I am the best in my own mind.
And I don't know, I just pick what I like and try to get good at it, in that game I can point to and say "Yea I'm really good at that".
Other things I don't(I'm horrible at puzzle games).
And I don't know, I just pick what I like and try to get good at it, in that game I can point to and say "Yea I'm really good at that".
Other things I don't(I'm horrible at puzzle games).
I consider myself good at video games, or at least platformers. I have Golden God on Super Meat Boy, Double S at Dustforce, beat games like Ninja Gaiden (NES) and I Wanna be the Guy, etc.
But I don't share your friends point of view that dying a lot means being bad. I died more times than I could ever hope to count during all of the above games, yet I still managed to beat all of the challenges they could throw at me by perseverance and by learning from past mistakes. To me, that is all that matters in the end, because despite my countless deaths, I still managed to do something that 97,2% of Super Meat Boy players were not able to.
/ego-stroking mode off.
But I don't share your friends point of view that dying a lot means being bad. I died more times than I could ever hope to count during all of the above games, yet I still managed to beat all of the challenges they could throw at me by perseverance and by learning from past mistakes. To me, that is all that matters in the end, because despite my countless deaths, I still managed to do something that 97,2% of Super Meat Boy players were not able to.
/ego-stroking mode off.
@Shade
I've got Golden God, also, and it's one of the best things I've done in a video game. Platformers are my genre of choice, as well. Ninja Gaiden, however, I've never finished.
I've died a ton, too, and I think that's a part of the experience. Something tells me that there's more to Mark's explanation than we discussed during that conversation, but that's what it seemed like, anyway. What doesn't kill you makes you stronger.
I've got Golden God, also, and it's one of the best things I've done in a video game. Platformers are my genre of choice, as well. Ninja Gaiden, however, I've never finished.
I've died a ton, too, and I think that's a part of the experience. Something tells me that there's more to Mark's explanation than we discussed during that conversation, but that's what it seemed like, anyway. What doesn't kill you makes you stronger.
I know I'm good because people constantly tell me how good I am. :P
But really, failing and continuing to try -and then accomplishing- something is not "bad" right? That's...good! I think.
I guess I can pick up and play things better than some, but the getting "good" part comes from practice and experience. You're friend probably pretty good.
Oh, right. Platforming. I am the best platformer man ever.
But really, failing and continuing to try -and then accomplishing- something is not "bad" right? That's...good! I think.
I guess I can pick up and play things better than some, but the getting "good" part comes from practice and experience. You're friend probably pretty good.
Oh, right. Platforming. I am the best platformer man ever.
I've sank thousands of hours into action games (DMC, Bayonetta, Ninja Gaiden, etc) and I have no shame in saying I'm bad at them. Well, I might be decent at then, but considering how there sate so many people so much better than me, I concede my inferiority. Other genres aren't even a question - I'm assuredly bad at them, just like I'm bad at any sport I don't play regularly (which is all of them). I'd say I'm very average at most games, and only the ones I'm most fanatical about, and get the most of my attention, would I say I'm any good at.
There's no obligation to be good at something to love it.
There's no obligation to be good at something to love it.
What constitutes 'being good at games' differs with each game and what you want to do. Speedruns and time trials; completing whole games, achievements and challenges; beating allcomers, both CPU and human; finding tricks, cheats, breaking the game; becoming an influence in multiplayer; modding a game to make it better or more fun... there are a lot of categories.
As for me, I've completed my fair share of games, I've tried climbing leaderboards (in the case of Ikaruga, managing to get there at all), getting into the top 400 of one particular Forza 4 rivals discipline as an example. I managed to stay at the head one of the New International Track & Field leaderboards for a while (must be about eighth now). I've only left a fraction of the few games I have started unfinished. I've gotten all acheivements in three or four downloaded games, and all trophies on one PS3 game...
...and in spite of all the other gaming-related goals I've attained, I'd say I'm good, if not decent. ;)
As for me, I've completed my fair share of games, I've tried climbing leaderboards (in the case of Ikaruga, managing to get there at all), getting into the top 400 of one particular Forza 4 rivals discipline as an example. I managed to stay at the head one of the New International Track & Field leaderboards for a while (must be about eighth now). I've only left a fraction of the few games I have started unfinished. I've gotten all acheivements in three or four downloaded games, and all trophies on one PS3 game...
...and in spite of all the other gaming-related goals I've attained, I'd say I'm good, if not decent. ;)
This reminds me of the "gates" I had to go through to get into a Team Fortress Classic clan back in the day. I wasn't very good at the game, I absolutely got slaughtered in every single "test"... and they warmly welcomed me into the clan after anyway. I realized then that the tests weren't about skill- they were about whether you were a good sport, whether you had a good attitude and could have just as much fun losing as winning.
So this is going to sound corny, but I think you're a "winner" if you have fun. Games are about... having fun... so if you win 99% of the time, but throw the controller when you lose, you SUCK at gaming as far as I'm concerned.
On the other hand, I have to admit that I've quit a couple games like Super Meat Boy because they were so hard I just didn't enjoy them after a while. I mean, why beat my head against a wall when I have other games I'd be enjoying more? Same thing with games I find boring or uninteresting. If I'm not having fun with a game, I'm losing, because fun is what gaming is about.
So this is going to sound corny, but I think you're a "winner" if you have fun. Games are about... having fun... so if you win 99% of the time, but throw the controller when you lose, you SUCK at gaming as far as I'm concerned.
On the other hand, I have to admit that I've quit a couple games like Super Meat Boy because they were so hard I just didn't enjoy them after a while. I mean, why beat my head against a wall when I have other games I'd be enjoying more? Same thing with games I find boring or uninteresting. If I'm not having fun with a game, I'm losing, because fun is what gaming is about.
@Jinx
I never actually got into online games until a few years ago, so yeah, I never had that Team Fortress/Counterstrike experience. That's interesting that you were put through tests, though -- At least it was for the right reason.
Yeah, as long as you're having fun, I think it works out. Being "good" is a very arbitrary term, and personally, I think that's a good thing.
I never actually got into online games until a few years ago, so yeah, I never had that Team Fortress/Counterstrike experience. That's interesting that you were put through tests, though -- At least it was for the right reason.
Yeah, as long as you're having fun, I think it works out. Being "good" is a very arbitrary term, and personally, I think that's a good thing.

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