Since its initial launch on the PS2 in 2006, Okami has earned high acclaim from critics and reviews. Despite that and the IGN 2006 Game of the Year Award, it has suffered from poor sales totaling only 150,000 on the PS2.
Developed by Clover Studios, the same studio responsible for Viewtiful Joe and God Hand, Okami was innovative in both its gameplay and artstyle featuring watercolor and wool carving features. Clover Studios was closed shorted after that same year.
Since, Okami has been redeveloped and reproduced by Ready at Dawn and Capcom for the Nintendo Wii in 2008 and has earned similar praise with the updated motion control schemes. Sales have approached a quarter million at 220,000 so far already surpassing the total sales of Okami on the PS2.
A 50% increase in sales for an unsuccessful 2 year old port is impressive. Success of enhanced ports speaks volumes of the appeal the Wii has when developers apply and leverage the systems stengths correctly.
Other ports such as Dead Rising also from Capcom shows what watering down a franchise can lead to in sales and critical backlash.
Next:
What ports are you looking forward to on the Wii? What upcoming ports concern you?
All of them. I'm concerned that they'll be rushed for a quick buck. Okami is really the only port that I agree with fitting on the Wii, because it feels like it was made for it.
Maybe to shaggy, but Persona games on Wii would be interesting.
What else... If Capcom makes a game on the Wii, it better be first made originally on the Wii, Dead Rising was a total mess.
I dunno but I want Doshin the Giant to get ported in order it has a wider audience.
Aaaaand maybe Marvel VS Capcom on VC/WiiWare but I am not sure if its too much to ask.
Also, I don't know if it was just my TV or something, but the Wii version was extremely blurry.
STOP THE FUCKING PRESSES.
Capcom is one of the biggest companies around, even if you combine the sales its still a flop.
And for once I agree with Pedro, the game was not meant for the Wii at all, people where just obsessed with that because of LOL BUT TEH WAGGLE and it had the same problem every other motion centric Wii game had, imprecise motion controls, game worked much better on the PS2.
I dunno what the "Okami was great on the Wii" people are saying. Everyone I talked to said the port was horrible.
Besides. I like the "Clover addition" in the PS2...like it should be in the Wii version. It ALSO lacked that completely silly but fun loading screen minigame.
The lack of end credits and the loading minigame were terrible, tough.
Because according to this article: http://www.edge-online.com/features/the-games-people-buy-2007?page=0,5, Okami for the PS2 sold 200,000 copies in North America during 2006. Presumably the total North American sales figure has risen since then and there are the sales from other regions to include. So something doesn't add up here.
Also, shame on anyone who didn't buy Okami when it first came out.
Best regards, Mary, CEO of website advertising and iscsi redundant