When
Demon's Souls was first announced, it almost immediately became my most anticipated game of 2009. Even though it had been given an official North American release date, I still had to fight myself from buying the overly-import-expensive Korean version. I was happy I waited -- North American players were treated to what I believe is one of the most impressive limited editions ever. Atlus certainly knows how to deliver -- It's not quite Falcom-level, but it's still great to have everything it came with.
I grabbed the game early yesterday, and I've put about ten hours into it as of writing this blog. I can now safely say that I can't stand a lot of what I've seen. Now, I know what you're all thinking -- "Ooh, he's a n00b, he can't take the difficulty, blah blah." The difficulty is one of the
reasons I bought it. I grew up during the NES era -- I believe games are getting way too easy these days, and gamers are getting way too soft. I couldn't help but laugh when so many people complained about the supposed difficulty level of
Mega Man 9. Well, I welcome something as brutally hard as
Demon's Souls. My problems lie with the game itself.
The first thing that bothered me was something that people complain about in a lot of 3D games, and that's the camera. In most games, I may get hit here and there because of the camera, but it's kind of crucial to not get hurt a lot in
Demon's Souls. On more than one occasion, I've been either fighting an enemy or running away from one, and I get stuck on something because I can't see where I'm going since there was a wall blocking my view all of a sudden. This game does NOT play well with close-quarters environments.
Another thing that I found odd was the fact that I was getting attacked
through solid objects. Enemy archers shot arrows through their squad mates to get to me, and it worked pretty damn well for them. Even stranger was when I was attacked by the wolves. I'd try to hide behind various walls (none of which were destructible), and their
heads would go through those walls. They'd then proceed to bite at me with their heads glitching through said solid objects, and lo and behold, they'd be doing massive damage to me if I got close. As luck (and general assumption) would have it, I tried to attack those wolves through the wall, and I wasn't doing a single point of damage to them. Come to think of it, I suppose I wasn't even really attacking through the wall, since the animals' heads were
sticking out of it. I got nothing. Keep in mind that this wasn't a one-time occurrence -- Objects seem to go through other objects fairly often, and you can tell that it's not supposed to happen.
But the thing that really gets my blood boiling, the thing that makes me want to do horribly illegal things to the game disc, is the targeting system. This. Mechanic.
Blows. Let me outline how this works for you -- To lock onto an enemy, you simply point your character towards him/her/it and click the right stick. Boom, locked on. To cycle between which enemies you lock onto without taking the lock off, you simply use the right stick itself. Sounds good on paper, right? Well, try to actually
use it. I swear
Demon's Souls randomly chooses which enemy it wants you to lock onto. I was looking at an enemy -- a
stationary enemy -- with both my character and the camera. It was also the closest enemy to me at the time. I pressed the lock-on button, and you know what happened? An enemy that
wasn't even on my screen is what I ended up focusing on. By clicking that right stick, my character and camera swung to some enemy I hadn't even seen at the time, and I was swiftly and painlessly pummeled into the dirt. (Well, I
assume I was pummeled -- the camera was so bad that I couldn't even see myself, but my death was a pretty good indication.)
The actual locking-on isn't the only problem with this system -- The way you cycle through your enemies doesn't work, either. As I've mentioned several times already, the camera in this game isn't that great. Well, since the right stick controls the camera when you're not locked onto anything but controls the lock-on cycle when you are, you can't move the camera
at all when you're locked onto an enemy. But if the camera's so bad, what's your first reaction? To try to fix your view, of course. I tried that when I was locked onto an enemy. Guess what happened? That's right, my lock-on was immediately switched to another random enemy to my left, turning my character around. Commence with the swift and painless pummeling. That means that if you're locked onto an enemy and you need to move your camera around (which
will happen), you have to get rid of your target, adjust the camera, and then re-lock onto the enemy, which isn't guaranteed to work for you anyway. You're liable to get killed eight times within the amount of time it'll take you to do all that.
I wanted to like
Demon's Souls, and I still say it has one of the best premises I've ever seen in an RPG. The "level-up" system is one of the coolest I've ever experienced, and the character creation in the beginning is extremely deep. But there are so many problems with the actual game that it almost felt like I was playing a beta at times. I truly have respect for you guys and gals who can stick with the game through all this stuff, but I sincerely doubt I'll find a reason to not sell it soon, which really pisses me off, since I had been waiting for it for so long. I'd like to think it's not just me, but something tells me it is, seeing as how the game has gotten almost nothing but positive reviews.
What do you guys think? Anything you can tell me that may dissuade me from selling it, or do you think I should just go with my gut?
