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About


Name: Peter
Home State: New York
Currently Residing In: Utah
Birthday: October 13th, 1985 (I'll always secretly consider the NES to have been a week-late birthday present to me from Nintendo.)
Specialty: Writing

I'm a Mass Communication/Journalism graduate from the University of Utah, which I'm starting to question, since it was a tough field to get into even before the economy went down the toilet. I love writing; Not only do I consider it my passion, but I also believe it's an invaluable skill for this socially-connected age in which we live. Writing about video games brings me more joy than I can even describe in words, which is saying a lot, considering.

As far as video games go, I've been a gamer since I was two-and-a-half. I try to play whatever interests me, despite what other people think of those games. I suppose I consider myself to be "obsessed" with gaming, but not in the sense that all I want to do is beat games. I'm fascinated with the industry as a whole, and in some way, shape or form, I'd love to be a part of it professionally someday.


CURRENT FAVORITES:

Metal Gear Solid Series (PS1, PS2, & PS3)
Fatal Frame Series (PS2, Xbox, Wii)
Shin Megami Tensei: Persona 3 FES (PS2)
Shin Megami Tensei: Persona 4 (PS2)
Metroid Prime Trilogy (Wii)
Dead Space (PS3, Xbox 360)
Uncharted 2: Among Thieves (PS3)
Anything Zelda-Related (Various Nintendo Platforms)




My most prized gaming-related possession: A factory-sealed copy of the original Famicom Disk System Zeruda no Densetsu (The Legend of Zelda).




Mario and I were tight back in the day, yo.


I've had a few articles promoted on the front page... Check them out if you want. (Thanks, Hamza! :D)

Good Idea, Bad Idea
The Start of the Affair
Expanded Universes
Other Worlds Than These
I Suck At Games
Love/Hate
Digital Distribution


Xbox LIVE Gamertag, PSN ID,
and Steam name: FireCrow1013
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There's been a lot of news in the world of Persona in the past little while. A brand new fighting game from the makers of BlazBlue sounds interesting, but the real meat of the announcements was Persona 4 The Golden, a PS Vita, portable version of the original PS2 game. Unlike Persona 3 Portable for the PSP, this version seems to be a direct gameplay port of the original game, which means free-roaming environments as opposed to the graphic novel-style gameplay of the former. Although P3:P was fine, a lot of the charm was lost in that translation (despite containing some of the gameplay improvements from P4), so I'm extremely happy that the portable version of P4 is going in the direction that it is.

As excited as I am about the P4 remake, it's gotten me to reminisce about my time playing both Persona 3: FES and Persona 4, and I've been meaning to write up an actual comparison of the two for a long time. After playing both games more than once, P3 eventually becoming my all-time favorite JRPG, I've come to the conclusion that I'm in somewhat of a minority group: I truly believe that the original PS2 version of P3:FES is better than P4, and always will be.

Keep in mind that I understand different people have different opinions, and people seem to forget that sometimes. These are my opinions. Also, there will be spoilers from this point forward, especially when talking about the plot. You've been warned!


Character Customization



Those who have played the Persona games may be a bit confused about what I mean by "character customization," since you don't customize your character in the traditional RPG sense of the term. You don't get to decide what he/she looks like, and you don't distribute individual stats when leveling up, at least, not in the more recent Persona games. The customization comes in the form of weapon choice.

There's a really old RPG cliche that I'm personally getting sick of: Give the main character a giant-ass sword and call it good. Why does every single RPG character need a huge sword? It's old, it's been done, and frankly, it's boring. P3 changed that, allowing the main character to use any type of weapon available. You want almost perfect accuracy, but don't mind losing a bit of oomph in your swing? Slap a pair of boxing gloves on. Don't mind missing once in a while, but like to surprise enemies in the field from a distance? The bow and arrow is perfect for you. Each weapon type also had unique animations for the main character to show off, and it was just awesome to be able to mix it up once in a while. You could play however you wanted to, and there were no limits.

