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About Me


Old-school gamer. I started gaming with the Atari 2600. I became an addict with the arcade release of Street Fighter II at my college. The SNES release pushed me into buying that system and a lame arcade stick. I haven't looked back since then. I still consider the 16-bit to be the Golden Age of gaming. The current generation is keeping me pretty happy, especially with the fighting game renaissance that's happening lately. And, yes, I'm old.

Proud owner of: Kiwi Gameboy Color, GBA SP, GBA Micro, PSP 3000, White DS Lite, Silver NeoGeo Pocket, purple SwanCrystal, SNES, Genesis, N64, purple Gamecube, slim PS2, Dreamcast, Wii and PS3.

Favorite Games: Last Blade 2, Street Fighter Alpha 2, Mark of the Wolves, Zelda: A Link to the Past, Zelda: Minish Cap, Dark Stalkers, King of Fighters, Mega Man ZX, Ikaruga, Macross: Do You Remember Love, Raiden Trad, Zelda: Phantom Hourglass, Valkyria Chronicles, Professor Layton, Killer7



Games on my mind:
Super Street Fighter II HD Remix (PS3)
King of Fighters XII (PS3)
King of Fighters XIII
King of Fighters 2k2: UM (PS2)
BlazBlue: Continuum Shift (PS3)

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How to improve your fighting game
nilcam | 9:53 AM on 07.27.2009 41 comments


Note: Mentok the Mindtaker suggested that someone write a blog about improving fighting game skills. Here's my contribution.



I hope other fighting game fans get in on this idea as I'd love to compare the different philosophies. There are a few preliminary steps to the process. The first is to find a game that you can dedicate yourself to. You also have to accept that you may end up not liking the game after putting tons of time and effort into it. For instance, I really liked Street Fighter IV until I started to think about it competitively. I feel that the game is too sloppy and unbalanced to play seriously. The more I played it, the less I liked it. The second preliminary step is to start to analyze your abilities. In my case, I don't have great reflexes but my execution is good. I prefer rushdown, in-your-face characters over patience. This analysis should be pretty general and provide a basic framework of what you can do versus what you need to do. Once you've thought about these concepts, it's time to start down the path of the fighter.

Step One: Define your goals
This sounds simple and basic, and it is, but it's extremely important. In my view, there are two paths: the master on one game and the jack of all trades. Over time, I have always enjoyed being good at multiple fighters rather than master one. I like the variety in the genre and this approach allows me to enjoy it. Many fighting game fans would probably call me a scrub but fuck that. Being a master of SFIV but not knowing how to play Samurai Shodown sounds like a sad existence to me. If you decide to take this path, I recommend putting in a lot of time into Super Street Fighter II Turbo: HD Remix. That game requires strict execution and will teach you the most common movements required in almost all fighters - quarter circles and dragon punch motions. If you elect to master one game, choose a new one. If you jump into Marvel vs Capcom II or HD Remix, life will be very hard for you as there are many players who have studied those games since their initial release. This puts you at a disadvantage of about 10 years in experience and mastery of the fine points. It's not an impossible feat but it's damned close.



Step Two: Get an arcade stick
I'm sure many players will disagree with this, but there's a reason. Fighting games are designed for arcade hardware, which features a joystick. Would you play an FPS using an SNES pad? Think about that. Sticks offer many advantages. For instance, if you're performing a hadouken motion which ends with forward+punch, you can hold the punch while performing the quarter circle and then release the button once you've reached forward and the move will still come out. Welcome to the world of negative edge. The motions required in fighters are more easily done on stick, especially considering the pathetic d-pads on the current console controllers. Another advantage of a stick is modding. Modding allows you to get to know the hardware and how it works as well as tailoring it to your preferences. There's a reason that most top players use arcade sticks. If you're anti-stick, find a controller with a good d-pad and 6 face buttons; the Saturn controller is the gold standard in this case.

