Thanks to
Psychoholic420, I downloaded and played the crap out of the
Metal Gear Solid: Peace Walker demo yesterday. It's been one of the biggest games I've been looking forward to, and one of the only reasons I bought a PSP-1000 from a friend of mine. So what was it like?
You're given three missions to test out -- A tutorial, an actual sneaking stage, and a boss fight with a tank. Each stage plays pretty differently, so it's good that they made the demo to show you all the different styles of play you can choose from. Visually, this game is stunning. It easily looks better than most parts of the PS2
Metal Gear Solids, and the attention paid to detail is excellent. The controls really got to me, though -- You use the thumbstick to move Snake, and the face buttons (X, Square, O, and Triangle) to aim, as if it were the second joystick. It works, but it's not nearly as accurate as using an actual stick -- I suppose that's where the auto-aiming help comes in. There's another control scheme, too, which I call the RE5 scheme since it's a lot like
Resident Evil 5. You move with the thumbstick, all of your actions are mapped to the face buttons (like the previous MGS games), and you hold R to ready your weapon. So how do you aim? If you hold L, the thumbstick goes from moving Snake to aiming your gun. Much more accurate than the face buttons for aiming, but now you can't move while firing. That wasn't a problem in RE5, but it sucks to have to stand still when a tank is coming right for you in this game. The controls are all up to your preference.
Interesting absences were the crawling and cover movement features. You can't crawl in this game -- At all. You can play dead, but you can't move while you're doing it. And if you press up against a wall to peek around the corner, you'd better be
at the corner, because you can't strafe along the walls like you could in every other MGS game, including
Portable Ops. I don't know if this is a big deal yet, as this
was just a demo, but it didn't seem like a
Metal Gear game without being able to do so.
Overall, it was a really good demo. I quite enjoyed it, and I'm still playing through it as we speak. What do you guys think? Which control scheme do you prefer?
Everyone says you can't move while pressed against something, but I'm pretty sure I did it by holding up on the d-pad and moving the analog.
So much better than Portable Ops.
Looking forward to it!
@the fil
If that is true, thats just awkward as hell. I don't understand why they didn't do the wall sliding like they did in MGS4. Press triangle, move with joystick, press triangle again to get off wall. Instead of triangle, you replace it with UP on he D-pad and your good to go.
As for the demo itself, I thought it was pretty good. I would of preferred it in english, but thats okay. I enjoyed the controls alot, it was much better than PO, which was just a travesty (control wise) in my opinion. So all and all, Im actually more interested in this game now that I was before I played the demo, so it must of done its job.
Sounds a little like socom aiming, hold R then aim with the joystick, X to fire.
I love it so far. Trying to figure out the co-op.
The controls work, but make me want a second stick. (or a PS3/PS2 version)
I tried to guess which option turned off the invert, and got it right the first time. Feels better.
It is beautiful, for sure. I just which I could enjoy the scenes more, which are stylized and cool. However, I only know stupid English.
@thefil
Nope, tried that. Still can't move.
Yeah, I've played the demo and am now definitely looking forward to the actual release. The visuals are amazing, and this was definitely the best looking game I have ever seen run on the psp but.... I just wish the demo was in English... or at least had some english subs.