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Community Discussion: Blog by pedrovay2003 | DRM is DRM is DRM (i.e., Steam isn't any more acceptable than any other scheme)Destructoid
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About


Name: Peter
Home State: New York
Currently Residing In: Utah
Birthday: October 13th, 1985 (I'll always secretly consider the NES to have been a week-late birthday present to me from Nintendo.)
Specialty: Writing

I'm a Mass Communication/Journalism graduate from the University of Utah, which I'm starting to question, since it was a tough field to get into even before the economy went down the toilet. I love writing; Not only do I consider it my passion, but I also believe it's an invaluable skill for this socially-connected age in which we live. Writing about video games brings me more joy than I can even describe in words, which is saying a lot, considering.

As far as video games go, I've been a gamer since I was two-and-a-half. I try to play whatever interests me, despite what other people think of those games. I suppose I consider myself to be "obsessed" with gaming, but not in the sense that all I want to do is beat games. I'm fascinated with the industry as a whole, and in some way, shape or form, I'd love to be a part of it professionally someday.


CURRENT FAVORITES:

Metal Gear Solid Series (PS1, PS2, & PS3)
Fatal Frame Series (PS2, Xbox, Wii)
Shin Megami Tensei: Persona 3 FES (PS2)
Shin Megami Tensei: Persona 4 (PS2)
Metroid Prime Trilogy (Wii)
Dead Space (PS3, Xbox 360)
Uncharted 2: Among Thieves (PS3)
Anything Zelda-Related (Various Nintendo Platforms)




My most prized gaming-related possession: A factory-sealed copy of the original Famicom Disk System Zeruda no Densetsu (The Legend of Zelda).




Mario and I were tight back in the day, yo.


I've had a few articles promoted on the front page... Check them out if you want. (Thanks, Hamza! :D)

Good Idea, Bad Idea
The Start of the Affair
Expanded Universes
Other Worlds Than These
I Suck At Games
Love/Hate
Digital Distribution


Xbox LIVE Gamertag, PSN ID,
and Steam name: FireCrow1013
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Dark Souls, one of my favorite games -- not only of this generation, but of all time -- is coming to the PC this year. This is fantastic news for PC gamers, because this version of the game will probably fix the glaring framerate problem that plagued the console releases (in addition to adding new content, which looks AWESOME, but the framerate fix is the main thing I'm looking forward to). It's sad that I'm probably not going to be buying it, at least not until I can get it for next to nothing.

The reason for this is the DRM that'll be a part of the game. No, I'm not specifically talking about Games for Windows Live, I'm talking about any DRM at all. Right now, it's reported that the PC release of Dark Souls will be using Microsoft's service, at least for the German release. This immediately prompted yet another petition to remove GFWL and replace it with Steam. The name of this petition, in my opinion, should be "Please replace the color of the shit you're putting into Dark Souls with a different color of shit." The fact that DRM is something that even NEEDS to be considered is unacceptable.

See, Steam is great as a service. They have lots of sales, their customer service is great (from what I've heard, as I've never had to take advantage of it), and it's nice to have your entire library of games in one spot. None of that matters, however, once you realize you don't own a single game you've paid for. GFWL, Steam, Origin, they're all the same. You have to go online and ask permission to play what you just bought. In a lot of cases, you have to do this every time a game is uninstalled, or even when you replace a piece of hardware in your PC. The second you have network issues, you lose features, and sometimes can't even start your games if the DRM is bad enough (*cough*Ubisoft*cough*).

The main thing I wanted to address here, though, is why Steam is just as bad of a DRM "solution" as any other out there, so let's look at a few points:

1. No Internet connection? You're screwed. When you want to install your retail Steam game, even though all the data is right there on the disc, you are REQUIRED to be online. Yes, you're treated as a thief before you even shell out the money to buy a game in the first place. Once you buy it, you still have to verify that it's legit. You want to do a Steam backup of your game? You have to be online. You want to reinstall that Steam backup that you made while you were online? You have to be online. If you don't have immediate access to the Internet, you might as well not even bother.

2. Steam is required to run along with your games. When you're playing a game that requires Steam, you have to have it running. It's not a huge program or anything, but depending on your setup, you want as many resources going toward your game as possible. You don't want ANYTHING extra running in the background if you can help it, and thanks to Steam not trusting you, you don't have that luxury.