Then P4 came along, and we went back to the giant-ass sword thing. There's even a point in the beginning of the game where another character outright asks you if you like swords or daggers better, but it doesn't matter -- Whatever you choose, you're getting a sword, and you sure as hell had better like it. It's by no means a game-breaker or anything, but I just don't see why they did something so unique in P3 and then tore that awesome feature away from players in P4.

The thing that really got me is when I started play P3:P on the PSP, and I discovered that this change actually carried over into the Persona 3 remake. In the portable version of the game, you're stuck to only one weapon type yet again. This is especially interesting if you picked up the European collector's edition, where the art book is a literal copy and paste of the original PS2 version's art book, depicting the main character utilizing every weapon type. It's a beautiful kick in the face, and a reminder of what was done in the past and then taken away. The original game did something that not a whole lot of RPGs had done up to that point, and that feature was actually removed in the following games in the series. Like I said before, it's not a deal breaker or anything, but I do find it disappointing.


Social Links



Social Links are a huge part of the recent Persona games, and another area that I truly believe was better in P3 than P4. Not so much the quality of the conversations or the characters you interacted with -- Those aspects are really up to the player to pass judgment on. The thing that got me was that in P4, almost no thought needed to be put into actually advancing the Social Links.

In Persona 3, if you didn't actually read the conversations and pick logical answers based on who you were trying to talk to, the Links wouldn't advance. In extreme cases, if you were REALLY a jerk to the person you were talking to, the Links could actually reverse, causing damage to the relationship. If this happened, you had to starting making nice with that person until they forgave you, lest the Link actually start to go DOWN in level. You really had to get to know the characters in the game, and you had to answer their questions based on their individual personalities.

Persona 4 dumbed down the Social Link system. The entire time I played that game, I could just respond however I wanted to any question, and the Link always, ALWAYS advanced. I could even take my character and blatantly cheat on one of the female characters, dating a bunch of them at a time, and no one said anything (try doing that in real life and let me know how it goes). Hell, I even actively TRIED to reverse a couple of my Social Links and it never worked. The Social Link system in P4 was altered so you could choose the first option almost literally every time the opportunity arose, and you would never have receive negative or even neutral outcomes. The entire point of Social Links was to get to know other, lesser characters throughout the game, and P4 chose to make almost every NPC seem insignificant.

The actual Links and character stories were fine, but thinking was no longer involved -- You just had to keep hammering that X button and you were good to go.


Storyline



The story in Persona 4 is the real reason I believe Persona 3 is better. In fact, I think the story in P4 is actually the game's weakest point. Why is this? Because the ending, the TRUE ending that you have to work so hard to get, is literally just a copy/paste of Persona 3's ending.

(This is where the spoilers start, by the way.)

In Persona 3, the main antagonist of the game isn't Strega or the Shadows, as it seems to be at first -- It's an ancient being known as Nyx. Her sole purpose is to bring about the Fall, effectively ending humanity and possibly even physically destroying the world. During the second half of the game, Nyx is mentioned quite a lot, and a lot of people start to beg for her arrival. She's the topic of choice of all your classmates, citizens around town and on TV. You now know what your true goal is: Stop the Fall from happening at any cost. Your experience fighting the Shadows becomes invaluable as you face an enemy so vile, so hated by your group that you'll stop at nothing to destroy her.

And then something very interesting is revealed to you: Nyx isn't really your enemy, nor humanity's. As it turns out, so many people had -- consciously or unconsciously -- called out for the end of everything that she simply responded to their pleas. She assumed every human being shared this same desire to end it all, and so the Fall was put into motion. In the end, your group of characters that you've come to know and love has to stand up and represent the part of humanity that doesn't desire death, and one of them makes the ultimate sacrifice to save the rest of the world.

Fast foward to Persona 4. The story takes the form of a murder mystery, where the whole game is spent trying to figure out who's trying to kill various people around town. In the end, a character that you've known throughout the entire game is the culprit, adding a nice little twist, albeit one that's extremely easy to figure out. (Seriously, there's no way a player could even pretend to not know who the actual enemy is by the time you're supposed to make that decision.) As far as I'm concerned, this is where the storyline should have ended.

