Oh, hey! How did you wind up here? Oh, well, I guess I better tell you some stuff about me. I love games (especially really weird Japanese ones!) and try to be a friendly person. Some of my favorite games in no particular order are the Kururin games, the Umihara Kawase series, anything made by Tim Schafer, the Half-Minute Hero series, the Bit.Trip series, games made by Valve (except Ricochet :( ) , etc. I generally have an open mind and will listen to what you have to say, so if you wanna throw some thoughts at me, I'd be happy to reply! I'll make a blog entry one of these days, so hope for that! Oh, yeah, I also have a Backloggery here: http://www.backloggery.com/ninjapresident . So Steam or PSN me, we'll have a real good time! :)
So, after convincing the security guys outside of E3 (see: begging) that I was apart of the gaming press, I finally got in. And holy crap, you guys. This is glorious.
Let's do this thing:
OH MY GOD IT'S SO BEAUTIFUL
The first stop on my trip was at the new Tekken game's booth. I haven't played any Tekken games since Tag Tournament, but I really enjoyed this one. Here's a picture of me with some booth babe-idge.
And... OH MY GOD, IT'S E3 MAN!!! I can't believe he's real! Oh man oh man oh man, some serious fanboying is going down right now.
After that, I went to go check out Destiny. Holy crap, that game is good. Seriously. Of course, you should expect no less from Bungie.
I went and checked out Infamous: Second Son after I got done with that. It is really good, you guys. Really good. I really thought I wouldn't like playing as that guy (his design gives me the shudders...), but his personality won me over.
Also, I met some peeps while I was over there. I think they were cosplaying or something, I dunno. Maybe they were apart of some bear DTOID rip-off. Still, they were nice. They did let me take my photo with them, after all.
On my way to the Tales of Xilla booth, I passed some ghost people. Man, this place has everything, doesn't it? Kind-of freaky...
Alright, you guys. I have a confession to make: I've never played a Tales of game. Yeah, seriously. However, that didn't stop me from enjoying this one. The combat is really fun, and while I couldn't get a solid grasp on the story, I'm sure I can do a little bit of research before hand. Still, from what I played, I recommend this if you're a fan of RPGs.
And, of course, obligatory photos with people from the game.
I'm excited for both of the new Killzones. They're really solid FPS games (and top-down shooters when they want to be), and what I played on the floor was of high-quality. I'm still apprehensive a tad bit for the Vita one, just because of the previous FPSs on the Vita, but I'm not toooo worried.
Diablo 3 feels a lot better than you'd think it would with a controller. I feel like the console versions are the definite versions to get because they don't always have to be online, but that's just my opinion. It's the same game as it is on the PC, though, so if you already have it, you might not want to double-dip.
Oh, hey, guys, look who I found at the Gran Turismo 6 booth! It's Ev777 from DTOID! Say hi, you guys!
Speaking of racing games, I really liked what I played of Driveclub. It's a lot more arcade-y than Gran Turismo, and that's how I like them.
Okay, my game of show might be Watch_Dogs. If it can continue the quality of the demo within the full game, it might become one of my favorites. It's so fun hacking everything and feeling like you are the most awesome person in the world.
Sony really knocked it out of the park with their vita support. While they didn't show off much during their press conference, what they have on the show floor is fantastic. It doesn't get better than Tearaway, The Walking Dead, DiveKick, etc. I see a huge amount of potential in the system and can't wait to see where it goes.
Lee and Clementine whoop whoop!
Assassin's Creed is Assassin's Creed. Still, this one is really pretty. And it has pirates! Pirates are cool! I mean, I've been carrying around swords everywhere, and pirates have swords!
Beyond: Two Souls is shaping up quite nicely. I won't say much, because SPOILERS, but I'm really impressed with what I've played. However, I am a little worried how they're going to tie the whole thing together, but other then that, it's great!
And now... The moment you've all been waiting for... A picture of me playing Dark Souls II. With swords in my hands. Jealous? You should be. I'm at E3, mofos.
Well, you guys, I'm afraid that's all I have to show you. I don't think they're going to allow me to come back tommorow because of what I did to Don Mattrick, but there is always hope for next year! Until then, you guys. Until then.
I saw this guys stuff he really needs more views just thought id put some photos here so you guys could find stuff okay some of this stuff might be a sneak peak for something i dunno new projects and all lol okay
oh hey miku what you up to gurl
I dunno why this guy drew a cat with bleedin eyes
toe jam and earl whaaaaa how you guys get in the atari
haruka what are you doing dont jump into the hands of the internet preditor
huh i guess he lives kinda like megaman II revenge of the doctor willy
man that guy is a piece of meat
I bet this guy is coldhearthed
dude close the door already
is this how you say goodbye that was fun hope you enjoyed it okay bye now
Hey, guys, really short blog here. Just an announcement for the due dates of the DTOID Community Christmas Album. The following people need to send their song to "firstname.lastname@example.org" by December 15th - 21st.
Don't see your name on the list? Never fear! If you manage to send me your song before I get all of these guys' submissions, you too can be on the first release of the album. If you send me something after I get everyone's songs, I'll add it as soon as I can. That's all folks! And again, thanks for being apart of this wonderful album. I've already gotten a few people's submissions, and this is going to be great. If you can send something, please do it! Spread the word guys! Let's make this the best Christmas album ever!
Hey, guys! Some of you know me from TF2sdays and FNF (as xplodepants), others know me as that butt who comments and cblogs sometimes. It's getting to be that time of year again. The time when neighbors go on drunken eggnog rampages and get cozy in frostbitten grass yards. The time when people from Kansas regret living and go on tree cutting expeditions. The time when Hallmark decides they aren't making enough money this year and decides to go all out before they run out of funds. Yes, that's right. It's Christmas.
