My biggest problem with the voiced protagonist is, much like you described, you really don't get to have a say in how they feel. The Persona games do a rather good job of including the player - as most SMT franchise games do - rather than excluding them from having any input for their character.
Its the magic of speaking in the "understood you," really. Not only do you feel conversations are directed at you, the player, but they're even encouraging you and each other in battle, they're by your side following you through the dungeon and that's something a lot of JRPGs just don't do.
Ultimately, you feel like you actually matter even if the story is linear outside of the Social Links and other activities you choose to pursue. It feels like the character does have a life. You come home and you have family problems, too.
Its the magic of speaking in the "understood you," really. Not only do you feel conversations are directed at you, the player, but they're even encouraging you and each other in battle, they're by your side following you through the dungeon and that's something a lot of JRPGs just don't do.
Ultimately, you feel like you actually matter even if the story is linear outside of the Social Links and other activities you choose to pursue. It feels like the character does have a life. You come home and you have family problems, too.
My problem with JRPGs is, well, pretty much every mechanic that makes them a JRPG, but I like your point. In most of the western RPGs I've enjoyed, I was either silent or responsible for my own decisions, so, if I can parrot you, any reactions from the protagonist were my own, presented in the game or not.
On the other hand, Kingdom Hearts has JRPG elements, if it's not one in and of itself, but I've never objected to Sora, the protagonist, expressing how he feels. That, of course, might be because his (somewhat muted) emotions have never seriously conflicted with my own.
Long story short, I emphasize with the spikey-haired subjection of reams of slashfic. I care not to make inferences.
On the other hand, Kingdom Hearts has JRPG elements, if it's not one in and of itself, but I've never objected to Sora, the protagonist, expressing how he feels. That, of course, might be because his (somewhat muted) emotions have never seriously conflicted with my own.
Long story short, I emphasize with the spikey-haired subjection of reams of slashfic. I care not to make inferences.
My biggest problem with JRPG's is the teen-angst ridden characters. Even if they had mature emotional responses, the man-child (or 13 year old girl face and 20 year old boobs and body) just makes me uncomfortable.
I think you're partially right that having an unvoiced character makes the plot a bit easier to handle, but there is a certain "immaturity" (I'm sure there's a better word) that I find exasperating in most JRPG's.
I think you're partially right that having an unvoiced character makes the plot a bit easier to handle, but there is a certain "immaturity" (I'm sure there's a better word) that I find exasperating in most JRPG's.

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