I personally couldn't get through the gun to the head thing. Persona 4 therefor will always be better.
I actually thought the shock value of the gun was fantastic. In The Answer, they explain that the Evoker is a gun because Mitsuru know that would get Akihiko's attention, and he was the first one she recruited. Not only that, but to summon a Persona, you need to feel immense emotion and stress -- What better way to feel that than putting a gun to your own head? I love how it was written into the storyline the way it was.
I agree that the best Persona from those 2 is P3. Because the story and characters felt deeper. The Social Links in P4 was really dumbed a little, but if you screw over it take more time and dates to get to the final link level. I think the characters in P4 where a little more beliveable than P3, but in genberal, P3 is the best one.
Sweet write-up , I't made me want to go back and Finish P3 (ps2 one), I skipped the story part of your blog though. I kind of got bored after playing it for 100h especially after dealing with pretty pesky load times , proof : when I close my eyes I see that spinning card thingy ; no but seriously that's why I got excited to the point that I though of buying a PSP just for the psp one when they stated that it was more streamlined, with less loading-times! But I think my main problem was that I was way to paranoid due to the fact that you could theoreticly become too weak to finish the game, so I spent way to many hours in Tartarus grinding away. because of previous reason and the fact that you could discover new personas and go about doing quest that had time limits. If I would to replay it now I think I just would keep the grind to a minimum and just focus on the social links. Because my favorite moments wasn't when I was dungeon crawling, but when I got to know the characters better and go on trips and stuff. So basically my fault with it was how I played it, it got me bored. Therefore maybe P4 is more suited for me? But then again , if it has weaker characters (?) then probably not :)
About the social links in P4: It's true that they almost always advanced no matter what you say, although what you say does factor into another element of the social links. If you choose the best responses, you'll be able to advance the social link again much sooner, and if you choose the so-so responses, the next time you hang out with the person you're more likely to not advance the social link and just see the message "your relationship has grown stronger" or whatever it says. In this way, you won't be able to max out all of the social links unless you choose the best responses. I do think it worked a little better in P3, but it wasn't dumbed down entirely.
Also, I don't know about all of the characters, but Ai Ebihara's social link (Moon) can reverse if you choose the wrong responses.
As for the storyline, I definitely preferred Persona 4's story. I think maybe I just liked all of the characters so much more so I started to get more involved in the story and how it was affecting these characters that I'd grown to care about so much. There weren't very many characters in P3 that I actually liked. I really liked Shinjiro, but we know what happened to him, and I liked Akihiko, Aigis and Chidori, but that's about it. In P4, I can't really think of a single character I disliked. Maybe Morooka and Kashiwagi, but that's just because they were assholes and you were supposed to hate them (although they definitely fulfilled their roles as assholes, so they sort of were good characters in a sense).
As for Izanami, yeah, she kind of reminded me of Necron from Final Fantasy IX coming out of nowhere. However, I think it kind of makes sense in a way. Since she is a Godly figure, the human characters shouldn't have been able to know about her, hence no one ever talking about her. She's working behind the scenes to get everything going, and you only find out about her if you decide that you're not fully satisfied with how everything turns out in the end. She IS optional, after all.
Oh, and on my first playthrough, it took me three guesses to figure out who the murderer was... I guess I'm just really stupid. Maybe it was because the murderer was one of my favorite characters, so I didn't want it to be him, haha.
I agree about the weapons though. I always used the huge axes in P3 in memory of Shinjiro, or the spears because I really enjoy those types of weapons but hated Ken. I wish they had kept that feature in P4.
Anyway, that was a bit long, haha. I enjoyed your blog, even though it seems we have differing opinions!
Also, I don't know about all of the characters, but Ai Ebihara's social link (Moon) can reverse if you choose the wrong responses.
As for the storyline, I definitely preferred Persona 4's story. I think maybe I just liked all of the characters so much more so I started to get more involved in the story and how it was affecting these characters that I'd grown to care about so much. There weren't very many characters in P3 that I actually liked. I really liked Shinjiro, but we know what happened to him, and I liked Akihiko, Aigis and Chidori, but that's about it. In P4, I can't really think of a single character I disliked. Maybe Morooka and Kashiwagi, but that's just because they were assholes and you were supposed to hate them (although they definitely fulfilled their roles as assholes, so they sort of were good characters in a sense).
As for Izanami, yeah, she kind of reminded me of Necron from Final Fantasy IX coming out of nowhere. However, I think it kind of makes sense in a way. Since she is a Godly figure, the human characters shouldn't have been able to know about her, hence no one ever talking about her. She's working behind the scenes to get everything going, and you only find out about her if you decide that you're not fully satisfied with how everything turns out in the end. She IS optional, after all.
