
|
|
|
Let me paint you a picture. It's the year 2001 and a hugely innovative company that once dominated the videogame landscape has missed the boat on one of the biggest technical developments to ever hit the industry. In a desperate attempt to catch the boat while retaining its image it releases a new console with a slight twist on this innovation that fails so hard commercially that they finish the generation behind a company new to the industry. Fast forward to today and the same company has not only been rejuvinated but dominated the videogame industry once again by making sure everyone else missed the boat on a technical innovation like they did 9 years ago. Nice story huh? The company I speak of is of course the great granddaddy of the videogame industry, Nintendo. No matter what financial troubles happen within the industry, no matter how badly the company screws up and no matter how many people try to rip it down they are the one constant of our hobby. They are always there whether we like it or not, even though their glory days of publishing revolutionary and diverse games have been left behind in favour of dumbing down their best loved franchises in order to appeal to a new breed of idiot 'casual' gamers. Except there's something wrong with that statement. It's wrong. The Nintendo we love is still there, still publishing brilliant and original games and it annoys me to see people bashing a company I've grown up with just because everything's gotten a lot more white. So I'm going to make a bold statement, one that might shock you. Nintendo are the greatest publisher of the decade. This goes beyond simply wanting to defend the company or recalling past glories. This goes beyond wanting to draw attention to the great stuff Nintendo still produce. This even goes beyond begrudgingly giving props to a company that we don't want to like making shitloads of money. This is about putting forward the case that no other company has come close to the kind of publishing record that Nintendo has over the last 10 years. WARNING: THIS ARTICLE WILL DISINTEGRATE INTO LISTS IN PLACES
First let's look at the very beginning of the decade and the last gasp breaths of the sickly N64, or rather let's look at some of the finest games ever released for the console. Rare's platforming masterpiece Banjo Tooie, Treasure's downright unusual shooter Sin and Punishment, more Rare goodness in Perfect Dark, an ill-fated attempt at a console version of StarCraft and even the shockingly excellent Mickey's Speedway USA all came to market with Nintendo doing the publishing duties. Then there's the Nintendo developed games to think about. The Zelda series was turned on its head by time-control in Majora's Mask, Kirby looked better than ever in The Crystal Shards, RPGs got a lot funnier with Paper Mario and a much loved franchise was resurrected as Excitebike 64. Then there were the technical innovations that came from the late N64 days, the Super Game Boy had put portable games on the TV screen many years ago but the Transfer Pak made some games look downright beautiful thanks to Pokemon Stadium and its 2001 sequel. Voice control was also being toyed with long before Tom Clancy had a go. Hey You, Pikachu! didn't exactly set the world alight (or really work at all) but the very fact that it existed was a sign of a publisher willing to take some risks, hell it was losing ground in the marketplace so what else could go wrong?
Enter the next thing to go wrong. A finely designed and downright beautiful console known as the Gamecube. While its 2 competing consoles were dicking about with being multimedia players (and the PC was busy doing its own thing and not really giving a toss) Nintendo focused on one thing, games. Damn fine games as well, the downright unusual Doshin the Giant flopped at retail but remains a great relaxation game, Kirby's Air Ride flopped at retail but was a brave attempt to rework racing mechanics, Donkey Konga flopped at retail but was a ridiculous amount of fun especially when allied to its platforming brother Jungle Beat, also the flawed but fun-if-you-find-it-cheap possess-em-up Geist. Then we can move onto the big list of solid gold classics published by Nintendo during the GC's life. The Metroid Prime series rejuvinated the series after taking the N64-era off, Pikmin proved RTS' could work on consoles given enough care, Super Smash Bros Melee came about as close to party game perfection as is legally allowed, Wave Race Blue Storm managed to be both downright gorgeous and insanely difficult (and still is even after 8 years), Eternal Darkness became one of the best horror games ever made, 1080 Avalanche found the potential the N64 game had missed and not only did old enemies Sega make F-Zero GX, they made it one of the best racing games I've ever played. *breath* Then we think about The Wind Waker, tag-team co-op LAN-enabled karting in Mario Kart Double Dash, the Paper Mario series continuing to improve, Pokemon Stadium being reborn as the story-driven RPG Pokemon Colosseum (and later the slightly lacking Gale of Darkness), the Fire Emblem series' first appearance on western consoles and more voice control tomfoolery with feudal pinball game Odama and Mario Party 7. This is also in addition to more Game-Boy-to-console link-ups thanks to the brilliant Four Swords Adventures and the slightly less brilliant Crystal Chronicles.