Step Three: Practice
Hit the practice mode and learn the moves and combos of the characters. Study as many characters as you can. Once you've mastered a character, hit the arcade mode to get some idea of your skills against the AI. Once you've mastered beating down the AI, find players to compete with. I love getting a few good players together and playing a few games and discussing the finer points of the game engine in the process. All experience is valuable and almost everyone has something valuable to share with others.



Step Four: Research
Now that you're outfitted with the hardware, have gotten some practice and set your goals, it's time to research. I recommend going to SRK at shoryuken.com and reading the strategy sections. There are tons of good information abot almost all fighters. Register there, if you'd like, but do a lot of reading before posting. That group is very intense and it's best to understand the social rules before diving in. There is a lot of interesting information to be found. Frame data is useful at a basic level. I prefer to view it less technically than some; If one move takes 5 frames to come out and another takes 2 frames, that informs you which move is faster and how it can be used effectively. Read as much as you can about the game engine, the match ups and move priorities as possible. This will lead to a deep understanding of the game on both practical and academic levels. I'm one of those players that likes to know why something works as much as how it works.

Step Five: Strategy
Read strategies and then modifying them so that your character is unique and interesting even if that is not the optimal way to play said character. Think of the advantage that creativity affords you. If an opponent constantly expects spammed fireballs and you charge in with physical attacks, it throws off the opponent's game. A large part of improving your game is learning solid tactics and mind games. Start to notice your opponent's patterns and counter them. The opponent will think that you're inside their head and force them to change their strategy. The idea is to stick to your strategy and force the opponent to modify their approach. It's also important to learn to control the pace of the match. If your opponent is rushing in, back away or throw them and force the pace to slow down. If you have a good life lead, back away and force them to catch up to you.Your basic goal is to force mistakes and then capitalize.



Step Six: Play
You're now armed with every necessary component to improve your game. You've chosen the games you want to get good at, you've studied the engines and mastered the execution. All that's left is to play and play a lot. I prefer to play people who are slightly better than I am. Trouncing someone and being trounced is not fun. Beating someone who is better than you is rewarding. Close matches hold more knowledge than blow outs. When I find a fighter I love, I play it daily for a few weeks and then take some time off so that I can return to the game with a different perspective. This allows me to overcome bad habits and to keep my game fresh.



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37 comments | showing # 1 to 37
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Shin Oni's Avatar - Comment posted on 07/27/2009 10:11
Shin Oni
i'm gonna read this later...but I guess I should stop dodging writing a cblog and do my own version.
covah's Avatar - Comment posted on 07/27/2009 10:22
covah
Fuck that, just fine the cheap character and smash buttons, pissing off everyone online.
Das Inchworm's Avatar - Comment posted on 07/27/2009 10:29
Das Inchworm
Step Seven: Always pick the grappler....ALWAYS...It is scientifically proven (in my head) that grapplers are always the coolest manly men ever to grace videogames. Also, perfectly timed 720s are better than sex with God.
kezins's Avatar - Comment posted on 07/27/2009 10:31
kezins
My strategy is to never read the manual. If you have to figure out all the moves on your own, they become more second nature.
Bulkmailer's Avatar - Comment posted on 07/27/2009 10:31
Bulkmailer
Step Eight: Give up trying to get good and just spam.
sickNasty's Avatar - Comment posted on 07/27/2009 10:35
sickNasty
This blog post contains all of the reasons why I don't buy or play any fighting games besides of MvC2.

It just sounds like a lot of work. I like to have fun with games.
Daxelman's Avatar - Comment posted on 07/27/2009 10:53
Daxelman
I like all of this except the Fight Stick.

Shit's expensive yo. For 1/2 games? Hellz naw.
Aurain's Avatar - Comment posted on 07/27/2009 10:57
Aurain
Agree with it all apart from the Arcade stick.