Oh, and on my first playthrough, it took me three guesses to figure out who the murderer was... I guess I'm just really stupid. Maybe it was because the murderer was one of my favorite characters, so I didn't want it to be him, haha.
I agree about the weapons though. I always used the huge axes in P3 in memory of Shinjiro, or the spears because I really enjoy those types of weapons but hated Ken. I wish they had kept that feature in P4.
Anyway, that was a bit long, haha. I enjoyed your blog, even though it seems we have differing opinions!
@bbain
Heh, you're not stupid for not guessing the murderer right away. I guess I just couldn't see it as being anyone else - I did choose Nanako first just to see the response, though. :-P
@Kaggen
You actually have to grind a lot less than you'd think in P3 - If you hve trouble, gain a couple levels and you'll be good.
Heh, you're not stupid for not guessing the murderer right away. I guess I just couldn't see it as being anyone else - I did choose Nanako first just to see the response, though. :-P
@Kaggen
You actually have to grind a lot less than you'd think in P3 - If you hve trouble, gain a couple levels and you'll be good.
P3 had better atmosphere and setting. It's a tough call, though. And how do you consider a psp port of a 3 year old game bigger news than a new release? wtf?
@DrButler
Because Persona 4 was loved by so many people that having a portable version that's NOT dumbed down like P3:P is pretty big, as far as I'm concerned. The other game is just another fighter, which the market is saturated with.
Because Persona 4 was loved by so many people that having a portable version that's NOT dumbed down like P3:P is pretty big, as far as I'm concerned. The other game is just another fighter, which the market is saturated with.
Agreed completely. The only things I thought Persona 4 did better than 3 was the pacing of the game and the "whole party control". Everything else just felt like a bit of a step back.
While I thought Persona 4's story was still pretty good, and I thought Adachi was actually a pretty decent villian because his motives were unorthodox for a game (He killed for pretty much no higher goal, just 'cause he was bored? Not often you see that) the execution of it was horrible, especially when you consider how anticlimatic his fight was, and some random discoeyeball shows up and says "A-HA! I'M THE REAL BADDIE" out of nowhere was just stupid.
Because I feel I should link this every time I get onto this topic, this comic shows pretty well how Atlus could have vastly improved on Adachi's reveal. Nyx had all that buildup, an entire two months dedicated to her arrival, two plot relevant sub-bosses beforehand, and a sense of desperation from being forced into doing it on the last day. Adachi? Nah, he gets all of a couple of days to be established, and you can fight him whenever. It's actually BETTER TO WAIT, since you get more S.Links from doing so.
And don't get me started on how badly Izanami was handled. She just feels like something tacked on to the end, and there's no ominous air about the fight or the necessity to stop her. "Oh no, stuff will possibly happen again in the future, we should stop that!" is a fair bit different to "Stopping about the complete destruction of the human race in one night". Given, Atlus DID say that Persona 4 wasn't going to be on quite a large scope as P3's story, but they could have at least put some effort into it, especially when it's a nod back to the same lore the original Megami Tensei used.
There's also the issue of a load of assets being flat-out copy pasted from Persona 3, but most people wouldn't really notice that, it's just me looking out for those things because I've done game dev stuff. Still funny how half of Persona 3's files are still present on the Persona 4 disc though.
Oh, and for the record, there are only 3 points in the entire of Persona 4 where a social link can reverse, 2 on Ai and 1 on Naoto.
And the Naoto one is really blatantly obvious.
While I thought Persona 4's story was still pretty good, and I thought Adachi was actually a pretty decent villian because his motives were unorthodox for a game (He killed for pretty much no higher goal, just 'cause he was bored? Not often you see that) the execution of it was horrible, especially when you consider how anticlimatic his fight was, and some random discoeyeball shows up and says "A-HA! I'M THE REAL BADDIE" out of nowhere was just stupid.
Because I feel I should link this every time I get onto this topic, this comic shows pretty well how Atlus could have vastly improved on Adachi's reveal. Nyx had all that buildup, an entire two months dedicated to her arrival, two plot relevant sub-bosses beforehand, and a sense of desperation from being forced into doing it on the last day. Adachi? Nah, he gets all of a couple of days to be established, and you can fight him whenever. It's actually BETTER TO WAIT, since you get more S.Links from doing so.
And don't get me started on how badly Izanami was handled. She just feels like something tacked on to the end, and there's no ominous air about the fight or the necessity to stop her. "Oh no, stuff will possibly happen again in the future, we should stop that!" is a fair bit different to "Stopping about the complete destruction of the human race in one night". Given, Atlus DID say that Persona 4 wasn't going to be on quite a large scope as P3's story, but they could have at least put some effort into it, especially when it's a nod back to the same lore the original Megami Tensei used.
There's also the issue of a load of assets being flat-out copy pasted from Persona 3, but most people wouldn't really notice that, it's just me looking out for those things because I've done game dev stuff. Still funny how half of Persona 3's files are still present on the Persona 4 disc though.
Oh, and for the record, there are only 3 points in the entire of Persona 4 where a social link can reverse, 2 on Ai and 1 on Naoto.
And the Naoto one is really blatantly obvious.

surf dtoid with 






Rising (10+)
People you follow














send message
follow
followers




