3. Steam locks your games to a single account. Once you purchase a game on Steam, it's yours. You can't lend it to anyone, you can't give it away when you're finished with it, and you can't even let someone in the same house play it unless they do so through your account. Who wants to give that kind of access to everyone? Even in Offline Mode, someone else would be earning your achievements for you, and they couldn't earn achievements of their own. Yes, even when you're allowed to go offline (the game MUST be fully updated online first), ONLY the original account can access it.

All of the above points can be made for pretty much any DRM scheme, and that's the thing that people seem to be missing -- Steam is no different than any other DRM. I couldn't help but laugh when I read the petition to change GFWL, because it's no different than Steam. I have no idea what these problems are that people are always saying they're having with GFWL, because I've never had a single issue with the system at all, other than the fact that it's DRM.



Which brings me to my next point -- When in the hell did PC gamers decide DRM was okay? When did something like Steam or GFWL or Origin become acceptable? Look at the rumors surrounding the next Xbox and PlayStation -- No used games, no lending them out, games locked to accounts -- It's Steam, but on consoles. The backlash has been unbelievable, and I think that's the best thing that could have ever happened. NO gamers, regardless of platform preference, should be treated like a thief from the get-go. (Speaking of which, if you think Steam actually stops piracy, then I've got a bridge I'd love to sell you.)

DRM guarantees that the future of gaming is in jeopardy. It guarantees that the term "retro gamer" will never be uttered again. When a network that handles the DRM in a PC game is shut down, then the game can't be played anymore, period. And no, I don't trust Valve to just release patches for every one of their games, getting rid of the DRM -- EA said they'd release a DRM-free patch for the retail PC version of Dead Space once it wasn't selling as much anymore, and then Origin happened.

You know which games had perfect DRM? Assassin's Creed: Brotherhood, for one. In a very un-Ubisoft move, Ubisoft made sure the single player mode had NO DRM at all -- Not even a disc check or the need to even look at the CD key. If you wanted to play online, access DLC, or earn achievements, then sure, you had to register it to your account. The point is that even when their servers aren't supporting the game anymore, you'll still have the entire single player mode available to you, with absolutely no restrictions. Batman: Arkham Asylum, Resident Evil 5 and Fallout 3 are all the same way as well, though GFWL.

Another excellent way to do DRM (and my personal favorite method) was seen in Alpha Protocol. Sega announced well before the game's PC debut that they'd release a DRM-removing patch within one year of the its availability, since that's when the most money would be made. True to their word, Sega did just that, and even if you bought the game through Steam, the game doesn't require the client to run at all anymore. They knew people may want to go back and play the game in the future, well after they stopped caring about its sales, so why screw the customer over more? Does Valve REALLY value something like the original 1998 Half-Life so much that they have to leave the DRM attached to it, like some permanent growth?

This also proves an important point -- Steam games are indeed patchable to not need Steam anymore. I would be absolutely fine with ANY form of DRM if the publishers guaranteed that all of it would be removed after a set amount of time. But -- and you can call me cynical all you want -- I don't trust any companies to do this. Not with the way the gaming industry is going.

Now, the PC is a very open platform, as we all know. Hell, consoles are honestly just outdated PCs with different operating systems. There are many different ways to crack the DRM out of a game, and as of October 2010, it's actually legal in the United States to do so if the DRM is preventing you from playing the game. But why should this responsibility fall onto the shoulders of the customers who pay for the games and put food on the tables of the developers and publishers? Why should we stand for being treated like thieves when we pay for our games the same way console gamers do? Why should console gamers be the only ones to complain about the rumored DRM when PC gamers have had to deal with this for years already? And, like I said before, when did PC gamers start being fine with things like Steam and treating them as normal? Does anyone legitimately believe DRM stops piracy? The bridge, people. I have one for you.

Dark Souls is one of the best games I've ever played, and the replay value is indescribably high. The Souls series, as some call it, will be classic in the future, and it will be enjoyed by thousands of gamers to come. If I have to sacrifice a better framerate and a more open system in exchange for actual ownership of a game, then so be it. I'll just have to stick with my console version -- You know, the one that I can play whenever I want to, without asking anyone first.

Call me privileged all you want, but if we're paying actual money to buy these games, I think we all deserve to be in this situation.

(NOTE: I'm by no means bashing PC gaming, and the laptop I bought about a year ago was bought in part so I could play the latest games and make them look decent. I love the PC, and that's why I'm so passionate about this particular subject. If the DRM actually ends up being the same legacy GFWL system that games like Arkham Asylum used, then I'll be first in line to reserve the retail copy of Dark Souls for the PC. I'm extremely happy this game is coming to the PC -- I'm just pissed that people can't see that the only way gaming on the PC is going to thrive in the future is by way of services like Good Old Games.)