I can beat most people with a pad when I'm playing on my console. Most people have a Pad, not a stick. I'm not going to the arcade to pay to play a game I already own, so I don't need to develop my Arcade Skills.
Drachula64's Avatar - Comment posted on 07/27/2009 11:05
Drachula64
When i have to practice my ass off to be decent at a fighting game, usually "Fuck this!" is my response.
Das Inchworm's Avatar - Comment posted on 07/27/2009 11:09
Das Inchworm
@ Aurain

put in as much time with a stick as you have with a pad and then saying you don't agree will mean something.
Gen Eric Gui's Avatar - Comment posted on 07/27/2009 11:19
Gen Eric Gui
Great article. My only beef is with the "YOU NEED AN ARCADE STICK", because ultimately it comes down to personal preference. I own a stick and have played with it quite a bit, but nothing feels as good in my hands as a standard PS pad(I -hate- the 6 face button fightpads too). Of course, I don't use the awful D-Pads either, I use the analog stick for everything. Ultimatly, it comes down to what makes things more comfortable for you. I'd suggest buying a stick just to try it, because you honestly might be surprised. Even if it didn't work for me, it still works better for most people, so there has to be something to it.
grafkhun's Avatar - Comment posted on 07/27/2009 11:19
grafkhun
Good tips, but I don't think that mastering only one character is a good idea. Learning the ins-and-outs of everyone is important, but getting realy good at just one is a bad idea. I'd suggest you know one character, and the characters that have an advantage over your other main's bad setups.
de BLOO's Avatar - Comment posted on 07/27/2009 11:29
de BLOO
Ok yeah it's about preference guys, but it's pretty much a known fact Sticks are better.

I remember during the EVO livestream Mr.Wizard(a founder of SRK and EVO) said 98% of players there played on sticks. The genre was created with the classic stick and buttons spefically.
nilcam's Avatar - Comment posted on 07/27/2009 11:38
nilcam
This is my philosophy; I'm not saying stick is for everyone. I cannot play fighters on a controller. I want my fingers resting on the buttons on a flat surface. Controller feels gimped when I have to do a motion and hit a shoulder buttons.

@Grafkhun: I didn't mean to learn one character. I specifically said to practice with characters, plural.

@Jehuty: Practice is fun for me. I love learning the intimate details in fighters.
Mentok the Mindtaker's Avatar - Comment posted on 07/27/2009 11:44
Mentok the Mindtaker
Danka! This is very awesome of you to take some time and write this. Also, Hori sticks FTW. I got mine for 40 bucks.
Mentok the Mindtaker's Avatar - Comment posted on 07/27/2009 11:45
Mentok the Mindtaker
Also, will read and put actual comments when I get home.
DaedHead8's Avatar - Comment posted on 07/27/2009 12:10
DaedHead8
This is a great blog, very well written. I especially agree with the part about beginners picking a new game. I've never been great at street fighter but I've been playing it casually for years. I recently picked up BlazBlue and because I've been learning this new system along with the community, I've found my skills have increased dramatically. I have a 39% win ratio online and while it's not great, it's the best win ratio I've ever had for a fighter.

Another point I agree with and want to emphasize is the idea of being creative with your strategies. I for one have to do this because I am unable to pull off my main's most complex combos. I main Noel and she has a lot of simple combos that I can pull off. The creativity comes in when my opponent expects me to mash my drive combos like most noel players, but instead I play head games and rely on my B and C combos to throw my opponents off, before rushing in with a well timed Drive combo to knock off a good chunk of health. It's not the best way to play Noel and I've been called a spammer a few times but I know I'm not spamming and the fact is, I'm winning matches and having a great time.

So yeah. TL:DR: Pick a new game, main a character you enjoy playing and practice.
TewDee's Avatar - Comment posted on 07/27/2009 12:29
TewDee
Step Two should really be Step One. People think I'm crazy when I say a stick is so much better, but then I called people crazy when they told me a stick was so much better. :x Really people, get a fighting stick.

Also, I would not turn away people from STHD. It's one of the most accessible fighting games around, and while people have 10+ years of experience on it, there is also 10+ years of knowledge written down on SRK.
Narishma's Avatar - Comment posted on 07/27/2009 12:50
Narishma
@DaedHead8: If you're being called spammer it means you're doing things right. Only those lazy who don't want to adapt and think about how to counter your strategies will resort to name calling and it's best to ignore them.

