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BlazBlue Impressions
nilcam | 8:46 AM on 07.01.2009 20 comments




I can't lie - I went into this expecting Guilty Gear with new characters. This is not that game. In fact, it's much, much better.

BlazBlue is an interesting beast. The characters are a combination of Guilty Gear post-apocalyptic types mixed in with the horror feel of Darkstalkers. In fact, my wife and I played a Taokaka vs Rachel Alucard and I couldn't help but think that these characters belonged in a Darkstalkers game. The engine is very deep yet simplistic at the same time. There are a lot of meters to manage but most of them can be ignored by casual players. After putting in a few hours with BB, I felt flustered and overwhelmed. That's when the tutorial disc came in handy.

Extra goodies
The 2 CD soundtrack is nice but the tutorial disc is the most crucial inclusion in the package of extras. The basics and system sections offer good information about the basics of the gameplay and a pretty good overview of the game system. The real value here is in the character specific sections. These chapters go over everything about each character and gives a good idea of how to play. It's a very good tutorial that leads the player to a great starting point. There are some good matches on the disc which really illustrates the flow of the game and how the game is played. This is a great tool that is only in the limited edition. I genuinely feel bad for any player trying to get into the game later this month when the LEs are no longer available.

Graphics and music
The graphics are beautiful. High-res, 2D cel animation-style characters are set against solemn yet colorful 3D backgrounds. This game looks better than any 2D fighter before it. After seeing this in action, I cannot wait to see KoF XII. I really love that different companies are taking unique approaches to 2D graphics. The music is a combination of screeching guitars and classical music. It's not as metal as Guilty Gear and I think that's a plus.



Gameplay
While the graphics are beautiful and the music is good, the gameplay is what counts. And this is where BlazBlue really shines. After some thought, I've come to the conclusion that BB is the bastard child of Guilty Gear and Mark of the Wolves. Like MotW, BB features a small cast but each character is unique. Seriously, no two characters play alike. Also like MotW, the system features a last second block that offers an advantage to the defending character, if timed properly. BlazBlue is also heavy on offensive poking, almost SNK style, rather than the dash in combo approach of Guilty Gear. Most characters rely heavily on light attacks to find holes in the opponent's defense. Because of this, the pacing of BlazBlue is unique. At times, it's faster than Street Fighter, though not as fast as Guilty Gear. At other times, it moves at the slow pace of Last Blade as the fighters test each other's defense.

As I mentioned there are many meters in the game to manage. There's the standard life meter and a heat meter instead of the usual super. Heat is accrued by attacking and being attacked. The heat meter is tied into the drive attack system. Directly beneath the life meter is the barrier meter. By holding weak + strong attack while blocking, the character puts up a barrier that pushed the attacking character away. Each attack blocked by the barrier depletes the barrier meter. If this meter is emptied, the character enters a danger state and takes more damage. Beneath the timer is the guard meter. It's basically a tug-of-war meter filled with blue and red, which corresponds to players 1 and 2. As a player blocks, the opponent's color moves to that player's side of the meter. If the opponent's color fills the meter completely, the player is put into the danger state. This also serves as a penalty for blocking. As the opponent's color fills the player's side of the meter, the player begins to take more damage. That's a lot of meter to manage but casual players need only worry about the life and heat gauges.

The single player modes are quite interesting as well. There's the standard arcade mode and a story mode. The story mode works much like a visual novel and allows the player to learn in-depth about each character. Online is nice but I didn't spend enough time there to offer impressions.

Overall
This game has me hooked. An interesting and unique cast, a deep system that's unlike any other fighter and a great story mode. I'm sure it will take some time to master this game and I find that prospect very exciting. I love that this game only uses 4 buttons, as do many of my favorite fighters. Unlike most fighters, BlazBlue really expects the player to pick one character and stick with it as skills don't transfer from character to character. This creates a steeper learning curve than Street Fighter but I suspect its mastery will prove even more rewarding.

Bottom line: Buy this game. Arc Systems has done some great work here and Aksys has done an admirable job bringing it over, proving that they know how to do limited editions better than Capcom. Kudos to both Arc System Works and Aksys Games.



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20 comments | showing # 1 to 20

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Jesus H Christ's Destructoid Blog
Oh God seeing all these impressions and reviews has me so worked up. I cannot wait.
covah's Destructoid Blog
The sprites in this game are so fantastic, you can barely see any pixilated edges. I think they've one uped KoFXII.

