After reading a post entitled
The Golden Age of Gaming on The Escapist, I have to say I was unimpressed by the arguments made. While technology certainly allows us to advance further in the capability of game systems, I'd be pretty disappointed if this turned out to be as good as it gets.
The big three today are quite different than one might have predicted 10 years ago. People might forget this but the "big three" almost 20 years ago were Nintendo (NES), Sega (Genesis), and Hudson Soft/NEC (Turbografx-16). Some people might question the legitimacy of Turbografx being in the mix, however its Japanese counterpart (the PC-Engine) was enormously successful in Japan. In fact, the PC-Engine was still producing games up until 1999, giving the system a 10-year lifespan.
During this time period, companies were super-competitive. This allowed for not only better deals on systems (such as pack-in games) but a demand for better games. All of these systems seemed to be neck and neck in their time, and having a good game library was absolutely essential. Games in that time were not as well-established in the average consumers life, so extra effort was needed to make a profit. Especially in the cases of the rivalry between Sega and Nintendo, since each system had a clear mascot. Titles with Sonic or Mario
had to be good; they were company bread-winners.
Today's big three don't feel the same kind of pressure. Microsoft, Sony, and Nintendo are all very financially well-off, and can afford to whore out their mascot characters into shitty games (see: Mario and Sonic at the Olympic Games). If you can't develop a good game it's not really a big deal. You can just make overly simplistic casual games (Nintendo), rely heavily on third party support (Microsoft) or only put out decent exclusive games intermittently (Sony). The end result is a completely disproportionate amount of shovelware vs. good quality games.
Advances in technology in the context of today's consoles are a mixed bag, and probably vary based on personal opinion. So instance, I don't really give a shit if the Wii doesn't have a DVD player inside of it. I already have a 360, PS2 and a
DVD player to do that for me. The addition of internal memory seems to be working out decently for now, but how is it going to change when all games require installs or patches? People are already complaining about lack of space, and Nintendo's response is a nonchalant, "Oh, just delete your older games," a statement echoed by Cammie Dunaway in
an interview with Wired.com. Buying extra memory for systems is an expense that shouldn't exist; Microsoft makes it even more costly by forcing you to buy their specially-formatted memory. With downloadable content becoming more and more popular, the issue of hard drive space is one that will be more and more critical.
Downloadable content itself has been hailed as part of this "Golden Age" of gaming. This is, again, a subjective view. Peronally, when I spend money on something I like to be able to physically hold it, store it, show it off, etc. DLC is subject to all sorts of problems, mainly concerning system crashes. In many (but not all) cases when your console bricks, whatever DLC and save files you have are lost. So it comes down to personal preference: do you want a game that can be physically damages (through scratches or cracks) or a game that can be lost through hardware failure? The pros and cons are about even on this one.
The games of our time can't even live up the lofty "Golden Age of Gaming" title. While there is no doubt in my mind that 2007 was a fantastic year for gaming with titles such as
Bioshock, Rock Band, Guitar Hero III, The Orange Box, Super Mario Galaxy, Call of Duty 4, Puzzle Quest, Halo 3, Persona 3, and
Forza 2, this also needs to be taken in context of how many games were produced.
In 2007, there were 800+ games released. Hundreds upon hundreds of games were released last year, and only about 20-30 of those games can be considered above average to exceptional. It has come to the point where more people expect upcoming titles to be bad than good--take a look at the discussions surrounding the new Sonic game and it's plain as day. It's just tough to get excited about games these days, especially with titles like
Alone In the Dark getting my hopes up with gorgeous screenshots and the promise of an enticing storyline, only to slam me back down into a world of failed game play elements.
I want to be positive about the current gen gaming consoles, I really do. But each company is falling over itself in bad attempts to attract more customers, instead of trying to improve the quality of their games and products.
And no, Microsoft's new dashboard and deal with Netflix is not improving the quality of their product.
Maybe that's hardcore, I don't know, but I'm not willing to spend my time that way because my idea of what constitutes an accomplishment have changed since I was 8. Plus I've gone back and played a whole lot of retro games, and they just don't hold up. Maybe 20 games a year were actually decent, which... oh! That looks familiar.