If you get the best ending, you stumble upon a discovery: The main villain isn't really the one pulling the strings! There's an ancient being known as Izanami who's behind it all, and she even disguised herself as one of the first characters you meet in the game. Because she became interested in finding out humanity's true desire, she awakens the Personas of several characters in the game and then assumes they speak for everyone else in the world. She's not really evil herself, but she was just doing what she thought people wanted. Your goal is now to stand up to her and show her that not everyone feels the same way.

Did anything you just read sound familiar to you?

Izanami in P4 is the EXACT SAME ENEMY as Nyx in P3. There's one huge difference, however: Izanami in NEVER mentioned throughout the entirety of P4. While Nyx is actually a fleshed-out character by the time you finally meet her at the end of the game, Izanami is a nobody, a character that was meant to give off a sense of overarching power, but failed miserably because of an almost complete lack of character development. My disappointment in Izanami still bubbles up every once in a while, as I'm sure you can tell, and I'd go so far as to say that she's one of the worst final bosses in a video game that I've ever played. I admit that it was cool that she was disguised in the beginning, and she obviously does have a hand in the game's events, but you still didn't really see or hear from her as soon as the game really got started. Izanami truly is the deus ex machina of antagonists.


Anyway, that's what I think of the two games. I loved Persona 4, I really did, and if any game is going to get me to buy a first generation Vita, it'll be that one. But overall, even with the improvements it provided to gameplay, it can't hold a candle to Persona 3. P3 is, in my opinion, one of the finest RPGs I've ever played, and while P4 is quite good, providing a superior battle system and much better voice acting, the story and character interaction was sacrificed for a few gameplay enhancements, and I honestly don't think the positives outweigh the negatives.



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Legacy Comments (will be imported soon)


I personally couldn't get through the gun to the head thing. Persona 4 therefor will always be better.
I actually thought the shock value of the gun was fantastic. In The Answer, they explain that the Evoker is a gun because Mitsuru know that would get Akihiko's attention, and he was the first one she recruited. Not only that, but to summon a Persona, you need to feel immense emotion and stress -- What better way to feel that than putting a gun to your own head? I love how it was written into the storyline the way it was.
I agree that the best Persona from those 2 is P3. Because the story and characters felt deeper. The Social Links in P4 was really dumbed a little, but if you screw over it take more time and dates to get to the final link level. I think the characters in P4 where a little more beliveable than P3, but in genberal, P3 is the best one.
Sweet write-up , I't made me want to go back and Finish P3 (ps2 one), I skipped the story part of your blog though. I kind of got bored after playing it for 100h especially after dealing with pretty pesky load times , proof : when I close my eyes I see that spinning card thingy ; no but seriously that's why I got excited to the point that I though of buying a PSP just for the psp one when they stated that it was more streamlined, with less loading-times! But I think my main problem was that I was way to paranoid due to the fact that you could theoreticly become too weak to finish the game, so I spent way to many hours in Tartarus grinding away. because of previous reason and the fact that you could discover new personas and go about doing quest that had time limits. If I would to replay it now I think I just would keep the grind to a minimum and just focus on the social links. Because my favorite moments wasn't when I was dungeon crawling, but when I got to know the characters better and go on trips and stuff. So basically my fault with it was how I played it, it got me bored. Therefore maybe P4 is more suited for me? But then again , if it has weaker characters (?) then probably not :)
About the social links in P4: It's true that they almost always advanced no matter what you say, although what you say does factor into another element of the social links. If you choose the best responses, you'll be able to advance the social link again much sooner, and if you choose the so-so responses, the next time you hang out with the person you're more likely to not advance the social link and just see the message "your relationship has grown stronger" or whatever it says. In this way, you won't be able to max out all of the social links unless you choose the best responses. I do think it worked a little better in P3, but it wasn't dumbed down entirely.

Also, I don't know about all of the characters, but Ai Ebihara's social link (Moon) can reverse if you choose the wrong responses.