@nilcam: Negative edge doesn't have anything to do with arcade sticks, you can do it on a pad or a keyboard or any controller. I also don't understand your criticism of SF4. It's one of the most balanced fighting games to come out in a while. What about it is sloppy?
Pangloss's Avatar - Comment posted on 07/27/2009 14:30
Pangloss
@Grafkhun: Not only is mastering more than one character probably a good idea, playing other characters for a while helps you on your main. You learn what the enemy's go-to moves are, what their weaknesses are, and what moves piss that character off the most, much faster than playing against them.
Pangloss's Avatar - Comment posted on 07/27/2009 14:37
Pangloss
Oh, and I almost forgot: for Guilty Gear and BlazBlue, I prefer dustloop.com as a reference.
nilcam's Avatar - Comment posted on 07/27/2009 15:21
nilcam
@Narishma: KoF XII is much more balanced than SF4. If you play any of the console characters, you're at a serious disadvantage. The inputs are very sloppy. After getting used to SF4 and then playing HD Remix, I discovered how forgiving the inputs in SF4 are. Also, the input short cuts really throw the game off. Nothing sucks more than blocking down-back twice and then trying to sweep only to see Fei Long do a dragon kick. It's little things like that which detract from the game's accuracy, in my opinion. It's an exciting game but it feels sloppy to me.

I didn't know negative edging can be done on controller.
Shin Oni's Avatar - Comment posted on 07/27/2009 15:46
Shin Oni
I think the problem is that people think sticks are a must. Obviously it's not but for most fighters it's what's preferred.

The Soul series I prefer pad over stick. I can play Tekken on either a stick or pad. KoF series I can do either pad or stick but prefer stick. Arcana Heart and Guilty Gear are 2 more I can play both but prefer stick.

even though Nil is saying it's a must, it's not like you won't be good without it. It's just you'll have a easier time with your fingers to do whatever.

Basically it's like this. You can play C.Viper on a pad and be good. But you could be twice as good with Viper on a stick because you have easy access to all 6 buttons rather than leaving just your thumb and a finger to buffer moves. (or rely on shoulder buttons for a button.)
Kirbilot's Avatar - Comment posted on 07/27/2009 16:16
Kirbilot
You can negative edge on anything since that is just the game registering the release of the button as an input for special moves. Sticks do let you use the piano method though (where you strum your fingers across all the punches or kicks). It makes getting reversals a lot easier in games like HDR. The reversal timing is so much more lenient in SF4 you don't really have to worry about that.

If you are really into fighting games then get a stick. Once you learn it you won't want to play on anything else. The amount of control and speed you have is just better than on pad. If you just play them sometimes then the pad will suffice.

@Solgrim
Winning in fighters has to do with playing smarter than your opponent, having a stick only helps with execution. I don't know about HDR, but I heard rumor that Gootecks almost got beaten by a pad Fei Long in SF4.
nilcam's Avatar - Comment posted on 07/27/2009 16:48
nilcam
@Kirbilot: A pad Fei Long? My thumbs hurt contemplating that.
TheCleaningGuy's Avatar - Comment posted on 07/27/2009 17:14
TheCleaningGuy
Good guide. I'm a fan of the fighting genre, but I've never really gotten to tournament play levels. Guilty Gear XX AC (and maybe SSB Melee) is probably as close as I've gotten to that. I might have to take this guide's advice though. Was there much Vampire Savior going on at evo?

