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About Me


Old-school gamer. I started gaming with the Atari 2600. I became an addict with the arcade release of Street Fighter II at my college. The SNES release pushed me into buying that system and a lame arcade stick. I haven't looked back since then. I still consider the 16-bit to be the Golden Age of gaming. The current generation is keeping me pretty happy, especially with the fighting game renaissance that's happening lately. And, yes, I'm old.

Proud owner of: Kiwi Gameboy Color, GBA SP, GBA Micro, PSP 3000, White DS Lite, Silver NeoGeo Pocket, purple SwanCrystal, SNES, Genesis, N64, purple Gamecube, slim PS2, Dreamcast, Wii and PS3.

Favorite Games: Last Blade 2, Street Fighter Alpha 2, Mark of the Wolves, Zelda: A Link to the Past, Zelda: Minish Cap, Dark Stalkers, King of Fighters, Mega Man ZX, Ikaruga, Macross: Do You Remember Love, Raiden Trad, Zelda: Phantom Hourglass, Valkyria Chronicles, Professor Layton, Killer7



Games on my mind:
Super Street Fighter II HD Remix (PS3)
King of Fighters XII (PS3)
King of Fighters XIII
King of Fighters 2k2: UM (PS2)
BlazBlue: Continuum Shift (PS3)

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Dissecting King of Fighters XII and the state of fighters
nilcam | 9:29 AM on 07.29.2009 12 comments


Last night, after reading lots of Ultimate Spider-Man, I sat down on my sofa with the KoF XII strategy guide, my arcade stick and seriously hit training mode with the goal of learning some of the intricacies of the game's engine. This resulted in me liking the game even more and my brain swimming in the possibilities available to the player.

If you're new to King of Fighters or, like me, have only played them casually in the past, buy this guide. It's written by a few players from SRK and is a well-written and informative guide. The writers take you through the basics of the game engine, discuss the strategy of team member selection, explain in detail the air and ground games and then discuss each character at great detail. The character's history is explained as are the bread and butter combos, super special moves and most effective critical counters. I'm not often impressed by guides but this one is absolute perfection.

I spent a lot of time perfecting my execution of super special moves, specifically Kyo's. I tend to perform the motion faster than necessary and this often results in a different move than expected. Once I was very good at that, I moved on to rolls and blow backs attacks. The roll is really good but hard to master. It provides some invincibility but is very unique to each character so it takes some time to get used to. The blow back is a brilliant idea in the series. It can be charged like a focus attack in SFIV but it doesn't absorb hits like focus does. The blow back can also be used in the air which adds a lot to the offensive game. I tried to work with the clash/deadlock/sousei system but the AI wasn't throwing enough projectiles for me to get the hang of it. After all of that, I decided to check out the newest addition to the series: the critical counter.

Critical countering really adds danger and excitement to the game. Once the CC meter is full, countering with a heavy punch will initiate a critical counter. The opponent is stunned and completely open to any combo imaginable as long as it's performed in the allotted time. The best way to take advantage of the CC system is to do a CC specific combo which then results in enough hit stun that a normal combo can be executed as soon as the timer runs out. Critical combos do a ton of damage and have the potential to be real game changers. To give you some idea of the seriousness of CCs, Terry's critical combos do 45%-65% damage. Once that CC meter lights up, extra caution is needed.

At the end of the evening, I had a much better understanding of the game, but there is much more to learn. I find more to like about this game every time I play it. My main team is almost decided: Kyo and Joe are definites. I like Sie Kensou but his play style is still a mystery. Iori is pretty hard to use. Athena is really good but her moves are a bit too slow.

The state of fighting games
2009 has seen a serious resurgence in the fighting genre. SFIV, BlazBlue and King of Fighters XII are all solid entries into the genre and have sparked interest in fighters that hasn't been seen since the early 90s. All three titles have a unique approach to the genre. While the gameplay is vastly different, each has its own strengths and weaknesses. BB is the ruler of online play. I've played a lot of good online matches and the options for room creation are impressive. SFIV seems to have the largest audience. It's really gotten a lot of people to look into the genre again. It has decent online play and lots of people to play against. KoF is probably the most technical of the three and it has my favorite graphical approach. The online is almost as good as SFIV, which isn't saying much, but Ignition is working to get SNK to fix the online. If that happens, and the online is as good as BB, then this will easily become the fighter to beat for me. I'm just glad that fighters have returned and that the audience has grown. No matter your preference, it's a great time to be a fighting game enthusiast.



