games  anime  |  toys
This is a Destructoid readers's blog. For staff blogs click here. Confused? read this Create you own Dtoid blog, it's free!  |   Returning members: Login now


[ njsykora's blog ]



5 Reasons: Eternity's Child
njsykora | 10:42 AM on 08.07.2008 13 comments


Hey, you see that can of worms over there? The one the rest of Destructoid has left alone to rot in its own soil? Yeah I'm gonna prise that thing wide open again.

After last week you may have dismissed the WiiWare version of Eternity's Child. It might be due to Luc Bernard's passionate/asshole defence of his game or it might purely be due to the game not being fun to play if you bought it off Steam or just played the demo. However I think that dispite all this the WiiWare version still has the potential to be a fun game. Sit back, get some Irn-Bru and let me explain why for this week's 5 Reasons.

1) A Different Developer

Its an odd one to start with, but Luc Bernard is not part of the development team working on the WiiWare version. Alter8 have already distanced themselves from Bernard and what he's said about the problems with the Steam version. They are dedicated game developers who do know how to develop with a controller, this is going to fix a lot of problems with the controls.

2) Delay

The WiiWare version is not finished yet, that is one of the biggest things it has going for it. The developers can therefore look at the main complaints from the demo (bad controls, enemies taking 20,000 hits to kill) and fix them in the final version. At least they could make it so that your bullets don't bounce off enemies bullets.

3) The Wiimote and Nunchuk

The game I'm most comparing Eternity's Child to in terms of WiiWare is Lost Winds. Lost Winds uses the Wiimote in the same way that the mouse would be used in any PC version of that game. Lost Winds would work because of the lack of jump button in that game whereas EC's use of jump would work so much better on the Wii because you have all buttons in your hand and the mouse as well. EC's controls just seem so much more suited to the Wii thn the PC.

4) It Will Still Look Awesome

Jerky, 4 frame animation doesn't bother me. If it did I would never have finished Professor Layton. Luc's art is still going to look awesome, maybe even more awesome on a big TV and if the gameplay is improved as I've said above perhaps we'll see that animation as more of a niggly fault rather than the last stake to drive into the game's heart. Hell, won't it look a little double standardish to fault EC for that when we're celebrating Megaman 9 for it?

5) [ABSENT]

This week's 5th reason did exist until Silver Sphere made some 'changes' and fucked up my article. I'll leave it up to you to try and figure out what it was.

So there, 5 reasons why hope should be held out for Eternity's Child on the Wii. I hope we're not all so jaded that we're going to let an asshole designer ruin our enjoyment of a game that still has the potential to be fun. Also maybe its me being a sucker for a beautiful art style or just the fact that I'm insanely fond of Luc but I really want this to be a game worth playing.

>NJ



Is this post awesome? Vote it up!

0


Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

13 comments | showing # 1 to 13

prev next

JonDarkwood's Destructoid Blog
When someone gets knee deep into the community they're trying to sell to and shows everyone what a jerk he is, nobody's going to be able to play the game without thinking about his "contributions."

I'm not giving him my money. If he had shut up and let the game speak for itself, maybe.
Char Aznable's Destructoid Blog
Could you please elaborate on #1? I wasn't aware of this; I thought the game was Luc Bernard's baby through and through. He has nothing to do with the WiiWare version?
Yashoki's Destructoid Blog
He really doesn't, if the release of the game showed how much control he has over the game on PC, then expect even worse on the Wii.
Aurvantoid's Destructoid Blog
@Char - On the EC website it specifically states that the Wii version is ported and developed by Alter8. I guess that means that Luc made it for PC but he's actually getting help putting it over on the Wii.
TrailerParkJesus's Destructoid Blog
He put his baby up for adoption?
F Whipple's Destructoid Blog
I agree, i think this will be a far better game on the wii...mostly because it's compatible with a controller
njsykora's Destructoid Blog
Alter8 put out a press statement the day after EC was released on Steam saying that Luc was not on their staff and that the version on Steam was their base product for porting and that they were going to try and fix what was wrong with it.