Also, could you direct me to a higher res version of that header pic?
nilcam's Avatar - Comment posted on 07/27/2009 18:05
nilcam
@Thecleaningguy: http://sev1512.files.wordpress.com/2008/09/fighting-game-montage.jpg

I didn't see any VS at Evo, unfortunately.
TheCleaningGuy's Avatar - Comment posted on 07/27/2009 18:47
TheCleaningGuy
Thanks, Nil. I've been taking a short break from fighters for a while because I had a friend come over and overload me on BlazBlue, but I was wondering if you'd be interested in a match in SFIV, SSFTHDR, BlazBlue, or KoF XII(when I get it) when that break ends. I think it would be interesting to play a person who's really studied the game they're playing.
nilcam's Avatar - Comment posted on 07/27/2009 19:29
nilcam
@Thecleaningguy: Anytime.
Altair78's Avatar - Comment posted on 07/27/2009 20:31
Altair78
Awesome writing as usual Nilcam. I see myself as a "counter" type of fighter. I make mistakes and learn from them. Lots of them. I learn a little better that way. Also, I have a nack of getting used to people's playing patterns and turning it against them... and I think you specified that as well. Usually if they don't change their style, I start to own them and things get unfun.

I also feel you're right about the sticks... fighters are simply made for them. They were born with them, and they continue to be made for them. Unfortunately, I still don't have one so that combined with only playing about an hour or 2 a week, 4 if I'm lucky, and my skills will stay capped where they are I guess.

Again, awesome write up. You speak many truths... especially about close matchups being way better than blow-outs.
Narishma's Avatar - Comment posted on 07/27/2009 21:24
Narishma
@nilcam: I play the arcade version of SF4 so I don't really know or care much about the console specific characters. In fact I was quite surprised they were allowed at evo.

SF4 is more forgiving in input but that's a good thing as far as I'm concerned as it reduces a bit the learning curve. In fact you could say the same thing if you compare SSF2T and the HD version. They simplified a lot of the motions in the HD version to make it easier to get into. If you are making mistakes because of it, it means your execution isn't very good.

As for KOF 12, you can't really say much about the balance. It's only been out for a few days...
Excel-2011's Avatar - Comment posted on 07/27/2009 21:28
Excel-2011
I want to present David Sirlin's Playing to Win as required reading for anyone willing to take their game to this level.
chuchoyei's Avatar - Comment posted on 07/28/2009 00:55
chuchoyei
@narishma: I love sf4 however some characters are not balanced, I main fuerte and one mistake could mean half your lifebar, in the case of zangief or akuma even more. However i would agree that the game as a whole is pretty balanced only rose, fei long and maybe sakura are really at a disadvantage.
Narishma's Avatar - Comment posted on 07/28/2009 06:43
Narishma
@chuchoyei: Well that's exactly part of the balance. Akuma and El Fuerte have a lot of offensive options and to balance that they gave them lower stamina. I mean, here you have a video of a good Akuma player going head to head with Daigo's Ryu. If he can do that with a supposedly weak character then the game is not unbalanced to me. I think in SF4 it's more about the player than the character.

http://www.youtube.com/watch?v=5e1Z_hl1lA8
http://www.youtube.com/watch?v=1GqyfnuhAiQ
http://www.youtube.com/watch?v=SU_FJBkCG7k
nilcam's Avatar - Comment posted on 07/28/2009 07:37
nilcam
@Narishma: Evo is a console tournament. Why wouldn't the console exclusives be allowed. Simplifying moves in HDR is different than allowing d, df + punch to hadouken. When I played HDR after playing lots of SFIV, I found my execution had gotten really sloppy.

KoF is pretty much a straight port of the arcade. Nothing new was added, so I think the character balance specifics are in flux but not too dramatic a flux. When I first played SFIV with Fei Long and Cammy, I immediately felt that they were seriously disadvantaged in most match ups. It's not impossible for them, but it is really hard to win many match ups. I understand the reasoning behind most of the balancing decisions in SFIV, but Fei Long is a mystery. His damage outout is pathetic, his attack start ups are slow and his defense is average.
nilcam's Avatar - Comment posted on 07/28/2009 07:39
nilcam
@Narishma: I really enjoy your comments. It's not often people have differing opinions and engage in debate rather than stupidity. Thanks.
chuchoyei's Avatar - Comment posted on 07/28/2009 10:41
chuchoyei
@narishma: i have to disagree fuerte is low tier because of his low stamina combined with his damage output. Also his mixups are based on the opponent making mistakes. I mean i love playing him however hes at a serious disadvantage with most characters.
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