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About


Name: Peter
Home State: New York
Currently Residing In: Utah
Birthday: October 13th, 1985 (I'll always secretly consider the NES to have been a week-late birthday present to me from Nintendo.)
Specialty: Writing

I'm a Mass Communication/Journalism graduate from the University of Utah, which I'm starting to question, since it was a tough field to get into even before the economy went down the toilet. I love writing; Not only do I consider it my passion, but I also believe it's an invaluable skill for this socially-connected age in which we live. Writing about video games brings me more joy than I can even describe in words, which is saying a lot, considering.

As far as video games go, I've been a gamer since I was two-and-a-half. I try to play whatever interests me, despite what other people think of those games. I suppose I consider myself to be "obsessed" with gaming, but not in the sense that all I want to do is beat games. I'm fascinated with the industry as a whole, and in some way, shape or form, I'd love to be a part of it professionally someday.


CURRENT FAVORITES:

Metal Gear Solid Series (PS1, PS2, & PS3)
Fatal Frame Series (PS2, Xbox, Wii)
Shin Megami Tensei: Persona 3 FES (PS2)
Shin Megami Tensei: Persona 4 (PS2)
Metroid Prime Trilogy (Wii)
Dead Space (PS3, Xbox 360)
Uncharted 2: Among Thieves (PS3)
Anything Zelda-Related (Various Nintendo Platforms)




My most prized gaming-related possession: A factory-sealed copy of the original Famicom Disk System Zeruda no Densetsu (The Legend of Zelda).




Mario and I were tight back in the day, yo.


I've had a few articles promoted on the front page... Check them out if you want. (Thanks, Hamza! :D)

Good Idea, Bad Idea
The Start of the Affair
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I Suck At Games
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When it comes to hardware, it's not exactly a secret that consoles get the short end of the stick compared to PCs. Whenever new hardware is necessary, consumers have to buy a completely new package, while PC gamers merely need to upgrade a few internal components. The most noticeable thing about this transition from console generation to generation -- and, potentially, the most expensive aspect -- is the new controller.

Every console in gaming history has come with a controller that was different from its predecessors. Sure, there were a couple weird accidents, like the ability to use some Atari controllers with the SEGA Genesis and vice-versa. But overall, if you buy a new console, you're going to have to restock on controllers. The PC never has this problem, since a keyboard and mouse are standard, and a USB controller can always be made to work with every PC game that ever gets released, no matter how old or new the controller may be.

With E3 just around the corner, and information about Nintendo's Wii U about to come blasting into our eye holes, I thought it'd be a good idea to take a look at what the Wii U offers in terms of its controller options, the tablet being the subject of many debates lately. While most people are okay with the idea of the tablet controller, a lot of people are understandably skeptical about how well it will be able to handle traditional games. However, this is where Nintendo's genius comes into play, like a gentle, unseen gust of wind, unnoticed by many: The Wii U's primary controller could very well be the regular Wii Remote, NOT the tablet. In this sense, every Wii owner already has Wii U controllers.

This is exactly the way EVERY new generation of consoles should be.

As far as I recall, the only console that let you fully utilize the same company's previous controller was/is the original Wii. (I know you could plug PS1 controllers into the PS2, but I never got the system to let me actually play PS2 games with PS1 controllers.) It had GameCube controller ports built right into the top of the system, allowing you to play not only all your old GameCube games, but a lot of Wii games as well, not to mention EVERY Virtual Console game. In all honesty, I can't even begin to imagine playing Super Smash Bros. Brawl with anything OTHER THAN a GameCube controller. For a lot of games that made good use of a traditional control style, already having the GameCube controllers I bought years ago was an amazing thing. I had always been so used to going out and stocking up on controllers for my friends and me to use that it was really great to not have to spend more money than I needed to, especially when controller prices are around $50 across the board this generation.



