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About Me


Name: Peter
Home State: New York
Currently Residing In: Utah
Birthday: October 13th, 1985 (I'll always secretly consider the NES to have been a week-late birthday present to me from Nintendo.)

As far as video games go, I've been a gamer since I was two-and-a-half. I try to play whatever interests me, despite what other people think of those games. I don't consider myself to be a "casual" gamer, but I also don't take games unbelievably seriously. They're games, after all. They're meant to be enjoyed, not obsessed over. I never base whether I buy a game or not on a single review -- I have to try the game for myself to be totally sure.


CURRENT FAVORITES:

Metal Gear Solid Series (PS1, PS2, & PS3)
Fatal Frame Series (PS2, Xbox, Wii)
Shin Megami Tensei: Persona 3 FES (PS2)
Shin Megami Tensei: Persona 4 (PS2)
Metroid Prime Trilogy (Wii)
Dead Space (PS3, Xbox 360)
Uncharted 2: Among Thieves (PS3)
Anything Zelda-Related (Various Nintendo Platforms)




My most prized gaming-related possession: A factory-sealed copy of the original Famicom Disk System Zeruda no Densetsu (The Legend of Zelda).




Mario and I were tight back in the day, yo.


I've had a few articles promoted on the front page... Check them out if you want. (Thanks, Hamza! :D)
Good Idea, Bad Idea
The Start of the Affair
Expanded Universes
Other Worlds Than These
I Suck At Games
Love/Hate
Digital Distribution


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If you love it, change it: Resident Evil
pedrovay2003 | 6:59 PM on 05.01.2008 8 comments




Resident Evil may not have been the first horror series ever made, but it's arguably the most well known. Since 1996, we've been killing zombies and getting the crap scared out of us, and we keep going back for more. I've personally loved every game in this series, with the fourth installment being one of my favorite games of all time.

In fact, Capcom kind of did their own version of this month's Musings theme --- As of Resident Evil 4, they've completely changed how the game is played. Instead of a confusing control scheme and semi-fixed camera angles, 4 implemented an over-the-shoulder viewpoint with an unbelievably accurate aiming system (especially on the Wii), and this same reinvention of the game's mechanics seems to be carrying over to Resident Evil 5.

This new control scheme is, in my opinion, a near-perfect representation of how an action game should be played --- If every action game released from this point on would have the same controls as RE 4, I'd be a happy man. However, just because a few improvements were made doesn't mean the series is perfect, and I thought of a few ways it can be improved, so lets take a look.

1. STRAFING: Strafing has never once been a part of the Resident Evil series from what I can remember. In the earlier games I don't think it was needed, but it became one of the main flaws of 4, and I haven't seen any footage of strafing being present in 5. While I was able to get through 4 without a problem, strafing would have made a few parts a little easier. In fact, I can't think of a single time I've ever used the second joystick to manually mess with the camera, leaving me with kind of a "wasted function" feeling with that part of the control scheme.




2. ZOMBIES: Maybe I should actually say lack of zombies... What happened to them? When I played through 4, I figured that they were just using the alternate story and setting as a setup for the fifth installment. However, there have been no zombies in the trailers and game play videos of 5, either. When are we gonna get back to the meat of the story? We've seen Wesker in 4, and Umbrella was mentioned a couple times as well, so everything we need for a zombie revival is there... We just need it to happen now.

3. ITEM STORAGE: I honestly don't consider this to be a serious gripe, but I thought I'd list it anyway. In the original RE games, you could only carry a few items. This was annoying at times, but it did make the game more realistic. Then we got the attaché case in RE 4, which added more depth to the way items were stored and carried. But where did Leon put the case when he was done with it? You open the item menu, see the attaché case, and even purchase bigger case sizes from the creepy merchant, and yet you never actually see the outside of the case. Does he store it in one of his magical, bottomless pockets? I'd love it if they actually showed Chris Redfield in 5 take out a case, mess with its contents, and then bring it with him or something, kinda like the awesome inventory system in the new Alone in the Dark. I mean, it's not like carrying a ton of items ruins the game --- Just look at stuff like Metal Gear Solid. Unbelievable game, but you could carry more than humanly possible at any given time. I'm just nitpicking with this one, but it's something to think about.

So that's it. I love Resident Evil, but a couple tiny tweaks can make it much better, even if they're just detail things. What do you all think?



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7 comments | showing # 1 to 7
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aborto thefetus's Avatar - Comment posted on 05/01/2008 20:40
aborto thefetus
You Jerk! I was going to do this>:(
Ah I'm just screwing with you. good write up.

I'm still going to write something about Resident Evil though for this. That or Kirby.
pedrovay2003's Avatar - Comment posted on 05/01/2008 20:48
pedrovay2003
Heh, thanks. I was gonna do Zelda, but that was stolen from me when I was at work. :P

Oh, Kirby would be a really good one, actually. Love that series myself.
Wexx's Avatar - Comment posted on 05/01/2008 21:35
Wexx
Well, they're still Zombies... per se, they're just not Zombies in the traditional sense.

Think zombies with attitude!
pedrovay2003's Avatar - Comment posted on 05/01/2008 21:45
pedrovay2003
@Wexx

It's true, I suppose they're technically zombies mentally, since they're being controlled. But still, I miss the decaying bodies that used to run after me. That's what made the series so awesome.

I'm not saying the series is bad now, hence me doing the blog on RE itself. I just wish they'd mix the old story with the new style of play.
Sigma Draconis's Avatar - Comment posted on 05/01/2008 23:09
Sigma Draconis
The problem with that is that the old slow decaying zombies work with the clunky and limited controls and cameras of the original RE's. With the new controls allowing for more freedom of movementand precision aiming, keeping slow dumb zombies feels like giving the player too much of an advantage IMO.

And for the 3rd point, for me realism has never meant that gameplay would be good. RE4 while being the most unrealistic, was the one with the best gameplay, and the inventory and merchant system was part of why it was good. I personally think that all they needed to do was to explain the merchant's origins and motive and it would've been more accepted.
pedrovay2003's Avatar - Comment posted on 05/02/2008 00:57
pedrovay2003
@Sigma

I completely agree on the realistic part. I just think it'd be really interesting to see how it'd go if you were forced to pull out a briefcase in the middle of a bunch of guys attacking you and seeing how it goes. :P I also wish we knew more about where the merchant came from...
Droll's Avatar - Comment posted on 05/03/2008 17:38
Droll
Great entry pedrovay2003!
I would, however, argue that the lack of strafing is actually a good think for the Resident Evil franchise, espuecially in RE4.
The addition of strafing could potentially midigate some of the series control woes,but it would essentially make the game identical to every third person shooter out there. By putting the majority of the combat focus on presicion aiming rather than dodgeing, RE4 manages to be completly different from every other shooter out there.
It keeps RE4 feeling like RE; THATS the best kind of nostalgia, the kind that reminds of the good old days of playstation games.
Plus the actual aiming and shooting controls allow for such percise shooting(ESPECIALLY with the Wii controls) that you rarely ever need to dodge or sway from oponents.
Or at least, that's my opinion :)
Really loving these "If you love it Change it" entries! Check out mine on Sonic the Hedgehog and please let me know what you think!
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