I don't think there is such a thing as a "golden age," nor is there an "as good as it gets." There will always be great games in any era, and no single time period will ever have a monopoly on quality.
And I disagree about the XBL dashboard and Netflix. I think it does increase the quality of the product. Any additional, or streamlined, functionality is an improvement.
The difference is that now, companies should have a better idea of what constitutes as a "good" game, since they have a ridiculously large back catalog to reference. When I played the new WarioWare I realized I enjoyed it because it shared a lot of the game mechanics of an old Mario or Sonic game.
The number of good games per year should be increasing, not staying the same. The games industry has gone through vast changes yet still has around the same number of good games to show for it. Proportionately there were more good games released on the major systems way back when.
@Niero
You can't stop me, I'm a pirate. Yargh!
Second-hand c-blog posts cuz I've been sick all weekend ;_; I missed an outing with NY Toiders and I'm a sad panda.
Game creators have to constantly come up with new things for us or we complain and buy the cheaper, older version (Madden excluded). A lot of the games we liked from back in the day were not exactly like anything we'd seen before, and then after the success of that new idea, a horde of copycats would enter the market. I think there's a cap on the amount of brilliant people working on teams that are adequately funded, not working on a very short development cycle, and thoroughly familiar with the hardware.
Just as I'm not ready to declare today a modern mecca, nor will I peer through nostalgia's lens and anoint an era that I recall fondly. If anything, consumers limit the amount of good games that can be made; if 100 great games came out per year, games that took time and passion to make, only a handful of them would sell well enough to make a profit because how many Grand Theft Autos can a marketplace tolerate?
Flooding the market with good games I guess it's a financially good idea, but neither is wasting money on horrible games. I'm not talking about games that are fun but not "great." But that's one of those things I don't expect will ever go away completely.
Also, see this: I'm not a fan of the Grand Theft Auto series really. So if there were more good games put out, people would have a better variety of choices based on their personal preferences. Blockbuster titles will always sell well, no matter what else you put on the market.
There are moments when I think that games these days are the shit, since we're graced with stuff like The Orange Box, Rock Band, Smash Bros., and LittleBigPlanet. And then I remember how much boring, gray shit is out there at the same time, like Legendary and Resistance, as well as franchises that may have become creatively bankrupt like Silent Hill. So, SNES still for the win?
Also, the great games are becoming more and more impressive. People judge things based on contemporaries, but if you compare different eras the current crop of games destroys past generations. The statement that "only about 20-30 of those games can be considered above average to exceptional" is ludicrous
As for the DLC, I honestly think its a step in the wrong direction. Downloading games is fine, but I like having physical media. To be forced to download a game and have no real proof of ownership of it is something I find really sketchy.
Is it possible that we perenially overestimate the past because only the good stuff survived? Not to get personal, but I'm like way ancienter than you. I actually bought NES games when they were new to market, and there was just a ton of crap. A TON. Wikipedia has 779 NES titles listed, with maybe 10% of those worth actually storing in your memory.
Note: even though I ultimately disagree, I do like the way you tackled this subject. Nice job.
Tackling a subject like this is tough because what makes a game good is very subjective. Like I said, I don't like GTA (which sold exceptionally well) but I love Space Channel 5 Special Edition (which sold horribly and can now be picked up for about $10 at any Gamestop).
@Maxvest
My main complaint was really that a site was pretty much telling gamers to stop bitching about how there aren't enough good games on the market and that things are much better now than they were.
Also, there may have been 779 games for the NES but the NES was released in '85 and the SNES was released in '90, so you have to spread those games over 5 years. There was a lot of crap for that system but that's also due to the fact that Nintendo brought the games industry back up from the crash; inevitably there were a LOT of people who wanted to develop for this new, popular system (similar to what's happening with the Wii right now).
