Old-school gamer. I started gaming with the Atari 2600. I became an addict with the arcade release of Street Fighter II at my college. The SNES release pushed me into buying that system and a lame arcade stick. I haven't looked back since then. I still consider the 16-bit to be the Golden Age of gaming. The current generation is keeping me pretty happy, especially with the fighting game renaissance that's happening lately. And, yes, I'm old.
Proud owner of: Kiwi Gameboy Color, GBA SP, GBA Micro, PSP 3000, White DS Lite, Silver NeoGeo Pocket, purple SwanCrystal, SNES, Genesis, N64, purple Gamecube, slim PS2, Dreamcast, Wii and PS3.
Favorite Games: Last Blade 2, Street Fighter Alpha 2, Mark of the Wolves, Zelda: A Link to the Past, Zelda: Minish Cap, Dark Stalkers, King of Fighters, Mega Man ZX, Ikaruga, Macross: Do You Remember Love, Raiden Trad, Zelda: Phantom Hourglass, Valkyria Chronicles, Professor Layton, Killer7
Games on my mind:
Super Street Fighter II HD Remix (PS3)
King of Fighters XII (PS3)
King of Fighters XIII
King of Fighters 2k2: UM (PS2)
BlazBlue: Continuum Shift (PS3)
Then again, there is so much more to do in today's games that it's kind of a necessary evil that comes with added freedom and abilities. It's nice being able to move the camera around, duck for cover by clicking the analog stick, zoom in, use multiple weapons at once, all that good stuff.
With that said, I find it refreshing to put down a complex game and play something on Xbox Live Arcade from time to time (N+, Streets of Rage 2, Geometry Wars, Smash TV). These all have simplistic controls, yet are very fun.
So, obviously, I'm torn.
So yes, while I agree there has been a trend that was starting to make things too complex, I think it is loosing its favor as the only way.
Thank God.
There's the issue of growth, too. We grew up on FPSes that got more complex as time went along. Halo wasn't too hard for me to pick up, after Goldeneye, which wasn't too hard after Doom -- but when my dad sits down to play, he can't. He has a really hard time with games like Halo, he spends a lot of time looking at the sky or the ground by accident. The question is ... how much of a learning curve is acceptable?
I think Mario 64 got the closest to perfect that I've seen so far. I never had problems controlling him, and relative newbies to gaming can control him. His moves are diverse but pretty intuitive.
Keyboard.