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10:00 PM on 03.29.2010

PAX East 2010: The British Guy Comes to PAX and Gets Emotional

*Warning this is going to be a long and overly emotional post about how awesome this very community is, donít read it if you hate us.

I really wasnít planning on writing an overly emotional c-blog about my experiences at PAX East but Iím thinking this is how itís going to turn out, it probably wonít even make sense anyway here goes weíll assess it at the end.

Travelling alone doesnít bother me, Iíve taken at least one holiday alone a year for the past couple of years and I love it, flying halfway across the world to hang out with people who I normally only chat to in the forums/IRC is a first. The last time I felt the way I did on Thursday was when I met Dtoid UK for the first time last October for the inaugural Eurogamer Expo in London. I was overly worried; would I get stabbed, raped, would everyone hate me or would I hate everybody? Like meeting Dtoid UK there was no need for to have been worried, everybody I met was fantastic and I can honestly say Iím missing each and every one of you already. Iíll mention this several more times but if you havenít been to a meet up because youíre worried about doing it, donít be. Join the Google groups, find out whatís going on in your area and if thereís nothing going on in your area organise something!

I was lucky enough to be staying in the same hotel as Kauza, Scotty G, Walk Your Path and Hamza which was cool because it gave me some people to walk to PAX with every morning and stumble home with every morning. These are four awesome guys and if you ever have the opportunity to grab a beer with them you should, Scotty even ended up sharing my room with me after they found out that there room would have been a tight squeeze with the four of them in there, sorry about stealing the covers every night Scotty!

The entire weekend of was such a blur I really canít remember what I did on each day so Iíll just talk about a bunch of the highlights, I think I managed to grabbed about 12 hours sleep the entire weekend. As youíd expect PAX was spent mostly in queues although after queuing for an hour at the official merchandise stand I managed to pick up on of the sweet PAX East scarfís that had sold out completely by Friday afternoon, I had people coming up to me all weekend trying to buy it off of me! The booth with the longest queue though was the Skate 3 booth, if you could beat their high score of 80,000 in the games Beat Tha Meat mode then you would win a Skateboard deck with some custom Skate artwork on the bottom. Needless to say this caused the queue to be out of control with some people queuing for over 2 hours just to try and win one, I saw a lot of unhappy faces walking away from that booth, luckily I was one the happy ones!

I got to play the Co-op demo of Splinter Cell: Conviction which solidified my decision to go and pick the game up, itís so much fun. I was playing with a random guy and we worked pretty well together but I can see it working so much better if youíre playing with somebody you actually know though. I also got to check out a panel which discussed íOnline Communities and Real Life Relationshipsí which on paper sounded really interesting but in reality was pretty boring. The panellists who spoke were all from websites who have communities that are largely near one another and get together regularly, I wanted to get up and explain that our community is worldwide and pull out all the stops just to get together and hang out at events like this.

By far the best panel I saw was the Mega 64: Panel for the Soul on Friday night. I was laughing before I even got into the room, everybody in the line was in such good sprits and then the panel itself was fantastic, itís been an ambition of mine to see Mega 64 for a long time and the guys were on top form: New skits, making everything up as they went along and then they answered every question that people wanted to ask even though they were already running over.

Hamza stuffing his face with pie in an eat off at the P. B. Winterbottom panel was another highlight, I canít wait to see round three!


XBLA has a pretty solid line up of games out this year: Breach looks like a solid FPS, as long as it can get a decent enough amount of people playing it, it could be a lot of fun. I had a ton of fun playing Snoopy Flying Ace and Hydro Thunder Hurricane with Scotty G and provided they donít out price themselves they could end being popular games for people who want to play multiplayer with people in the same room as them. My game of the show is actually an XBLA game, Limbo blew everyone away if they managed to get their hands on it. Set in (funnily enough) Limbo, the game is a heavily stylised puzzle/platformer. The graphics, style and sound of this game are all gorgeous and it feels like the only way to play it is by sitting in a dark room with headphones on and the sound turned way up, it really is intense. I cannot wait for the game to hit this summer.

Hamza got a couple of us into the Mafia 2 event which was fun, I liked the game more than I thought I would and itís something Iím paying a lot more attention to now. The same goes for Crackdown 2, I got to try out the team deathmatch mode and it was a lot of fun, maybe if a bunch of reviews so itís good enough Iíll have another look at it.

Every evening we hung out a restaurant called Unos which is opposite the convention centre and it was an absolutely fantastic venue, the waitresses just let us take over entire sections of the bar so we could all hang out together, those girls got tipped well this weekend! It was great just to hang out with everyone, outside of the convention environment. It didnít matter who you ended up sat next to everyone was happy just to sit and chat about anything (another great reason to get involved!) and it didn't matter if you had just signed up to the site and nobody new who you were, nobody got left out.