Now we move into trickier waters. I think we can all agree that the N64 and the Gamecube were brilliant consoles which played host to a massive amount of great games. What we don't want to think however is that the great-granny-baiting-waggle-box that is the Wii can easily stand alongside both of them. We'll ignore the publishing duties done by the Big N on the entire Virtual Console library and go from the top of the list. Console pack-in game Wii Sports still rates as one of the best tech demos in gaming history and easily stood alongside semi-Gamecube-port Twilight Princess and the unfortunately insubstantial (big words!) Excite Truck as launch titles. Now let's think of a great thought put to me once. The only company that knows how to develop for a Nintendo console is Nintendo. It's a decent thought, and one that seems to have gotten a lot of traction from the poor third party sales on the Wii. The other thought though is that they're just fighting a damn strong opponent. While others were busying themselves with horrible flailing motions to make their game look good in their pure white ads Nintendo were going with more subdued motions. Wario Ware Smooth Moves, Kororinpa, Metroid Prime 3 and Trauma Center hardly had flailing in their playbooks, preferring to go with more delicate and subdued motions. Of course the biggest stuff like Mario Kart, Smash Bros Brawl and Mario Galaxy hardly had any waving, Brawl and Mario Kart even going as far as to ditch the Wiimote for the old Gamecube controller. I'm not here to persuade you of the Wii's worth though, I'm here to bring to light the publishing power that still burns bright. It's hard to imagine other publishers bringing out hyper-relaxing dive-em-up Endless Ocean or bringing side-scrolling platformers to full retail with Wario Land: Shake Dimension and New Super Mario Bros. It's even harder to imagine any publisher releasing a game called Captain Rainbow. Then there's adventures in downloadable games, Burch-baiting relationship analog You, Me and the Cubes and the DOWNRIGHT BRILLIANT ArtStyle series all carry Nintendo's name next to them on the WiiWare store. Another excellent thing done by the Decade's Greatest Publisher in this new era of having shitloads of money is actually giving older titles that didn't quite reach the audience they should've another chance. Excitebike was resurrected again for WiiWare, the New Play Control series breathed new life into the Pikmin series, Punch-Out returned after nearly 15 years and possibly the biggest bargain of all time, all 3 Metroid Prime games were reworked with Corruption's excellent control scheme and released as a single disc. Even hardcore SRPG series Fire Emblem got brought to the 'casual' console. This is Nintendo's greatest publishing act, not only continuing with series' beloved by everyone such as Zelda and Mario, but bringing older series to a new breed of gamers. They may not necessarily bite at all of them, but dammit they're trying and I believe that is to be congratulated.
Last and for fuck sake nowhere near least let's dash through the stupidly large list of portable games. The Pokemon series, first dips into motion control with Kirby: Tilt and Tumble, the Harvest Moon series in Austrailia, Zelda's Oracle games, the Advance Wars series, Golden Sun 1+2 (arguably the best portable RPGs ever made), Metroid Fusion, the revival of the Final Fantasy Tactics series, Mario & Luigi, THE MOTHER GAMES, the gleefully silly WarioWare games, the sadly Japan-only BitGenerations series, THE POKEMON MINI, Meteos, Another Code, Jump Super and Ultimate Stars, Electroplankton, Ouendan/Elite Beat Agents, Hotel Dusk, Professor Layton and RHYTHM FUCKING HEAVEN alongside anything I may have missed. So if you want to, take all the games I've mentioned here and put them in a big list without all my fluff and padding. Can you think of any publisher who can even compare to the sort of record Nintendo has in this decade? From end to end they've produced brilliant games, some stinkers in there too (Wii Music anyone?) but no-one can keep a 100% record through 10 solid years. The evidence is there for you to consider my original point which I shall reiterate now for you to hopefully agree with. Nintendo is the greatest publisher of the decade by miles.
|
|
|
|
Post a comment! You can also post a photo below:
|
Comment with FacebookClick connect and comment instantly! |
Comment with Dtoid
New? SIGN UP - it takes 5 seconds |
Comments policy
Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?
Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

Follow
RSS
Contact
as "the guy with the hat" said, what microsoft did in the console-market is pretty fucking impressive, coming from nowhere and jumping to second place from the first try and sticking to it in the next generation...
Nintendo is doing great in this generation, but truly only us gamers know "how bad" they did in the past 2 generations, as far as non-gamers were concerned, Nintendo has always been and prolly always will be a huge name in the gaming-industry... Now when Nintendo "finally" succeeded in making gaming accessible to everyone and put it in a cheap cute wrapper they conquered the world :-) which is of course also a nice accomplishment, but according to any non-gamers, they already were on top of the gaming-industry :-)
As for Microsoft, I honestly didn't get into anything they did. I hated the original Xbox (and I still do), and I think the PS3 has far surpassed the 360. I still think Nintendo's on top, though, and always has been.
Elaborate...?
Sony had Crash Bandicoot, and now, Killzone: that's about it, really. They copied Mario Kart with CTR, and copied Mario Party with Crash Bash.
Microsoft has...Halo. They simply BUY everyone: hell, Halo was going to be a PC game before MS bought them. That's not a legitimate strategy when critiquing the actual developer's first hand games.
I would even go so far to say that this blog is too obvious if you're not talking about anything but games! Market/Hardware wise, Microsoft wins. They simply BOUGHT/negotiated themselves into a market, which is impressive.
In regards to sony, yes they have killzone, but thats not all, uncharted 1 sold 2.75 million copies, establishing nathan drake a mascot of sorts for sony, U2 already sold 2.12m in just months, further cementing Nathan drake as the face of PS3. LBP, despite a lot of people opinions, actually was a big success, shifting to date 2.8M, the game has some phenomenal legs.
Also, the Ratchet and clank series can also be seen as a mascot for the younger generation, and has performed well this generation, despite being on a console that can be interpreted as being for adults. Funnily enough, KZ2 did well, 2.13M sold, me adding to the figures with my day 1 purchase.
Sony has tons of mascots under it's belts, harking back to the PS1 age, why they are not using them more often is anyone's guess. In fact, what they did by quietly removing the spotlight off of crash and onto R+C and Jak and daxter, was great, and successful too.
Nintendo is a stellar publisher, the DS is a wonder in the palm of my hand, I couldn't go on long journeys with out it, yet I wish they create new franchises.
This is what I like about sony, each successive console generation, they create new IPS and make them successful, hugely so in some cases.
I believe nintendo is far more creative then sony, so it would be something to see a new, big IP off of them.
Nathan Drake? I guess. He's not on anything officially Sony. Also I agree that LBP has sold well, but as a mascot, Sack Boy is all but forgotten. Kratos is also "cool", but ultimately, very shallow and quasi-generic.
They have a ton of mascots, but none people seem to actually care about for more than a few months after the release of their latest game.
Say "Nathan Drake" to anyone in a department store. They'd have no idea what you're talking about. Say "Mario": "Zelda". Nintendo is leagues ahead in terms of games.
But that's besides the point. Naughty Dog originally made games for the 3D0 and Genesis before they were bought by Sony in 2001. I'm saying that Nintendo's greats are ALL in-house, since the beginning of the developer's history.
Little Big Planet also doesn't count in my eyes, as Media Molecule wasn't from Sony people: they were from Lionhead, resident 360 developers.
I agree that Nintendo deserves to be publisher of the decade.
As Magnalon pointed out, Uncharted wasn't made by Sony. Being exclusive doesn't mean "developed by."
It's the same with Halo, Fable, Resistance, Ratchet and Clank... Nintendo is the ONLY company that makes as many first party games as they do. They're unstoppable that way.
Uncharted was published by Sony. So it works for this instance. Nintendo didn't create Professor Layton in the examples above. They just funded it. Same thing with mother and a lot of the other examples. This article was all about publishing.
I'm strengthening the argument by saying "Nintendo is the Developer of the Decade", which is MUCH more meaningful.
Anyone can buy a property.
It's true that anyone can buy a property, but my judgment of a publisher's worth comes from how much of a risk they take when they write that check. Professor Layton, looking at the game's capsule description (collection of logic puzzles tied together by the adventures of an English gentleman detective and his boy apprentice) was a huge risk at the time I think. Maybe not in Japan, but certainly in other territories. Without Nintendo's marketing machine as it has become that game wouldn't have sold nearly as many copies as it has.