's not even a new concept to traditional gaming! Anyone who's played Demon's or Dark Souls knows that you can't pause and digging through the inventory screen puts an environment-obscuring box on the screen that only (terrifyingly) allows you to see your surroundings in a manner similar to one's peripheral vision when looking in a bag. That game experience exists on ~7 year old hardware! Looking away from the action to choose an inventory item doesn't require new hardware, control schemes, or QTEs. Pressing Select, choosing an item with the d-pad, and pressing X can serve the same function of adding tension through distraction.
What's worse, though, is that even the game that best utilizes a second screen to date is thrusting in tons of kitschy, frivolous aspects 'just because'. Every use of the tablet other than the inventory is just pathetic. Just like how Nintendo turned Motion+ into an excuse to transform every bit of swordplay combat in Skyward Sword into odd, directional minigames, this tablet is being used to turn exploration scan, swipe, and tap.
Games are molded around their users' inputs, and I don't find touchscreens to be superior to tactile buttons. Just because smartphones are ubiquitous, doesn't mean that games are better played when you replace tactile buttons with one. Fuck, just writing this comment on a smartphone makes me yearn for a physical keyboard. That's precisely the reason I got an Xperia Play - Android phone with physical gamepad to play emulators and Android games, and even touch-only games are better played when you use an app like Game Keyboard to map touchscreen segments to physical keys.
I have seen that! Regarding the tension added when looking through the second screen's inventory, that's the first and only pleasing use of a secondary touch screen I've heard of or seen in a game. Instead of just showing the information, it's deployed in a relevant and engaging manner appropriate to the gameplay and setting!!
That said, I don't think that tension is only possible on two screen. An inventory overlay that obscures vision and distracts from threats, and that's merely a button press away serves the same function. Normally, simultaneously displayed info on a second screen is redundant to what could be shown on a minimap or pause screen. Here, because of the intended tension, you're expected to scour your inventory in real time.
That's not even a new concept to traditional gaming! Anyone who's played Demon's or Dark Souls knows that you can't pause and digging through the inventory screen puts an environment-obscuring box on the screen that only (terrifyingly) allows you to see your surroundings in a manner similar to one's peripheral vision when looking in a bag. That game experience exists on ~7 year old hardware! Looking away from the action to choose an inventory item doesn't require new hardware, control schemes, or QTEs. Pressing Select, choosing an item with the d-pad, and pressing X can serve the same function of adding tension through distraction.
What's worse, though, is that even the game that best utilizes a second screen to date is thrusting in tons of kitschy, frivolous aspects 'just because'. Every use of the tablet other than the inventory is just pathetic. Just like how Nintendo turned Motion+ into an excuse to transform every bit of swordplay combat in Skyward Sword into odd, directional minigames, this tablet is being used to turn exploration scan, swipe, and tap.
Games are molded around their users' inputs, and I don't find touchscreens to be superior to tactile buttons. Just because smartphones are ubiquitous, doesn't mean that games are better played when you replace tactile buttons with one. Fuck, just writing this comment on a smartphone makes me yearn for a physical keyboard. That's precisely the reason I got an Xperia Play - Android phone with physical gamepad to play emulators and Android games, and even touch-only games are better played when you use an app like Game Keyboard to map touchscreen segments to physical keys.
@Andy
Nintendo has said that the Wii U will be compatible with the Wii Remote and anything you can connect to it. The control options will be on a game-by-game basis, and I was concentrating on third-party games, that's all. I'm sure a metric ton of Nintendo games will require the touchscreen, but I'll bet most multiplatform games won't.
@Jinx
I hear you there. I got SMB running on a netbook, but man, it needed specific settings.
Nintendo has said that the Wii U will be compatible with the Wii Remote and anything you can connect to it. The control options will be on a game-by-game basis, and I was concentrating on third-party games, that's all. I'm sure a metric ton of Nintendo games will require the touchscreen, but I'll bet most multiplatform games won't.
@Jinx
I hear you there. I got SMB running on a netbook, but man, it needed specific settings.
I enjoyed the rant, and you're mostly right.
But.
It will all depend on how developers (even Nintendo) handle those control schemes. Five control schemes out of the box? That's great, I agree!
But will we get more shoehorned motion controls (or on top of this, touch controls) instead of options, just like we did in DKCR? It was absolutely maddening to miss jumps in DKCR because I had to use waggle to roll, when I had a perfectly good classic controller sitting right there.
I'm glad that games like Rayman Legends are utilizing the Pro controller (I tested it, and it works great with the Pro), but will that trend continue? As someone who has actually played ZombiiU, I was not a fan of the GamePad at all (in this instance). It felt unwieldly, and a lot of the "scanning" was very gimmicky and unnecessary.