I want to go on the record here and say that if a game utilizes it the right way, I truly think the Wii Remote/Nunchuk combo is the best control scheme we've ever had on ANY platform. It feels awesome to have your hands untethered from one another, it's ambidextrous, and aiming the Wii Remote's IR sensor is, in every experience I've had, more accurate than a computer mouse (something I've been meaning to make a completely separate blog about, but I digress). With the Wii U, Nintendo has already shown the public that there's no way the Wii Remote will be abandoned. Look at Battle Mii demo Nintendo showed last year -- one tablet controller and FOUR Wii combo controllers. Not only that, but the Wii Remotes that were being utilized were exclusively used for aiming, while the Nunchuks were used for movement, a la the Metroid Prime series. The IR sensor is the controller's main strength, whereas, ironically, the motion controls were always what everyone complained about. It seems that while Nintendo is definitely aiming (heh) to stick with motion, it's being toned down. The tablet is basically a Classic Controller Pro with a giant screen in the middle, and the Wii Remote was used for aiming in nearly every demo when one was connected to the Wii U.

Speaking of the Classic Controller, it's also been confirmed that the Wii U will be compatible not only with the regular Wii Remote, but with EVERYTHING that can be plugged into it. This means the Nunchuk, Classic Controller/Pro and everything else made for the Wii Remote is already set to go when connected to Nintendo's newest creation, meaning multiplatform games should have enough controller configurations to please everyone.

But why does all this matter? Why does it make any difference that the Wii Remote is compatible with the Wii U? It's simple, really: Nintendo marketed the Wii as a family/party console, even if they claim it was never intended to be solely that. What do people do when they play games locally with other people so often? They buy lots of controllers for everyone. What did most Wii owners do? They bought lots of controllers to go with their new party systems. That means that if you have a Wii, chances are that you may NEVER actually have to buy a single controller for the Wii U. One tablet will come with the console, and I believe it's been said that only two can be connected simultaneously. Everyone already has everything they're going to need.



Now, of course, not everyone who's interested in the Wii U bought and original Wii, but that doesn't mean tons of money will need to be spent. Since the Wii has been around for as long as it has been already, Wii Remotes are extremely easy to come by, either discounted or used, making controller catch-up something that won't break the bank for anyone. Again, I'd be willing to bet money that no one will ever have to worry about buying more than the one tablet that will undoubtedly come with the Wii U.

I don't know if all this was something Nintendo had planned from the start, but you can't deny that everything definitely fell into place in favor of the consumer. Nintendo has always been known for cheaper prices than the competition whenever they come out with a new platform, and because of the complete compatibility with the original Wii's controllers, this may end up being the cheapest platform for a lot of gamers. Controllers usually function so similarly between generations that it's ridiculous for companies to keep forcing us to buy controllers for new consoles when we could just as easily control all the new games with the previous controllers' offerings. I look forward to seeing what the Wii U brings to the table next week, and I'm personally ecstatic that I won't be spending anything on controllers to play with all my friends when the system arrives in the hands of the public.



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Yeah that will be the nice part about the Wii U, able to use Wiimotes. I have a few problems though. My first is that it's still reliant on IR sensors so I can't use my Wii in the evenings due to the sun shining in where I play. The second is that I find the nunchuck incredibly unreliable (no one ever did take advantage of using two wiimotes for a single-player game, I guess due to the lack of analog stick). Thirdly, no one will make use of Motion+ again. But this is just me nitpicking haha! I have three controllers already so I'm pretty much set.

I just want devs to make the best use of a controller scheme and not force anything. It's kind of why I disliked Skyward Sword, it felt uncharacteristic of Nintendo with some of the control options they went with in the game. Games like SSBB, Red Steel 2 and Pro Evolution Soccer had the right idea.
@Celica

I agree with your Skyward Sword comment - Everything but the sword itself felt nowhere near as responsive as it did in Twilight Princess.

I've never had any issues with the light hitting the sensor, ironically enough. I've seen nothing but awesome accuracy with the on-screen cursor, but maybe I've just been lucky.

As far as the Nunchuk goes, it was horrible for actual motion. I thought the joystick and buttons were great, though, and I loved not being tethered to my other hand.

How did the remote work in Pro Evolution? I never played that one.
The light issue happens for me when the sun's rays are shining directly into the room, coming directly between the remote and sensor. I guess they cause enough interference to mess with the pointer ability.

PES worked awesome with the remote. You use the nunchuck to control your player while using the remote's pointer to direct teammates. You're able to pull them into open spaces or send them on runs, or if you're on defence, make teammates cover an opponent more closely or cut off passes. It plays like a regular sports game but with a bit more control. It's probably the thing I'm most disappointed about the PS Move, that they never incorporated this control scheme to the PS3 soccer games. I've tried demos for the games with the dualshock but could never grasp the controls. I'm surprised more sports games on the Wii didn't try to use the scheme either.
Oh wow, I've had no interest in soccer, but I'lll have to try that. I love games like that and Trauma Center that just feel like they were MADE for the pointer.