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11 comments | showing # 1 to 11
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Chris Carter's Avatar - Comment posted on 07/29/2009 09:58
Chris Carter
KOF is the new Blazblue blog.

Seriously though I plan on getting KOFXII first, then Blazblue, then Marvel Vs. Capcom 2 for PS3 on August 13th.
I used to be a huge KOF fan, giant Guilty Gears man, and an even bigger Marvel Vs. Capcom fanatic. You're absolutely right: the classics are coming full circle.

As for Street Fighter IV, I played it for around 10 hours and just couldn't get into it at all. I think KOFXII is leaps and bounds a more fun/rewarding game from what I've played of it. That and I hate Street Fighter IV's art. I also used to be HUGE into Tekken, then quit for 4, and just about any other Capcom/SNK fighter ever made (X-Men vs. Streetfighter <3 <3 <3).

After High School I retired from fighters because no one I knew was good at them. I got tired of playing scrubs, so I threw in the towel for 4 years, only to be invigorated by Dtoid's community and online play.

@Nilcam
So you have it on PS3? Add me (Magnalon). I'll see you on sometime this week if everything works out money wise. Keep in mind I don't have a mic, but I'll be able to get some practice in.

Also, my team so far is Terry and Joe as definates :D
Shin Oni's Avatar - Comment posted on 07/29/2009 10:16
Shin Oni
Now if someone could just port over Rumble Fish 1 and 2 to the current consoles and add online...i'd be one happy kid right now.
Pangloss's Avatar - Comment posted on 07/29/2009 10:47
Pangloss
Is this KoF guide an official one? I really like that a lot of new fighters have worked closely with their community, a la BlazBlue's tutorial/My First Combo disc packaged with the game, which was actually made by the folks over at DustLoop.com.
nilcam's Avatar - Comment posted on 07/29/2009 12:19
nilcam
@SHin Oni: I totally agree. No graphics overhaul or anything, just add good online play and then profit.

@Pangloss: I am referring to the official Brady Games guide. It's amazing.
Spitfire's Avatar - Comment posted on 07/29/2009 12:24
Spitfire
its officially from BradyGames. The guys that write them, Adam Deets and Joe Epstein write the BradyGames guides for the fighters and they are always a high level of quality.
TheCleaningGuy's Avatar - Comment posted on 07/29/2009 13:56
TheCleaningGuy
I just played this game for the first time last night. They definitely changed my favories around (no more Shinkuu Katategoma for Benimaru? No more fire for iori? No more Burn Knuckle or Buster Wolf for Terry?!?) but I am thoroughly enthralled. Seriously, it's the most beautiful fighter I've ever seen, it's got great combat, I love the cc system, and it's got that great SNK taste!
After that though, I played some Vampire Savior and lamented that we'd never see a sequel with KoFXII-style graphics.
Spitfire's Avatar - Comment posted on 07/29/2009 14:46
Spitfire
Iori lost his flame in the last game so he shouldnt have it now. I love the CC system, if I could only pull them off regularly. There is nothing more fun than building up your super, rocking a CC then laying down your super as it finishes.
CWal37's Avatar - Comment posted on 07/29/2009 16:09
CWal37
Ultimate Spiderman is so good, I absolutely adore it.
Altair78's Avatar - Comment posted on 07/29/2009 20:25
Altair78
It's a shame that me, an SNK whore, doesn't own this game yet.
Shin Oni's Avatar - Comment posted on 07/29/2009 22:27
Shin Oni
@CleaningGuy

Iori has no flames due to the storyline..even though this was a dreammatch. But it makes sense to have Iori storyline ready for XIII rather than waste time giving him his old style then redo a new one for him.

Benimaru...I was quite sure he had it but maybe i'm thinking different. Terry is straight old school in this one. which is fine. Power Geyser is already fucking strong and the critical combo I've seen with Terry makes me think CCs are crazy broken in a sense. (quite sure terry had Burn Knuckle too.)

I'm personally pissed at how Jipped Mature became. Not at all happy at that.
TheCleaningGuy's Avatar - Comment posted on 07/30/2009 01:02
TheCleaningGuy
@Oni: Blargh, what was I thinking? I meant Terry had no Power Dunk :p. I was kind of hoping he'd have something a bit more flashy than Power Geyser (i.e. high angle geyser).
Also, I knew Iori lost his flame, but it's a bit hard to adapt when your friend doesn't give you any time to practice before you fight him :p. It was just such a stark contrast to the Iori of old.
I know for sure Benimaru didn't have Shinkuu Katategoma, because I generally use the hell out of of that technique. I suppose it would be weird to see him spin like that in the new art style.
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