------------------------------------------------------------------------------------------------------------------------------------------------
EDIT: I took Ckarasu up on his suggestion below and I restarted the game as the Royalty class, and I have to admit, I'm having a much better time with it now. That's really strange to me, though -- I'm having more fun with the game playing as a different class with a different style, yet I'm still running into all the problems I complained about above. So why am I having fun with it all of a sudden? This game is a mystery wrapped in an enigma and topped with WTF.
At any rate, thank you, Ckarasu. I still hate the lock-on system and the various glitches I come across, but I'll be damned if your suggestion didn't help me out a ton. I have no idea why, but I have no reservations when it comes to enjoying games. :D
I don't know what to tell you pedro, I have yet to really experience these issues, I've put 20 hours into my magic user and I have yet to experience the things your talking about. Maybe it's because I kill things from afar that I don't really notice the camera issues or the glitches, but even in my asain copy when I played a fighter I never had these issues...
Wow, I've had none of the problems you're having. The lock on works great, and I use it all the time. I can easily manipulate the camera to suit my needs, and I have to say that this game is very well made.
@chronoswing and Ckarasu
See, and that's what another friend of mine in real life told me, too. I seriously don't know what's going on with me... This game is kicking my ass, but not in the ways it's supposed to.
@Pedro: Try starting out as a royalty class. That should really make things easier. You won't have to worry as much about the enemies getting too close. you should also spend some time working with the camera, and try make it so it;s second nature. The camera is really responsive for me, and there are only a few times that it has failed me. Also, don't be shy about summoning other people to help you.
I do agree with your points, and I adore this game. I've logged 16 hours since yesterday and I'm going to do my own write up as well. The targeting system is at it's worse in the second realm, which is full of subterranean caverns crowded with monster miners, the lock on system could have used some tweaking, but I've learned to account for the fuck ups and just point and attack if I know I'm going to be in a tight spot. AS for being attacked through objects, a spearman lunged at me through a brick wall on Boletaria, but I blocked it, and it hasn't happened since. My best advice is to know these things are in the game, impossible to change, and add it to the list of risks and other dangers in the game. Caution is king.
Yay, I was helpful. So, will you be keeping it? Also, what class did you start out as on your first file?
I'm using the Royalty class too. I'm still getting my ass kicked (especially during my current grind fest in 4-1), but I'm still enjoying the game.
I haven't experienced any of the clipping issues you are experiencing although I can see why you're having trouble with the targeting, it's certainly not the greatest system ever. I'm glad you're enjoying your Royal character though. This game is really great, I feel bad for people who can't get any joy out of it.
IM SO GLAD YOU LIKE IT NOW!
Dude, I have some tips for you in case you get stuck. DON'T WUSS OUT AND SELL IT! 2 hours in, and you'll be ditching work, significant others, and all obligations just to beat it.
@Magnalon
Heh, whoa. This game should have come out years ago if that's true. :P
@Ckarasu
I was a thief in my first game. I like the stealthy kinda feel of thieves in other games like this, but it just didn't work for me here. Also, yeah, I do plan on keeping for now, since it seems to have gotten more enjoyable.
Like Togail I will be putting up an impressions blog too. Needless to say I haven't had any issues like the ones you have described. If I die it's because I fucked up. The targeting I have not had any problems with...though I play the game very methodical, baby steps and not running into a fight like Ryu Hayabusa thinking this is an action game, which is not.
@Yojimbo
Yeah, I had to stop myself from running straight into a fight with my blade drawn quite a few times.
The thing I don't want people thinking about me is that I'm making excuses for dying. I promise I'm not. I've died a TON of times, all because that's what's supposed to happen -- I screwed up. But the things that I outlined go beyond difficulty and break the fourth wall in all the wrong ways. I haven't been experiencing as many glitches as the Royalty, though -- Maybe because there's less close-range combat.
Why why do I have to wait for the french manuals and boxes GODDAMNIT!!! Maybe tomorow :(
Meh, pretty nit picky stuff imo. You can learn to operate around the clunkiness just like any other game. It's not perfect by any means, but it works once you realize what not to do. For instance, I've found at certain times that NOT locking on was the best way to go. Like when enemies are around corners, or above or below me. It varies.
As far as it being difficult and trying a different class and liking the game better, good for you but don't get fooled in to thinking there is a right or wrong way of doing anything in this game. You have to be open to adaptation at all times with DS throughout. Different weapons for different enemies. Some are better in tighter areas, while others are great in the open. Stuff like that. Mix it up, experiment and go with what works best for you. Good luck!