Note: I actually do appreciate when people point out holes in my arguments, since it forces me to think critically. I love a challenge :)
Now I love owning real copies of my games as much as the next gamer, but as a gamer generation we are going to have to get over this desire to own hard copies of our games. That's the just the hard truth of the matter. Now what companies need to do is learn to dsitribute games properly, with unlimited downloads of the game. I think this would help to clear of many of the fears people have right now with DLC.
Steam is a GREAT example of a digital distribution system that works well. When you buy a game off of Steam you can download and delete that game as many times as you like without penalty. If you computer crashes and you have to format the hardrive or buy a new computer, as soon as you install and startup Steam again it immediately begins downloading all of the games you have purchased to your new system and installing them. What's even better is that Steam constantly keeps track of patches and installs them automatically so you don't have to worry whether you are running the latest version of the game or not. If console DLC worked like this I think people would be much more willing to adopt it. I personally buy all of my PC games on Steam if I can.
My point is, the future of gaming is DLC. We need to start getting used to it now, and we need to start demanind a better system for distributing and handling DLC from the big companies.
DLC is a good option and yes, we seem to be heading that way. I don't have to accept it though. I don't like the idea that I have to not only buy a system, but pay out the ass for a hard drive that will be capable of handling all of the games I want to play. DLC will only take off if people consistently buy more and more DLC in relation to hard copy games. I'm not sure how long it will take to get to that point; I don't think it's anywhere in the near future.
I have fallen in love with them all over again. They are just so full of developer pride and quality. Where has that shit gone?
I am old.
At least in my mind those are the startings and a golden age. Compare pong, frogger, pitfall, games like thats places in history to that of any silent film. You'll see the same sense of competition, multiplayer, jumping over obstacles, high scores, and many other elements common in games after those originals. Even the reported first game Space War inspired a game that inspired a game that inspired a game that a game developer played and was "inspired by" to make their new game.
The super nintendo/arcade/genesis/turbografix/windows (yes, you should include some adventure games, early first person shooters, flight simulators like tie fighter, other computer systems too) I would think of more as a "silver age." Now we're in the crappy anatomy big muscles, oversexulization, and gimmicks age of gaming. Similar to how comic books had a golden age, a silver age, and so on. Remember foil holographic comic covers? Crossover stories that were impossible to follow and inconstant to read, even now. Not to mention the ones that went nowhere. Some good was in there for sure, but how many really classic games have been made in the last two years? Games that stand in your minds (those of us in the 20-40 range, that group that started with nintendo entertainment systems) as being as classic and original as the games we used to play. I certainly don't feel as big a sense of accomplishment beating a game as I used to. It's not because of nostalgia or anything like that, beating some games gives me that feeling, but most just don't cut it anymore.
Let me repeat again for the TL;DR crowd:
There is no country for old men. They don't make them like they used to. I miss difficulty. I like comic books.
I will always remember that time I took my Dreamcast over to my friends apartment. They had only ever played GBA, and MMO's on PC. When I fired up that DC with Space Channel 5, both friends, (one girl and one guy) jaw's hit the floor and were totally amazed and excited at what the DC showed them. Up to that point, all they had ever played was stuff like Dark Age of Camelot, Warcraft II and Advance wars on GBA.
Funny how sometimes "my" kinds of games are considered weird crap and crappy by alot of people.. But, I know what I like and thank goodness for some diversity in gaming.
a) Rapid growth of development costs
b) The complete domination of the market by a few big publishers, who serve only to please their shareholders and have devs by the balls
and
c) The reluctance of AAA devs to properly tackle Wii development
Yes, 2007 was a GREAT year for this gen. However, these factors sour our view on the whole situation, and make yesterday (especially the 16-Bit Era) ever more sweeter in our eyes.
Great read!
Gaming, for better or worse is now mainstream. So I don't think we need to worry about the industry having "peaked" yet, cause it ain't going anywhere soon.
Also, very well written!
Seriously, nice read, and like others said,there really is'nt any 'golden age of gaming'
To me the best period was the playstation period, without it, gaming would be a shadow of what it is today.
I grew up in that period, and experienced first hand just how it changed the face of modern gaming. We talk about the wii introducing new people to gaming, well the original PS mae it possible for the public to wake up to gaming, it was the wii for its day.