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Legacy Comments (will be imported soon)


I like the convenience Steam brings to the table, but I agree that no DRM should be needed. Frustrating.
I can only assume its people being enamored by cheap shit.

But I do agree, Steam is DRM like any other and I hate it, I remember when I was hacked and my account was suspended, no warning, no email nothing, just woke up one day and couldn't play anything, almost 600 dollar worth games gone.

It took me 2 weeks to get it unblocked and the entire burden of proof was on me, that's fucked up.
I like Steam. I like its organization of my games. I like the interface. I like Valve as a company. It may be DRM but its never let me down. So it goes.
@Kyousuke

That experience would honestly make me quit PC gaming altogether. I figured maybe a forum ban or something, but not even letting you access your games is something these companies should even physically be able to do.

@Occams

And I can't argue with you there. I also love Valve and what Steam brings to the table, and I think Steam is responsible for a lot of the successful Indie developers we have now. But I've aready had problems with DRM in the past. I'll buy games through Steam, but they've got to be damn cheap before that happens, AND I need to be able to access a workaround for the DRM.

I grew up with an NES, and I still love those old games. DRM makes it so we'll never be able to go back and play older games again if it gets bad enough, and I think it's getting bad enough.
@ Occams

You know you could have all that without it being DRM, they're just forcing it on you. Also I can't believe you like the interface :| The software itself is overly resource intensive for basically a browser gui. The "friends" service goes down wayyy to often for what is essentially a jumped up IM service (xfire). It's big and obtrusive where a much smaller interface can do. Basically it's the itunes of gaming.

Nobody liked it when it came out, and it really hasn't changed much (the corners turned from angles to smoothed edges woo) but it has "awesome" sales (retail prices are usually pretty close/lower all the time) and people have become so comfortable with it they now can't live with out it, shit and all.

As the old joke goes, it's a steaming pile of shit.

gog is a far better service that doesn't even have management software, and those packaged installers are fucking awesome.

And then step away from the whole software thing if for some perverse reason you actually like it. It still has DRM, it doesn't need to but it does. It's not because of piracy, it's to stop second hand PC sales and control what you do with software (I would say "your software" but it isn't, cause you don't own shit on steam. You're renting a license.)
@Dao2-SKP

I agree completely with your last paragraph. The only thing that bugs me about Good Old Games is that in their EULAs, they outright say that you don't own the game, and that it's being licensed to you. That's a whole different beast, but at least with GOG, you actually FEEL like you own the game, even if you don't, which is probably more for legal reasons than anything else.
It took me many years to be ok with the prospect of Steam.

In essence though, I agree. Steam is DRM. I see a lot of comments like "hopefully this will come DRM free to Steam!" and I'm utterly confused as to what they think Steam actually is. However, I enjoy the interface, and I enjoy the sales.
@ Pedro

Actually that's not bad, it's how it should be. You never own the game when you purchase even in the old days (would kind of mean you own it as a whole). Instead what you do is buy a license, that comes with some restrictions such as your not supposed to modify it, resell it, etc. Basically you can do with it what you want as long as it's "intended use".

DRM basically says you can't do all that stuff, but additionally that you do not even own a license, and as such "intended use" or not they dictate when/where you use said product including removing any ability to use it.
@Dao2-SKP I do like the interface. And GoG is DRM free and I use it but again, I like Steam's organization. I've never had any problems with it. It does exactly what I need it to do. I understand about the DRM aspect with Steam but its never been an issue for me. Thanks for explaining it to me a bit, I appreciate that but for now, Steam is ok in my book.
"In essence though, I agree. Steam is DRM. I see a lot of comments like "hopefully this will come DRM free to Steam!" and I'm utterly confused as to what they think Steam actually is."

That is precisely why Steam is so successful. Some people may rage against DRM on principle, but most of us couldn't care less if our games have DRM, SOS, XXX or what have you, we just don't want to be inconvenienced and penalized for actually paying for a game. Steam is not only not perceived as an inconvenient, it is seen as adding value. A DRM scheme that isn't even understood as DRM is the very definition of successful DRM.
I agree with your points in theory, but the thing with Steam (as others have mentioned) is the trust factor. I TRUST Valve. WAAAAAY more than I trust Microsoft, Sony, EA, etc. If it weren't for that, I'd hate Steam just as much as I do other DRM "services".

But until Steam lets me down, I'll have NO problem with them "holding onto" my games for me. And that's something I just can't say about any of the other providers out there.

