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njsykora is pronounced like this.
en-jay-sik-ora

Yeah it would be easier if it were spelt njsikora but it doesn't look as cool does it?

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I'm njsykora, a proud member of Dtoid UK. I've been playing games since I was 4.
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1: LittleBigPlanet
2: Guitar Hero World Tour
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4: Eternity's Child

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njsykora
10:42 AM on 08.07.2008

Hey, you see that can of worms over there? The one the rest of Destructoid has left alone to rot in its own soil? Yeah I'm gonna prise that thing wide open again.

After last week you may have dismissed the WiiWare version of Eternity's Child. It might be due to Luc Bernard's passionate/asshole defence of his game or it might purely be due to the game not being fun to play if you bought it off Steam or just played the demo. However I think that dispite all this the WiiWare version still has the potential to be a fun game. Sit back, get some Irn-Bru and let me explain why for this week's 5 Reasons.

1) A Different Developer

Its an odd one to start with, but Luc Bernard is not part of the development team working on the WiiWare version. Alter8 have already distanced themselves from Bernard and what he's said about the problems with the Steam version. They are dedicated game developers who do know how to develop with a controller, this is going to fix a lot of problems with the controls.

2) Delay

The WiiWare version is not finished yet, that is one of the biggest things it has going for it. The developers can therefore look at the main complaints from the demo (bad controls, enemies taking 20,000 hits to kill) and fix them in the final version. At least they could make it so that your bullets don't bounce off enemies bullets.

3) The Wiimote and Nunchuk

The game I'm most comparing Eternity's Child to in terms of WiiWare is Lost Winds. Lost Winds uses the Wiimote in the same way that the mouse would be used in any PC version of that game. Lost Winds would work because of the lack of jump button in that game whereas EC's use of jump would work so much better on the Wii because you have all buttons in your hand and the mouse as well. EC's controls just seem so much more suited to the Wii thn the PC.

4) It Will Still Look Awesome

Jerky, 4 frame animation doesn't bother me. If it did I would never have finished Professor Layton. Luc's art is still going to look awesome, maybe even more awesome on a big TV and if the gameplay is improved as I've said above perhaps we'll see that animation as more of a niggly fault rather than the last stake to drive into the game's heart. Hell, won't it look a little double standardish to fault EC for that when we're celebrating Megaman 9 for it?

5) [ABSENT]

This week's 5th reason did exist until Silver Sphere made some 'changes' and fucked up my article. I'll leave it up to you to try and figure out what it was.

So there, 5 reasons why hope should be held out for Eternity's Child on the Wii. I hope we're not all so jaded that we're going to let an asshole designer ruin our enjoyment of a game that still has the potential to be fun. Also maybe its me being a sucker for a beautiful art style or just the fact that I'm insanely fond of Luc but I really want this to be a game worth playing.

>NJ



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Legacy Comments (will be imported soon)


When someone gets knee deep into the community they're trying to sell to and shows everyone what a jerk he is, nobody's going to be able to play the game without thinking about his "contributions."

I'm not giving him my money. If he had shut up and let the game speak for itself, maybe.
Could you please elaborate on #1? I wasn't aware of this; I thought the game was Luc Bernard's baby through and through. He has nothing to do with the WiiWare version?
He really doesn't, if the release of the game showed how much control he has over the game on PC, then expect even worse on the Wii.
@Char - On the EC website it specifically states that the Wii version is ported and developed by Alter8. I guess that means that Luc made it for PC but he's actually getting help putting it over on the Wii.
He put his baby up for adoption?
I agree, i think this will be a far better game on the wii...mostly because it's compatible with a controller
Alter8 put out a press statement the day after EC was released on Steam saying that Luc was not on their staff and that the version on Steam was their base product for porting and that they were going to try and fix what was wrong with it.

Basically, Luc has given them the Steam version and I think they're free to do what they want with it as far as getting it on WiiWare is concerned.
I thought EC was supposed to be just a wiiware game to begin with and then it was made for PC to get more money, so with any luck it should be the way it was always intended to be on the wii. That is unless it was always going to suck...
I concur. EC was always intended for consoles anyways.
How does being put on the Wii fix the level design though? This was stated as a large problem by both Dtoid and Kotaku. Unless they go and fix 'em all I think the game will still come out to negative press.
Conrad in the Destructoid review actually said he liked the level design so I'm putting that down to a matter of personal taste.
I have hope the Wii version will be better because... well, because it's not all Luc all the time. In fact, it's no Luc all the time.
No Luc is a good thing yeah...

I sure hope they fix it... seemed like such a great idea :-)

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