So, the other day while playing TF2 on a FNF event, I was joking around with Swish to make a community version of the staff's christmas album. Swish, guess what! Apparently, I just made it a real thing. Huzzah!*
So, here's the deal: I want everyone who can to make or cover a Christmas song. You want to be on the album? You're already in! I want everyone who submits something to be on this thing, and I don't care what part of DTOID you reside. Occasional Cblogger? TF2sdayer? Max Scoville's Kwanzaa Chameleon? You all can send in your rendition of your debauched Christmas diddle. Sound good? I think so.
So, you may be wondering how to contact me and send me your files. Well.... Um.... I (kind-of) have a system! You have until December 1st to either comment on this page, PM me, or talk to me on twitter about contributing something to the Christmas album (and maybe other people if I get people who want to join me in my quest so I don't have to juggle all these tasks by myself). Deadline for your song is still up in the air, but I'm thinking somewhere around from December 9th through 15th. So that's it! I'm hoping you'll contribute. Thanks for reading and make Christmas DTOID Crazy Awesome. A zip bop zibbidy do puddin' pops good night!
*Quick Side Note: Did any else get really really sad after they found out Balrog no longer said "Huzzah" in the official english translation of Cave Story? It just felt so... so right, you know?
It's 11'o'clock at night. A young man sits in front of his dimly-lit computer monitor, staring at endless amounts of web pages. He is finished with his normal routine of lollygagging on the internet and proceeds to go to a website called “The Pirate Bay”. He will then find some torrents of his interest, and begin to download them. One of them is a video game he has been wanting since it first was announced. He sits in his chair, giddy with excitement, knowing he'll be able to play it on launch day.
Piracy in the gaming industry has largely been frowned upon. Publishers feel like they are being fed upon by packs of rats, who don't give anything back in return; rats only gorging on eyes that were obviously (and in their mind, rightfully) theirs. Some developers see their hard work being unappreciated, and begin to feel sad and/or angry that people are playing the hard work without paying for it. But what if they're is something the both are not seeing? What if those developers' works are being appreciated? What if those eyes those rats are stealing are stolen for reasons that could help publishers see something differently for the long run?
Media is increasing in price, and consumers are straggling to keep up to the rapid pace that development is taking. Game development budgets are reaching an all-time high, expectations of sales are becoming outrageous, and prices of video games are steadily going up as well. The limited budgets of a gamer is causing bad situations for the consumer and the supplier. Publishers seem to be afraid of risks, yet all they do is keep pouring in money to something they “think” is going to do well. Why?
Money is being overspent and spent in the wrong places. Publishers invest all their money into surefire hits, only to be in need of major financial support after a project flops. Spending money on DRM is futile when in this day and age, it's only to get patched within a few days, sometimes on the same day of release. With technology advancing at such a rapid speed and publishers' mindsets staying the same, prices are only going to go even further up. And this is going to really hurt them in the long run.
With all these prices going up, it's going to make it increasingly hard for the consumer to keep up as well. And if they can't keep up, they'll either stop spending or turn to piracy. A lot of times, people who pirate things want to pay for them. They just don't have the means to do so. The digital market has created something great. It gets rid of physical constraints, and when priced right, outsells physical copies. If you want piracy to go down, you lower the prices to digital copies, plain and simple. Those who prefer physical media will continue to do so (and could possibly give them a real value again, thick manuals ahoy!) and you have better odds of more people buying a copy of the game then they would before because of the lower digital price point.
We don't need insane amounts of money to make a good game. We don't need the best, cutting-edge graphics out there to make a good game. We don't need all these technological advancements as long as the gameplay innovation is there. We need money to be spent better. We need everyone to treat the forefront of graphics as a niche thing and get back to what makes a good game again. Gamers should want a future where we are a generation back from the technology currently out. It would cause things to be cheaper for them in the long run and make the gate bigger for those who want to play games. A lower price sets a lower entry bar, and that can only hold good things as long as a game isn't undervalued.
Let's go back to the young man I told you about in the beginning. Let's say that he doesn't have a lot of money to throw around. He tries to save up for the titles he really wants, but he can't always afford them. The cost of video game media has made video games a luxury for him and some of the people around him. And because of his plight, he's found out some ironic things. Like how got a cracked version of Spore without DRM, but the ones around him who bought it had DRM. Or the time he pirated a copy of L.A. Noire and the developers received the same amount of money from him as those who went out and bought the game.
But he's also found that there is a world of games that he's never even imagined before. Old DOS titles and unearthed PC games have found new life. He will tell his friends about them, and news will spread. He'll find Japanese imports that would have never been released in America but have fan-patches so he can enjoy them all the same. He'll tell his friends about these games too, and news will spread again. Later he finds out that PC series he played has been rebooted for a whole new generation of gamers. And that Japanese game? The sequel is getting localized and due to be released in a few months.
Piracy is getting games played. Piracy is breathing life into franchises, old and new. And Piracy should be giving publishers a new set of eyes, not making them use the same ones when the problem persists. Piracy is a thing that is helping out publishers and developers. They just got to find the right mindset to see it. And if they do that? Well, we'll all be better off for it.
It's 11'o'clock at night. A young man sits in front of his dimly-lit computer monitor, staring at endless amounts of web pages. He is finished with his normal routine of lollygagging on the internet and proceeds to go to a website called “The Pirate Bay”. He will then find some torrents of his interest, and begin to download them. One of them is a video game he has been wanting since it first was announced. He sits in his chair, giddy with excitement, knowing he'll be able to play it on launch day. What he doesn't know is that millions of other people just like him are changing the industry as we know it. All it's got to take is a new set of eyes on an old problem.