Anyway, fapping because this was a well-written blog!
@Andy

I appreciate the fapping! And that's not something I sa to just anyone. :-P

I see where you're coming from, though, trust me. I guess I'm just a bit more cynical when it comes to big companies. Indie stuff has been hugely successful lately, and I just think it's the best of both worlds with no restrictions and excellent products. And no one can argue that Indie developers haven't been making money.
Also, @Dao2

Yeah, sometimes I forget that PC games have ALWAYS had EULAs. Console games are different -- In fact, I believe it was actually illegal to have EULAs attached to "games that were meant to be played on machines that have the primary purpose of playing games" or something like that, according to the DMCA. That changed in October of 2010, but no companies have implemented it yet.

Have you ever compared a GFWL and Xbox 360 game before? Stuff like Fallout 3 will say "Do not make illegal copies of this disc" on the 360, and "Do not lend or make illegal copies of this disc" on the PC. Always cracks me up.
@ Andy

It's actually worse that Valve runs it, because now it's a second decision to bring down the content. If Valve no longer wants to host it/steam goes down, the content will become unavailable, of course. But if EA/Sony no longer want it up either it will similarly also become available, it's not like they can tell EA "fuck you, we're gonna keep hosting". GoG may or may not go down, probably far more likely to do so than Steam. But if it does, so what? Everything you have will still work fine.

@ Pedro

Yup pretty much always have, but they haven't always been recognized by the courts, actually they never stood up. I forget exactly what it was called that kept it for that but it was something like "shrink wrap policy" or some crap, basically you can't force people to accept a contract or not use it at all after they already paid for it or some such, it's more complicated than that I'm sure, not lawyer-man here. Either way long gone is the time where people come before companies, we're just moneyfucks for them nowadays and the rest might as well be mouthpieces.

Not that I had an issue with the old EULA's minus when it came to online aspects, they were pretty fair. You pay you own a license and you can do pretty much everything you want with it except make copies other than for personal use (although some tried to limit that and failed) and ripping source and stuff like that.
@Dao2

Yeah, the EULAs are someting I'm getting a bit more okay with. I know it's more for legal/theft reasons, anyway. I sincerely doubt the SWAT team is going to bust my door down if I bring a PC game to a friend's house to show them. But I understand they need to protect their IPs. I'd much rather deal with an EULA than DRM.

And then we have awesome stuff like Super Meat Boy that had NOTHING.
Christ. Welcome to 2012, get a stable internet connection if you want to game.

DRM is not unreasonable.

DRM is good.

I am increasingly convinced that most DRM-whiners are pirates butthurt because companies are protecting their ability to make and release games by trying to make sure everybody playing paid in good faith.

I hope the next generation of consoles employees the Steam model of binding serial numbers to player accounts. Drown the pawnshop used games market, combat piracy, and help get rid of the need for physical disks. People who have a problem with that can quit gaming for all I care.
@Stahlbrand

I'm convinced you were drunk when you typed all that. You want me to get a solid Internet connection that will NEVER have any issues at all? Fine. Send me the monthly check, then. If you're going to tell me what to pay for and what not to pay for, then you can provide the funds for me.

Also, "DRM is good" is honestly the stupidest thing I've ever heard, opinion or otherwise. Besides, how can DRM be good when it doesn't work in the first place? Show me a DRM scheme that's never been cracked, and I'll show you bullshit.
Oh, and just assuming people who want to actually feel like they own what they pay for are immediately and automatically thieves? I assume you're a politician with that way of thinking, correct?
He's just an ignorant fool who thinks he knows whats up or trolling.

It's not like he threw in any reasons and he mentioned DRM like it was actually copyright protection :P

Just ignore em
Yeah, I kinda figured as much. Non-intelligence is easy to spot.
I hate Steam. I always have, always will. My desktop icons installed by Steam don't work because they cannot find the game they are linked to so I have to remove certain files from their folders to make it work. That is not good DRM, that is shitty service. I do not tolerate inconvenience when it comes to something so trivial. I can't even imagine what could happen if Steam screws up even more. It wouldn't even be so irritating of a service if I didn't have to use for certain physical disk copies of games. Digital should not infect physical, it should cooperate with it.
"It wouldn't even be so irritating of a service if I didn't have to use for certain physical disk copies of games."

God in Heaven, THIS.
The future:

Its good DRM strategies like Steam on consoles and everywhere else, or its an industry crash, like the time the games market died after Atari and before Nintendo.

