Home State: New York
Currently Residing In: Utah
Birthday: October 13th, 1985 (I'll always secretly consider the NES to have been a week-late birthday present to me from Nintendo.)
I'm a Mass Communication/Journalism graduate from the University of Utah, which I'm starting to question, since it was a tough field to get into even before the economy went down the toilet. I love writing; Not only do I consider it my passion, but I also believe it's an invaluable skill for this socially-connected age in which we live. Writing about video games brings me more joy than I can even describe in words, which is saying a lot, considering.
As far as video games go, I've been a gamer since I was two-and-a-half. I try to play whatever interests me, despite what other people think of those games. I suppose I consider myself to be "obsessed" with gaming, but not in the sense that all I want to do is beat games. I'm fascinated with the industry as a whole, and in some way, shape or form, I'd love to be a part of it professionally someday.
Metal Gear Solid Series (PS1, PS2, & PS3)
Fatal Frame Series (PS2, Xbox, Wii)
Shin Megami Tensei: Persona 3 FES (PS2)
Shin Megami Tensei: Persona 4 (PS2)
Metroid Prime Trilogy (Wii)
Dead Space (PS3, Xbox 360)
Uncharted 2: Among Thieves (PS3)
Anything Zelda-Related (Various Nintendo Platforms)
My most prized gaming-related possession: A factory-sealed copy of the original Famicom Disk System Zeruda no Densetsu (The Legend of Zelda).
Mario and I were tight back in the day, yo.
I've had a few articles promoted on the front page... Check them out if you want. (Thanks, Hamza! :D)
I've said -- more than once -- that one of the main differences between PC gamers and console gamers is that console gamers won't take the same restrictive shit that PC gamers seem to so often be just fine with. Well, if today's news isn't proof of that, then I don't know what is.
As I'm sure everyone is already aware, Microsoft is lifting all of its restrictive DRM from the Xbox One. No longer will you need an Internet connection to play what you paid for. No longer will a retail game be forever stuck to you, with only one transfer being allowed. No longer will you have to worry about playing your games in the future. Microsoft, arguably the biggest titan in the electronics industry, as been moved by the will of their potential customers, and it's a damned beautiful thing.
Microsoft is backpedaling. Everyone can see that, and I don't think they're even trying to hide it. I'm sure Microsoft still WANTS to restrict everyone, and some third-party publishers (*cough*EA*cough*) will probably hate the fact that DRM isn't going to be implemented, at least not on an operating system level. But the fact that the customers (or potential customers, anyway) got Microsoft -- MICRO-FUCKING-SOFT -- to do something like this is an ENORMOUS victory. Whether Microsoft likes it or not, the people with the money have spoken, and the chorus is like music to my ears.
Now, I'm not going to go out and immediately change my PS4 preorder to an Xbox One preorder; I'm still not a fan of how the Xbox One requires a Kinect, making it not only $100 more than the PS4, but also raises privacy concerns (and, if it breaks, the system itself becomes a paperweight). But I'll be paying MUCH closer attention to the console now. I've always liked the 360 more than the PS3, but the PS3's free online play always kept me coming back. That's not going to be an option pretty soon here, so it's all going to come down to exclusives and built-in features that the competition doesn't have. But, no matter what I go with in the future, one thing is certain: Game owners (yes, OWNERS) won a very important battle today.
Now, if only we could get rid of all the DRM in Steam.