And honestly, looking at pictures of this game doesn't do it justice. A lot of them have crappy JPEG artifacts on them, the one you posted looks good, but in motion, this game is just like sex for you eyes.
RAB's Destructoid Blog
theres always so much stuff going on on the screen at any given time
RAB's Destructoid Blog
it confuses and amazes me. i dont know that i'll be able to play this, but its fun to watch
Shin Oni's Destructoid Blog
what Covah said. The pics really don't do justice to the visuals until you see it in HD or just in person. It's like with KoFXII. Have to see it in HD and in motion to realize how sexy it looks.

I've spent more than enough playing yesterday and plan to do the same today.
Daxelman's Destructoid Blog
Ok. I'm sold now, looking at videos and shit, hearing people talk about and and what not.

My goal was to go pro at MvC2, for hells sake, but that might change once I buy this game.
RAB's Destructoid Blog
marvel is only good for mindless button mashing among friends. going pro at marvel means doing infinites and doing infinates makes you a bitch.
Overcrowd's Destructoid Blog
No EU date so I'mma have to import the PS3 version. But christ almighty, I can't fucking wait.
grafkhun's Destructoid Blog
Mine's being shipped from amazon, cannot wait. I'm glad to see all these positive reactions to it, finally a fighting game we've been all looking for. I'd ask how the lobby system is, but it seems you didn't get to try it online yet.
Shin Oni's Destructoid Blog
Lobby system online is awesome. well except the fact if a match is going on, you can't join the lobby until it's over. Good luck on that. (kinda wish they'd fix this though.)

Overall though, lobby is pretty nice. You can set the room with different standards (like no shortcut moves, no astral finishes etc.)
YONKE's Destructoid Blog
Hate you.....now i want this game but im broke...... (got Fight night 4 some days ago)
The-Excel's Destructoid Blog
A tutorial disc? Has any other game included something like that?
Kyousuke Nanbu's Destructoid Blog
BRAZ BRUE
LK4O4's Destructoid Blog
Nice article dude. I've definitely loved what little of BlazBlue I've been able to play (and I've never really liked Guilty Gear much at all). I especially love your description of the gameplay; it's nice to know what the game is like once you've gotten more of a handle on it.
The-Excel's Destructoid Blog
A visual novel-style single player mode. Sorta like Melty Blood. Man that brings back memories.
BulletTrain's Destructoid Blog
I'm glad someone else thinks is poke heavy. Granted I've only played tager pretty much, but I was expecting the dash-attack fest that was GG, but BB plays a lot differently.

I sorta feel like some of the characters are mish-mashes of GG characters. Does litchi not feel like Jam + all the horrible parts of bridget and venom? Bang = baiken + chipp; etc.
Shin Oni's Destructoid Blog
actually..the run game is still there...just not AS strong (still get people doing run - throw nonsense on knockdown. but throwbreaks are too good.)

only time I see poke heavy is Noel...but I guess she kinda needs it to start her combos or BACK DA FUCK UP YO. Maybe Taokaka too.
smurfee mcgee's Destructoid Blog
A bastard child of GG and MoTW? That sounds pretty fucking boner-inducing.
This is so pretty...
Wedge's Destructoid Blog
Hey does the story mode still make you fight an absurdly OP version of a character that has regenerating health and 80% damage reduction like Guilty Gear? I hated that =<.
Pangloss's Destructoid Blog
@Wedge: nope, but it may make you fight Hakumen, who is just plain GOD in the AI's hands, at least at my current skill level.


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 about me



Old-school gamer. I started gaming with the Atari 2600. I became an addict with the arcade release of Street Fighter II at my college. The SNES release pushed me into buying that system and a lame arcade stick. I haven't looked back since then. I still consider the 16-bit to be the Golden Age of gaming. The current generation is keeping me pretty happy, especially with the fighting game renaissance that's happening lately. And, yes, I'm old.

Proud owner of: Kiwi Gameboy Color, GBA SP, GBA Micro, PSP 3000, White DS Lite, Silver NeoGeo Pocket, purple SwanCrystal, SNES, Genesis, N64, purple Gamecube, slim PS2, Dreamcast, Wii and PS3.




Favorite Games: Last Blade 2, Street Fighter Alpha 2, Mark of the Wolves, Zelda: A Link to the Past, Zelda: Minish Cap, Dark Stalkers, King of Fighters, Mega Man ZX, Ikaruga, Macross: Do You Remember Love, Raiden Trad, Zelda: Phantom Hourglass, Valkyria Chronicles, Professor Layton, Killer7



Games on my mind:
Super Street Fighter II HD Remix (PS3)
Tatsunoko vs Capcom (Wii)
Samurai Shodown Anthology (Wii/PS2)
King of Fighters XII (PS3)
BlazBlue (PS3)





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