It costs too much money to make a mainstream game for the money-side of companies to sit there and watch the pawnshop industry poach sales by undercutting the new price by just $5. Have you watch the credits on a big game lately? It takes years to make a game and every name on that list needs to be paid, as do middleware vendors, software licensing fees, insurance companies, marketing costs... Next generation is going to increase the amount of work that needs too be done, because expectations for graphics and presentation will be even higher.

If they can't please their shareholders, publishers will become insolvent - it is happening already, look at THQ - big hits with Saints Row the Third and Darksiders - but they're cutting studios and cancelling projects left and right just to keep their head above water.

Remember, all the new F2P games in the current movement are effectively built-in DRM - everything is tied to your account, they're all online games (so you have to have a stable connection), you can't 'lend' them without violating the TOS by sharing your login, and they will eventually go away, along with whatever micro-transaction purchases you made.

DRM is meant to stop piracy, curb used sales, and keep the market honest. It can be done poorly, as Ubisoft did with a few games in the past couple of years, but that doesn't mean DRM as a concept is flawed. Steam sets a clear example of how well DRM can be deployed without getting between honest consumers and their entertainment. If the next consoles don't adopt a Steam-like DRM scheme, we won't have an industry in a few years.

I mean, maybe you can survive on pixel-art indie bundles, but I want a stable, healthy industry cranking out "AAA" spectacle games.

Ten years ago internet access was a novelty. Nowadays, it is a reasonable expectation that if you can afford a $2,000 computer or a $300 console (or $500+ at launch) you can also afford a basic broadband internet connection - if you are so broke you can't pay for internet you shouldn't be spending so much on new consoles.

If you're a kid in school, take up a paper route or something and offer to kick in a few bucks a month until your parents buy a better internet package. It isn't an insurmountable problem. If you live out in some rural backwater and don't have broadband service, you are out of luck, but you can't please every marginal edge-case.
@Stahlbrand

DRM is MEANT to stop piracy, curb used sales and keep the market honest. It's never been able to accomplish that. Like I said, show me ONE SINGLE DRM SCHEME that's ever actually worked.

If this is what the customers wanted, would there have been such a big uproar over what Ubisoft was doing? Would there be such backlash at the mere rumors of the next Microsoft and Sony consoles? How can there be an honest market if no one is buying consoles and console games anymore because they're being screwed over?

If DRM-free didn't work, Indie games wouldn't be taking off the way they are. Look at Super Meat Boy. That game was pirated a shitload, but the guys who made it still made more money than they know what to do with, because MORE people bought it than the ones who pirated it.

Look at Good Old Games. If what you're saying is true, and the industry would crumble because of DRM-free games and dishonest gamers, Good Old Games would have gone under YEARS ago. And now, they're starting to release games that are brand-new. You think developers, especially small Indie ones, would trust the website if they thought DRM was the way to go?

People respect companies for not fucking with them.

Also, the difference with the F2P model you describe is that most of the games THEMSELVES are also free to download now -- There's not even an initial payment for the game itself anymore. Of course everyone's going to be okay with that.

The point that people seem to be missing is that for right now, in the present time, DRM is totally fine. It's going back to play games in the future that will be considered "retro" by that time that'll be a kick in the nuts. The term "retro gamer" will not exist anymore starting next generation, and that's something that no one will find acceptable once it's actually realized by the majority.

DRM is bad. It's always been bad, and it will always be bad. It does nothing for the developer, it does nothing for the publisher, and it does nothing for the consumer. IT DOESN'T WORK. Most people pirate games BECAUSE of the DRM, and there will never be a single DRM scheme that remains uncrackable.
Steam works great.

This isn't about what 'the customer wants' because the customer would want $1 Lamborginis if you asked. You don't give a kid ice cream for dinner just because of a backlash against potatoes - the companies have to keep the customers' best interest in mind, not just their wants.

Indie games, good joke. A one man game with gameboy graphics doesn't need to make money the same way GTA5 will. Its apples and oranges.

Future retro gamers, if there are enough of them, will represent a need in the market - and some company will be the future GoG, and respond to that need then. In 20 years somebody will buy the rights to the HL2 source code and make it availible, even if Steam is gone then.

DRM is good. It hasn't always been implemented well or fairly, but as a new idea there is always a period of growing pains.

I hope pirates get dick cancer, just sayin'
Game Boy Graphics? I hope you're just talking about Super Meat Boy specifically (which was a design choice by the way), and not all Indie games. Otherwise, I wish I had a Game Boy that had games that looked like Hawken and Legend of Grimrock. You must have gotten a limited edition or something.