The thing about the Move is that while the actual motion is great, the aiming is TERRIBLE. It's not even as close to being as accurate as the Wii Remote's line-of-sight.
Excellent blog! Yeah, I have about 5 PS3 controllers lying around and it would indeed be nice if controllers were backward compatible. My brother has a Wii and it's a console for the family and you're right - they have a ton of peripherals for it. Maintaining the backward compatibility is indeed the right way to do things!
@Elsa

See, that mean's your brother's family is all kinds of ready for the Wii U. :-P
I totally agree. It's awesome, but a lot of people don't seem to care.

I really hope devs don't completely abandon the Motion+ though. Idk. I'm excited to play HD platformers with my Wiimote if i so choose.
I can definitely use my PS1 controllers to play PS2 games. I have a slim PS2, not sure if that makes a difference.
@smurfee

I agree, I wouldn't mind more MotionPlus, either. The motion aspect of the remote got much better after the tech finally advanced.

@bbain

Are your PS1 controllers DualShocks? Maybe that was my issue - I never had an origianl PlayStation DualShock, only the very first joystick-less ones.
Oh, yeah, I have DualShock PS1 controllers. I forgot they didn't always have joysticks. I only have one PS2 controller, because I always used the PS1 controllers whenever I had friends over, so it was nice to not have to buy all new controllers for the PS2 (like you talked about in your blog).
While I agree that backwards compatibility with controls is nice, I disagree that it is important. New consoles are there to play new games. Backwards compatibility is a really nice perk, but if the main reason to use my Wii was to play gamecube games, I wouldn't have bothered buying a Wii.

And if the original Wii controller is the "main controler" for the Wii U, that kills the biggest selling point of the console. The tablet is what makes the Wii U special. If the Wiimote ends up being more used, then the Wii U is just a Wii with the graphical capability it should have had years ago. And that isn't exciting.

And in recent generations, Nintendo is the only one to change their controllers so ridiculously that an old controller is necessary for BC. The sixaxis is identical to the PS3 controller. There's no reason you can't play PS2 games perfectly well with it. Same with using the PS2 controller to play PS1 games. The 360 controller pretty much only changed the size and button placement from the original xbox s controller. They just made the black and white buttons more convenient to press by making them bumpers. If anything, playing original xbox games with a 360 controller is an improvement.

Even early Nintendo controllers didn't need BC. The SNES pad is perfect for playing NES games. Even an improvement since those rounded corners are more comfortable. And even the N64 controller was designed in a way that playing SNES games wouldn't be a problem if you used the C buttons for ABXY and the dpad. Not that the n64 had any form of backwards comparability. The gamecube didn't either, so the changed controller wasn't a big deal.
Good write up. ^_^
Also, you may not have to wait until Wednesday, as there will be a Nintendo Direct Sunday. IOoOI
@Ronin

Oh, I didn't know about that. I'll have to keep an eye out for that.

@caramel

With the price of controllers today, I think controller backwards compatibility is very important. Another reason is because of the shapes -- Look at the DualShock 2 vs. the DualShock 3. There's literally NO difference between the two, yet we're forced to buy new controllers for $55.
Price is a good point, but it depends on the console and games if that's worthwhile. If most Wii U games end up using dual analog control, your wiimotes would be pretty useless for those games. Like I said, new consoles are for new games that need new controllers.

I agree about the dualshock being the same, but for me that doesn't really argue the importance of backwards compatibility, it shows how stagnant Sony is when it comes to controller design. Personally I think the dualshock is uncomfortable and outdated, but that's a whole other discussion.

Also, there is an adapter that came out with the PS3 that allowed you to use any PS2 controller. So controller BC is there. If they did decide to put in physical ports it would have just driven up the price of the system even further past the original $599 price point, making money saving a moot point.

New consoles are for new games, and controllers should move forward just like the rest of the industry. BC is nice, but if we cater too much to it, it holds the industry back. That's true whether it's XBOX live players not being able to add more friends because the original xbox infrastructure didn't allow more than 100, or when Wii U developers can't fully integrate touchscreen controls or dual analogs because they need the game to be playable with a last gen controller.

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