In fact, I ended up doing much better without all the nonsense, and was one of the only people at the demo station to actually beat the thing, because I shunned the gimmickry and just played the game.
As someone who will buy a Wii U day one (along with like, 4 games), I feel ya man. At the same time, I am worried, for the reasons above.
@Silent
Inventory management could have easily been done with a traditional controller. I tried it using the touch-screen -- I did not find it fun, or more helpful than say, RE5's easy-access real-time item system.
In fact, because you have to look down at it, it's actually less practical, and it hurts you neck after a while.
But.
It will all depend on how developers (even Nintendo) handle those control schemes. Five control schemes out of the box? That's great, I agree!
But will we get more shoehorned motion controls (or on top of this, touch controls) instead of options, just like we did in DKCR? It was absolutely maddening to miss jumps in DKCR because I had to use waggle to roll, when I had a perfectly good classic controller sitting right there.
I'm glad that games like Rayman Legends are utilizing the Pro controller (I tested it, and it works great with the Pro), but will that trend continue? As someone who has actually played ZombiiU, I was not a fan of the GamePad at all (in this instance). It felt unwieldly, and a lot of the "scanning" was very gimmicky and unnecessary.
In fact, I ended up doing much better without all the nonsense, and was one of the only people at the demo station to actually beat the thing, because I shunned the gimmickry and just played the game.
As someone who will buy a Wii U day one (along with like, 4 games), I feel ya man. At the same time, I am worried, for the reasons above.
@Silent
Inventory management could have easily been done with a traditional controller. I tried it using the touch-screen -- I did not find it fun, or more helpful than say, RE5's easy-access real-time item system.
In fact, because you have to look down at it, it's actually less practical, and it hurts you neck after a while.
@SmithyX
"Okay, first off, you guys who are like "im so cool cuz i nevor complain and i like thingz lolz gimme a cookie" need to stop trying so hard."
Then stop sucking so hard at using motion controls when they're used properly. There are Wii games that, you know, have sharp control.
"No one cares if you can use the Wii Remote, because that was shit for games too. ANYTHING and EVERYTHING they were implemented in could have been done without."
Sin and Punishment: Star Successor says hi, and that's only ONE example, which is enough to disprove your argument.
"Okay, first off, you guys who are like "im so cool cuz i nevor complain and i like thingz lolz gimme a cookie" need to stop trying so hard."
Then stop sucking so hard at using motion controls when they're used properly. There are Wii games that, you know, have sharp control.
"No one cares if you can use the Wii Remote, because that was shit for games too. ANYTHING and EVERYTHING they were implemented in could have been done without."
Sin and Punishment: Star Successor says hi, and that's only ONE example, which is enough to disprove your argument.
The most ignorant, short-sighted, hateful people you've seen in the gaming community? Not the scores of homophobes, racists, and sexists that you'll find in many corners of the community, but those who are mad with Nintendo about a controller?
You might want to step away from this issue for a minute. I suspect you may have become a little too personally invested. You're one more Nintendo hating comment away from a "Leave Britney alone!" video.
You might want to step away from this issue for a minute. I suspect you may have become a little too personally invested. You're one more Nintendo hating comment away from a "Leave Britney alone!" video.
@SmithyX
Yes, there are some really stupid implementations of motion control (DKCR's roll mechanic and SS's harp being a few examples), but what I meant to say is try playing S&P2 without a Remote-based scheme, as it was built with the IR in mind. I'll give a more proper example: Trauma Center.
Yes, there are some really stupid implementations of motion control (DKCR's roll mechanic and SS's harp being a few examples), but what I meant to say is try playing S&P2 without a Remote-based scheme, as it was built with the IR in mind. I'll give a more proper example: Trauma Center.
@SmithyX
The Wii Remote was not crap if the IR pointer was being used. It was more accurate than a PC mouse in that regard. Motion controls are full of crap, but the pointer controls in the Wii Remote were amazing.
@akathatoneguy
If those types of people exist in the gaming community, I haven't seen them, because I don't frequent any places where those types of people hang out. I'm not bringing race and sexism into this because I'm just keeping it in the gaming-related world -- There's no reason to even think about those other people.
The Wii Remote was not crap if the IR pointer was being used. It was more accurate than a PC mouse in that regard. Motion controls are full of crap, but the pointer controls in the Wii Remote were amazing.
@akathatoneguy
If those types of people exist in the gaming community, I haven't seen them, because I don't frequent any places where those types of people hang out. I'm not bringing race and sexism into this because I'm just keeping it in the gaming-related world -- There's no reason to even think about those other people.
Well, when you use words like "ignorant, short-sighted, hateful" those types of people immediately come to mind. I don't think someone who is criticizing a game system is "hateful". My point was it seemed like quite an exaggeration.

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