As for the storyline, I definitely preferred Persona 4's story. I think maybe I just liked all of the characters so much more so I started to get more involved in the story and how it was affecting these characters that I'd grown to care about so much. There weren't very many characters in P3 that I actually liked. I really liked Shinjiro, but we know what happened to him, and I liked Akihiko, Aigis and Chidori, but that's about it. In P4, I can't really think of a single character I disliked. Maybe Morooka and Kashiwagi, but that's just because they were assholes and you were supposed to hate them (although they definitely fulfilled their roles as assholes, so they sort of were good characters in a sense).

As for Izanami, yeah, she kind of reminded me of Necron from Final Fantasy IX coming out of nowhere. However, I think it kind of makes sense in a way. Since she is a Godly figure, the human characters shouldn't have been able to know about her, hence no one ever talking about her. She's working behind the scenes to get everything going, and you only find out about her if you decide that you're not fully satisfied with how everything turns out in the end. She IS optional, after all.

Oh, and on my first playthrough, it took me three guesses to figure out who the murderer was... I guess I'm just really stupid. Maybe it was because the murderer was one of my favorite characters, so I didn't want it to be him, haha.

I agree about the weapons though. I always used the huge axes in P3 in memory of Shinjiro, or the spears because I really enjoy those types of weapons but hated Ken. I wish they had kept that feature in P4.

Anyway, that was a bit long, haha. I enjoyed your blog, even though it seems we have differing opinions!
Oh shoot, I forgot about Akinari! He actually might have been my favorite character in P3 :)
@bbain

Heh, you're not stupid for not guessing the murderer right away. I guess I just couldn't see it as being anyone else - I did choose Nanako first just to see the response, though. :-P

@Kaggen

You actually have to grind a lot less than you'd think in P3 - If you hve trouble, gain a couple levels and you'll be good.
P3 had better atmosphere and setting. It's a tough call, though. And how do you consider a psp port of a 3 year old game bigger news than a new release? wtf?
@DrButler

Because Persona 4 was loved by so many people that having a portable version that's NOT dumbed down like P3:P is pretty big, as far as I'm concerned. The other game is just another fighter, which the market is saturated with.
Agreed completely. The only things I thought Persona 4 did better than 3 was the pacing of the game and the "whole party control". Everything else just felt like a bit of a step back.
While I thought Persona 4's story was still pretty good, and I thought Adachi was actually a pretty decent villian because his motives were unorthodox for a game (He killed for pretty much no higher goal, just 'cause he was bored? Not often you see that) the execution of it was horrible, especially when you consider how anticlimatic his fight was, and some random discoeyeball shows up and says "A-HA! I'M THE REAL BADDIE" out of nowhere was just stupid.
Because I feel I should link this every time I get onto this topic, this comic shows pretty well how Atlus could have vastly improved on Adachi's reveal. Nyx had all that buildup, an entire two months dedicated to her arrival, two plot relevant sub-bosses beforehand, and a sense of desperation from being forced into doing it on the last day. Adachi? Nah, he gets all of a couple of days to be established, and you can fight him whenever. It's actually BETTER TO WAIT, since you get more S.Links from doing so.

And don't get me started on how badly Izanami was handled. She just feels like something tacked on to the end, and there's no ominous air about the fight or the necessity to stop her. "Oh no, stuff will possibly happen again in the future, we should stop that!" is a fair bit different to "Stopping about the complete destruction of the human race in one night". Given, Atlus DID say that Persona 4 wasn't going to be on quite a large scope as P3's story, but they could have at least put some effort into it, especially when it's a nod back to the same lore the original Megami Tensei used.

There's also the issue of a load of assets being flat-out copy pasted from Persona 3, but most people wouldn't really notice that, it's just me looking out for those things because I've done game dev stuff. Still funny how half of Persona 3's files are still present on the Persona 4 disc though.

Oh, and for the record, there are only 3 points in the entire of Persona 4 where a social link can reverse, 2 on Ai and 1 on Naoto.
And the Naoto one is really blatantly obvious.
@Jon B

I agree completely with everything you've said. I DO love Persona 4, but it just can't compare, especially with the build-up at the end.

Also, that thing about Persona 3's files being on the Persona 4 disc is pretty amusing.

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