I was with you and respecting the discussion, and I agree that pirates deserve to at least get caught and have legal action thrown in their faces, but I can't respect anything you say anymore when you start to demean Indie game developers. Just because a couple people don't count as a full-blown company like Rockstar doesn't mean they're making games for charity -- They're making games because they may WANT to possibly build company someday, and getting paid to do what they love is awesome. They deserve to make just as much money as anyone else does, and they realize that DRM is the worst way to get customers. I'd take Super Meat Boy over the next Generic Hooker Killer 35 game any day of the week, and I'm certainly not the only person who feels that way. (And it's fine if you feel the exact opposite, too.)

Indie games are just as important as games from huge companies, and they know how to not only give a shit about their customers, but how to make money, too.
And as far as the one-man game argument goes, it's ONE GUY that does a lot of these Indie games. If anything, they deserve MORE money for what they accomplish than giant companies do. Again, that's just an opinion, but it's a very valid one.
@Stahlbrand: "ts good DRM strategies like Steam on consoles and everywhere else, or its an industry crash, like the time the games market died after Atari and before Nintendo."

I'll take that crash 100/100 times any day, it would be the best to happen to clean this industry of bullshit and start over fresh again.
@pedrovay2003: I agree that DRM is DRM no matter what and we all would be better off without it in any of it's forms (Steam included), but the point of the petition is more about changing crappy, inconvenient, useless DRM for a DRM that actually as CaimDark put it: "Works so well it's not even perceived as DRM"
@EdgyDude

Yeah, I understand what the petition is for. I'm just in the minority, because I LIKE hearing GFWL. There are two forms of DRM with it, and one version is just a disc check, which I'll take any day of the week. I've also never had a single problem with GFWL -- I still don't understand what these problems are that people seem to have all the time. Then again, if it's not just a disc check, I don't buy it.

And I still think Steam is just as "invasive" as GFWL, which is why I cringe when people don't consider it to be DRM. It has the same exact restrictions as EVERY other DRM out there, i.e., the ones people always complan about. Whether they all work the same or not is up to personal experience, I suppose, but I've never had any issues. My problem with BOTH services is that trying to play your huge libraries that you've had forever the FUTURE is going to suck. That, and DRM never ever ever works, so they're screwing customers over basically for kicks at this point.

I think Steam is great as a delivery service. I also think that's all it SHOULD be.
@Pedro

I have had issues with Games For Windows Live with saves and logging-in. It has frequently lost saves, at least with the early Fallout 3/Batman: AA versions. However, even with the more recent versions I have had issues even logging-in. I will have my e-mail and password saved, only to be invalid, despite these same saved fields having worked before. I have also just had issues with added lag when entering games (in fairness, this has rarely occurred with Steam games as well).

That said, I totally respect your stance on Steam. It took me many, many, many years to even approach Steam let alone purchase any non-Valve game from Steam. Only in the last year or so have I actually started buying Steam games. Even so, if I can get a non-Steam version of a game, I will typically go for that instead. Too often physical games are packaged with Steam, which kinda ticks me off at times. At the end of the day, it just means I will either get games when they are super cheap or if there is NO other means to playing the game other than through some DRM service like Steam.
@Joe

That's so crazy. I've never had any issues, but then again, I've never told it to save my login info. Did you change any other Windows Live stuff? It's all linked, so change one password, and they ALL change.

I also have a ton of Steam games, but only when they're super cheap. I don't think I've paid more than $5-7 for a Steamworks game before. Their sales really are good.
@Pedro

Nope, it will just take a few tries and a series of heart attacks to get it to work. I am always paranoid someone has hacked my account haha.
While I agree with people I like the convenience Steam brings to the table but I hate the DRM that comes with steam. That why I always try to buy hardcopy or through Impulse. Sadly more companies are tring to remove hardcopies/impulse sells which really gets to me. Even more so when you buy a hard copy game. That has DLC on the Disk that companies will later sell you a key code to unlock the data on your disk. Between DRM and low blow was to rip us off. I started to not even want to play games anymore. Companies need to release piracy is growing cause they spend more time ripping us off and less time making good game. Why do they think we will buy their games if they treating their customers like thieves and asking for 60 bucks for a game not even worth 5 dollars.

Steam is nothing more then DRM that you can download and buy games from. Which makes it harder to even love such good games I know will be epic. When the company of such a wonderful game tells me. "Look here THEIF. This is my game and you are just renting it. You will play it when I will let you play it."

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