Quantcast
Community Discussion: Blog by obeliskofaxum | My problem with JRPGsDestructoid
LIGHTS:  ON | OFF
surf dtoid with arrow keys



REMOVE ALL ADS?
Guaranteed contest entry?
A new video show?
Something else?

Vote in our membership poll

About
Just starting out on Destructoid, so if anyone has any tips on how to suck less in this community, has anything to add to my blog, or just wants to tell me what an overblown idiot I am, send me a message.

Also, if you need someone to make your team look good in Team Fortress 2, let me know so I can drag down the other team.


My somewhat updated twitter- http://www.twitter.com/mattheston

And my even somewhat-er updated blog- http://www.mattheston.com


Player Profile
Follow me:
obeliskofaxum's sites
Badges
Following (3)  


Before I start, let me say that I LOVE role-playing games. However, my childhood self didn't know that yet, so he asked for a Nintendo 64 for Christmas instead of a Playstation. While all of my friends were playing Final Fantasy IX, I was taking my first steps with Paper Mario and Quest 64. So my first few big gaming experiences were much less dramatic fares, and that had an effect on me that still carries to this day. However, between then and now I've sampled plenty of other RPGs both Western and Japanese, and I have to admit that very few JRPGs could hold my interest. I think now I can finally pinpoint why that is.

When I took a look back to the JRPGs I liked- namely Persona 4, Chrono Trigger, and Disgaea- I found that they all had one similar trait. None of the protagonists dealt with personal drama. Now I know I sound like I'm repeating the tired 'Hurp derp JRPG iz full of emo kids' argument, but hear me out. Mass Effect 2 is full of characters with personal issues and plenty of people loved the game even more for it. Same with Persona 4. The only character not showing conflict or deep emotion is the main character, or rather, the character that the player is controlling.

I don't hate drama in RPGs. But when I pick up the controller and I'm ready to play, I expect the hero to match that. Let me give you an example. My brother was borrowing Star Ocean: The Last Hope from a buddy of his. I was watching him play and following along with some of the story. For a while, it seemed pretty fun- the world was vast and the story toed the line between serious and hilariously cheesy. But at some point in the game, a major plot twist occurs. Without spoiling it, the main character gets partly involved in an enormous fuckup which he (for some reason) blames himself for entirely. The scene that followed was painful for me. Despite his entire crew telling him it wasn't his fault, he decides to go off on himself on how stupid or thoughtless he was. Something to that effect.


I know if I had been playing, guiding that same character's actions for 20+ hours, I'd probably have to agree.


All of the games I've played that produced real gut-wrenching emotion in me all present themselves the same way. They'd take me to along on their story, allowing me some control but keeping me by the hand so I didn't miss any of their narrative, and then when it finally reaches its climax, and finally I see where the story had taken me, they release all narrative control and ask me ever so smugly, "And how did that make you feel?" With a number of JRPGs, however, they take me to that climactic moment and then immediately afterward tell me "THIS IS HOW YOU FEEL. Moving on..."

The main character, in my mind, ought to be much more pliable than the rest of the cast, partly removed from the storyline so that the player can inject some of themselves into the story and feel like they're actually contributing to it beyond just swinging the sword and moving. I'm not saying that every JRPG needs a silent protagonist or unfeeling bastard, I just want my drama given to me rather than stuffed down my throat.


But can't there be rich, fulfilling stories with main characters that can feel heroic regardless how the player defines them? Most WRPG loyalists would say no. There's no type that could express a multitude of emotions the same way they would none at all without betraying their Eastern sensibilities. That's a shame, because I'd love to play an JRPG with a main character that could be both a hardened warrior and sensitive and caring individual. That would clear up my gripe with JRPGs and probably make it more accessible to a western audience. If only there was some type of cultural or historical icon that JRPG developers could draw inspiration from...

Oh wait.


Photo



Is this blog awesome? Vote it up!




Those who have come:



Did you know? You can now get daily or weekly email notifications when humans reply to your comments.

Legacy Comments (will be imported soon)


My biggest problem with the voiced protagonist is, much like you described, you really don't get to have a say in how they feel. The Persona games do a rather good job of including the player - as most SMT franchise games do - rather than excluding them from having any input for their character.

Its the magic of speaking in the "understood you," really. Not only do you feel conversations are directed at you, the player, but they're even encouraging you and each other in battle, they're by your side following you through the dungeon and that's something a lot of JRPGs just don't do.

Ultimately, you feel like you actually matter even if the story is linear outside of the Social Links and other activities you choose to pursue. It feels like the character does have a life. You come home and you have family problems, too.
My problem with JRPGs is, well, pretty much every mechanic that makes them a JRPG, but I like your point. In most of the western RPGs I've enjoyed, I was either silent or responsible for my own decisions, so, if I can parrot you, any reactions from the protagonist were my own, presented in the game or not.

On the other hand, Kingdom Hearts has JRPG elements, if it's not one in and of itself, but I've never objected to Sora, the protagonist, expressing how he feels. That, of course, might be because his (somewhat muted) emotions have never seriously conflicted with my own.

Long story short, I emphasize with the spikey-haired subjection of reams of slashfic. I care not to make inferences.
My biggest problem with JRPG's is the teen-angst ridden characters. Even if they had mature emotional responses, the man-child (or 13 year old girl face and 20 year old boobs and body) just makes me uncomfortable.
I think you're partially right that having an unvoiced character makes the plot a bit easier to handle, but there is a certain "immaturity" (I'm sure there's a better word) that I find exasperating in most JRPG's.

Back to Top
DLC   |   BEST Games of 2012   |   Best PC Games   |   Best PS3 Games   |   Best Xbox 360 Games   |   Best Wii U Games   |   Best 3DS Games




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more