A lot of games seem to introduce this... a variation on "sprint sway" where the world sways or blurs as you are moving. Personally I too hate it and wish more games did what MAG did - it's an option you can turn OFF!
My guess is because you virtual character is on virtual drugs so that they can virtually kill their virtual enemies without the virtual post traumatic stress disorder. Motion blur is one of the side-effects of virtual medication.
*shrugs shoulders*
Yeah it can get annoying. Except in racing games. There it is almost necessary.
*shrugs shoulders*
Yeah it can get annoying. Except in racing games. There it is almost necessary.
@CelicaCrazed
A racing game is different though. For one, you don't get everything directly in front of you, and two, your traveling at speeds above what even a Nano Suit can make you run.
@Elsa
Homefront allows it to turn off but Crysis 2 has very streamlined minimal graphical settings you can change.
A racing game is different though. For one, you don't get everything directly in front of you, and two, your traveling at speeds above what even a Nano Suit can make you run.
@Elsa
Homefront allows it to turn off but Crysis 2 has very streamlined minimal graphical settings you can change.
Homefront has an option to turn it off?? I must find that option! I looked for it on the PS3 version but didn't initially see it, but maybe I'll have to have a second look.
Don't know if it has the option to take it off on the PS3 but on PC it does. Crysis on the other hand does not on any system.
Yup, the motion blur in Halo Reach annoys me a lot. At times it's cool but mostly weird (like, why did that, of all things, blur?) and distracting.
It also feels like a cheap way to cover up parts of the graphics that aren't as detailed...
It also feels like a cheap way to cover up parts of the graphics that aren't as detailed...

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