Basically, Luc has given them the Steam version and I think they're free to do what they want with it as far as getting it on WiiWare is concerned.
Anus Mcphanus's Destructoid Blog
I thought EC was supposed to be just a wiiware game to begin with and then it was made for PC to get more money, so with any luck it should be the way it was always intended to be on the wii. That is unless it was always going to suck...
Remo's Destructoid Blog
I concur. EC was always intended for consoles anyways.
TheRemedy's Destructoid Blog
How does being put on the Wii fix the level design though? This was stated as a large problem by both Dtoid and Kotaku. Unless they go and fix 'em all I think the game will still come out to negative press.
njsykora's Destructoid Blog
Conrad in the Destructoid review actually said he liked the level design so I'm putting that down to a matter of personal taste.
NihonTiger90's Destructoid Blog
I have hope the Wii version will be better because... well, because it's not all Luc all the time. In fact, it's no Luc all the time.
mistic's Destructoid Blog
No Luc is a good thing yeah...

I sure hope they fix it... seemed like such a great idea :-)


prev next


Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 about me

Prononciation
njsykora is pronounced like this.
en-jay-sik-ora

Yeah it would be easier if it were spelt njsikora but it doesn't look as cool does it?

Mini Bio
I'm njsykora, a news writer for Negative Gamer and Cblog Recapper on Wednesdays.

Want to see what I live in? Look here.

About This Blog

This is a home for all my videogame articles and exploits that are too happy to go on Negative Gamer.

Blog Series'

The £5 Challenge
In these troubled economic times we all have less money, join me as I set out to prove it's possible to get plenty of excellent games for only £5.
#1: Timesplitters, Zone of the Enders and Dynasty Warriors 3
#2: Ico
#3: Beach Spikers

JRPGs vs NJ
I have 23 unfinished JRPGs, I aim to complete them all within 8 months.
The List and Mission

5 Reasons
Why should you be excited for a game? A controller? A console? A program? A pizza? I explain why I'm excited for something and why you should be too.
1: LittleBigPlanet
2: Guitar Hero World Tour
3: Midnight Club Los Angeles
4: Eternity's Child

Control Freaks
A look at games that have been defined by their weird controllers, or unique use of existing ones. Now finished in 6 parts.
1: Ape Escape
2: The neGcon
3: The Sega Action Chair
4: Gametrak
5: Prop Cycle
6: DK Bongos

Email
njsykora@googlemail.com

Awards

The Great Retro Quiz 29: Donkey Kong Country

The Great Retro Quiz 30: Super Mario Kart

Consoles Owned - This Gen
Wii
Playstation 3
Xbox 360
Nintendo DS
PSP

The Retro Collection
Dreamcast
Gamecube
Playstation 2
Nintendo 64
Turbografx-16
Neo Geo Pocket Colour

 xbox 360 gamertag
 friends' updates
Anthony Burch's Profile Anthony Burch
Hey Ash, Whatcha Playin: Penny Arcade Expo 2009
atheistium's Profile atheistium
I'm in Canada for a Ubisoft Montreal Event
Audio Video's Profile Audio Video
Fails at blogging.
CblogRecaps's Profile CblogRecaps
Cblogs of 11/7/09 and 11/8/09 + SilverDragonisms
Chad Concelmo's Profile Chad Concelmo
The Memory Card .74: Crono's trial
Chibicon's Profile Chibicon
Gaming and Relationships. Do they work together?
Conan-san's Profile Conan-san
EUFNF: The importance teamwork in L4D.
DanGale's Profile DanGale
Dtoid Discusses: UK Dtoiders visit Capcom
Danzflor's Profile Danzflor
(short) Despingation FTW!
DtoidUK's Profile DtoidUK
Dtoid UK: We return from Eurogamer.
DV2FOX's Profile DV2FOX
GUITAR HERO WORLD TOUR is On Tour! (Final Website is Final Version),Also Rock band+2
Electro Lemon's Profile Electro Lemon
Ahh, Sony Marketing Strikes Again
king3vbo's Profile king3vbo
Why I Love Destructoid
Little Burro's Profile Little Burro
Retro Games Made With People
manasteel88's Profile manasteel88
A Comment on Survival Horror. Tips & Tricks.
mistic's Profile mistic
NARPing Eurostyle (EuroNARP 2 recap)
vexed alex's Profile vexed alex
Beneath the Pixels: Wind Waker Part One
wardrox's Profile wardrox
A Short Film By Wardrox


 

 
  get involved

register or login
post a blog
post a forum
enter a contest
contribute a news tip
suggest a feature
be a guest editor
support

new member's guide
login assistance
tech support
report abuse
email our editors
read our dev blog
nuclear crisis?
keep in touch

RSS feed
Twitter
Facebook
Myspace
Flickr
Game nights
Meetup+play online
seriously

about Destructoid
advertising
terms of use
privacy policy
jobs at MM
buy our crap
our network

Tomopop
Japanator
Despingation?




Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
living the dream since March 16, 2006