So tonight I got into New York City where Iím hanging out for a days and raised a beer to Analoge, Jon Bloodspray, Chewie, Volkarin, Danl Haas, Zen Albatross, Artic Fox, Icarus Kills, Kauza, Hamza, Walk Your Path, Necros, Samit, Wardrox, Nintendoll, Scotty G, megaStryke, Catract, Keener, Tino, Val, Funktastic, Jonny Viral, Bunny Rabbit 2, Dyganth, Wexx, Necros, Powerglove, Quisling and the dozens of other people that I know Iím forgetting about you are all more awesome than you know and you all made this weekend an amazing one for me. Everyone on this list is somebody that you should know and coming back to the point I made earlier don't be scared about getting involved with the community, post in the forums, write c-blogs, hop into IRC and find the Google group for your area and if it doesn't exist, create it! I know I can call any of these guys if I'm ever in their area and they'll come and hang out and show me around and if any of these guys are in the UK I'll meet up with them, grab a beer and if they need a place to crash I'll make sure they've got a bed.

In short we're all awesome.

That's PAX East in a nutshell, if you want to see more of the pics they're up on the Dtoid Flickr, whilst you're there check out the pictures from previous PAXs and other events. They've already announced that the it'll be back in Boston for the next to years, hopefully I'll see you all there.

They always say to end with a song, so Iíll just leave you all with this!

[embed]169308:28642[/embed]   read

3:02 PM on 04.14.2009

Review - Broken Sword: Shadow of the Templars - Directors Cut (DS)

The Broken Sword series used to be a massively popular point and click adventure released on the PC in the 90's before the genre slowly died out. Various ports, updates and sequels have been made over the years on the Game Boy Advance, Palm OS and the Playstation. And now the original game Shadow of the Templars has been updated for the Wii and the DS.

You take control of George Stobbart, an American touring Europe on his summer vacation when the cafť heís drinking in is blown up by a suspicious clown. After dusting himself off and meeting Nico Collard, a French photo-journalist who explains to him that not all is what it seems with the bombing of the cafť, George sets off on a European tour trying to solve who is responsible for nearly killing him.

The developers have added a prologue to the game where you get to play as Nico Collard, who is investigating a murder of a rich Parisian who seems to be linked to her father. Her investigations lead her to the bombed cafť and meeting George, teaming up with him in order to solve the mystery. I like the addition of adding a quest to Nico, it gives her appearance in the main quest a bit more purpose. For those of you don't remember the first game, she just spends most of it sat in her apartment room and I for one never really worked out her importance.

The other changes are mostly cosmetic, they have removed the blood in several of the cuts scenes that feature it, and parts of the game have been shortened down or removed all together in order to streamline the game, of the segments removed, most interestingly they have removed the sections of the game that can end in death, if the player doesnít react in time or make the correct decision, it seems like a strange choice to remove it because normally itís quite clear what the player has to do.

The game is really well written and the story is interesting enough to keep you hooked for the game 10hr playtime. The hundreds of characters that youíll interact with throughout the game have enough speech options to ensure that they wonít be repeating themselves and youíll want to speak to every character to find out as much as you can about the story, on a negative note some of the characters speech can get a bit juvenile, normally where the writers have attempted to inject humor into the story. Georgesí speech can also seem quite immature when heís (attempting) to flirt with Nico and the conversations just resort to sexual references.

Using the stylus to control George around the games settings work surprisingly well, you click where you want him to walk and he and if you want to investigate something the game indicates what can be interacted with when you pass touch something with the stylus. A few of the touch screen puzzles that theyíve added do seem to feel quite sluggish and unresponsive at times, however there are only a few of these touchscreen puzzles and the rest of the time the interface lends itself well to the point and click game.

The graphics are all hand drawn, including redrawn facial expressions drawn by Dave Gibbons (the artist of Watchmen) and really act as throwback to the era before hand drawn animation made way for the computer generated kind. The backgrounds all leap off the screen, they are all colorful and they look individual. The cuts scenes that have been included in the game were all present in the original, they havenít however been updated at all and as such manage to look dated and out of place in a great looking game.

If they go ahead and port a couple of the other Broken Sword games to the DS, I hope they decide to step back and improve some of the dialogue and really work on the touchscreen puzzle elements of the game and not just give it a mild graphical update. I wonder if this is going to be the start of a renascence of the genre, or are we going to see remakes of the classic point and click adventures of the Ď90s (Beneath a Steel Sky, Sam & Max Hit the Road, Monkey Island)? The system certainly seems made for the genre, Iíd happily purchase a DS port of Day of Tentacle or Sam and Max but for now this Broken Sword will suffice as a nostalgic trip down memory lane.   read

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