Let me just start off with this.
This was the 1st image that I found when I typed Red Steel 2 in to Yahoo image browser. Just putting that out there now.
If you have to say “I don’t have time to make a complete product.” then don’t make it.
Look at High Voltage Software that is making The Conduit.
I am going to rip this right for the wiki of info on the game that has been gathered.
“The online multiplayer feature of the game includes several game modes such as "Free for All" and "Team Reaper," and will have voice chat capability through the Wii Speak peripheral.”
This is what games should strive for. The only ones who really make the industry the way it is right now is the game developers that are producing these games. I am tired of seen people blaming the Wii casual crowd for buying these games. If there where no bad or mediocre games to begin with then there would not be a problem.
Its like blaming a kid(New Casual Gamers)
that is given a gun(Wii),
for shooting someone by accident(The Veteran Gamers).
Nintendo is like the gun maker.
No one should blame the kid, he/she does not know better. You should be blaming the person that loaded the gun with bullets, cocked the trigger and then turned the safety off and put the gun in there hands(The people in charge of game development).
Letting anyone use the excuse that “I left out a key part of something because I wanted to make an other area better” is at best lazy. Its like if a furniture manufacturer said, “The reasoning I didn’t make more then one chair for this 8 table dining set is that we don’t want to take away from the person that lives alone experience by tacking it on 7 more chairs to match the set.
Ubisoft’s reasoning is pure lazy, when small companies with less resources manage to do better.
And if a single person brings up Bioshock, for this argument is mental. We all know that Red Steel 2 is not going to be a Bioshock esc game.
We all know that we are not playing games like Red Steel for there great story, in-depth characters, or cinematic moments. We are playing it to hold a katana in one hand and shoot some one in the face with the other. The story is mutt at this point, and with that so is the single player.
Here was a chance to really take a cool and fun idea and bring it to the masses that would really play it. But all those people will now be playing The Conduit or yet a better multiplayer fps on the pc, ps3, or 360.
I mean hell there is a multiplayer fps WiiWare title already out. And with that there is even more reason that there should be no excuse.
What I am saying is that we are not playing a game like Red Steel because of its great single player game play, which was bad, and not just on a control level. It is a formula for multiplayer, and there failing by not using it.
But yeah, it's supposed to be alot of swordfighting versus a small amount of gunplay (making me think that the Magnum might be the only gun in the game).
Just want to get that cleared up, thanks. And just to let you know, making a multiplayer online game and a single player off line games is not the same thing. In fact, it's two very different things. Just because they are both "games" doesn't mean that they're all the same to make.
Ever notice how single player games will have forced multiplayer in them, and how incredibly awful they are? Yeah, because people who make single player games usually don't make multiplayer ones, and trying to make a game type you have no experience in shows. You can see it go both ways, too. Most multiplayer games that are really good have mediocre single player to them.
The devs aren't being "lazy," they're being smart. They're making a great (supposedly) game for people who like single player games, and I for one am looking forward to it.
Reading your blog was rather terrifying.
I come from a time before online multiplayer and co-op was forced upon every game. As a result, I value the single player experience over the multiplayer experience.
I've often wondered why development time has been taken away from polishing a great single player game, and redirected to cobbling together some sort of forced online or split screen option.
I now understand; many gamers, yourself included, for some reason feel that a game is "lacking" if it only has a stellar single player mode. I recall Bioshock being criticized for this.
I applaud Red Steel's development team for their choice. In this day and age, it takes some real balls to stick to your artistic guns.
Perhaps us single player gamers are a dying bread; and maybe I'm presenting a completely alien idea to you. Just, please think a little more critically about this!
I'd PREFER this game to not have multiplayer. DMC 3 (the king of action) didn't have true multiplayer, and it is fucking incredible.
Now as for the argument: the first game was absolute shit, and possibly the worst game on the Wii, so how can they possibly mold that piece of garbage into a sequel=great argument.
Separately, I think any company willing to say what they're not going to do in the name of quality deserves a some respect for that decision, whether it pans out as successful or not. Considering the trend of shovelware games to forego the craft of a high quality product for the ability to cash in on sheer market presence.
Blizzard tells us what they're not going to do all the time, with regards to release dates, and the quality shows in their work.
For this game to succeed, they need to massively improve on the motion sensing controls. They need to get it near perfect in single player before even thinking about multiplayer, which comes with its own set of problems (which increase exponentially if you also want online/multi-Wii play; lag compensation and all that). Else, the multiplayer component will be just another 5-minute novelty that the Wii has bucketloads of already. For instance, Red Steel 1...
Starbreeze is a far more accomplished dev than Ubi Paris, and even they couldn't get it right. So what hope do Ubi Paris have?
If I want no hassle with my multiplayer I just turn on my PS3 or PC to get my fix, I don't really care about Wii. Remember Metroid Prime 2's multiplayer? Totally unnecessary. Even PS3/360 FPS'es like The Darkness and Riddick: Dark Athena (both from Starbreeze) are examples of tacked on stale multiplayer modes which NOBODY plays or played.
So just focus on a robust single player and I am happy.
On a side note...first post on Destructoid! :-D
Welcome! I can't wait to see an intro post for you soon :-D
Welcome to Destructoid: the wild west of the gaming internet.
This. OH GOD THIS.
All we need now is a meme gif of some sort.
that is given a gun(Wii),
for shooting someone by accident(The Veteran Gamers).
Nintendo is like the gun maker."
^That doesn't make a bit of fucking sense...
If you can say with a straight face that it's the worst game on the Wii, then I have to wonder what all you've played and if you know what else plagues the system. XD
It's my personal least favorite game on the Wii. I'd rather play some of the shovelware titles my friends have bought, and Cooking Mama than Red Steel.
And I echo the sentiments here, screw multiplayer, not everything needs it, more importantly just because a game is an FPS doesn't mean it MUST have multiplayer, that's just dumb thinking.
Look at Bioshock, fantastic SP experience and now the sequel is going to have a multi thanks to the incessant bitching of people, it worries that it won't be as good as the first because of this.
Monster Madness had a horrible multiplayer and an even shittier netcode, they put all that garbage in and didn't put the ONE thing that would have made sense, online co-op.
Stranglehold was a kick ass adrenaline rush type game, 7 stages sadly but it did have a terrible multiplayer which was insanely unbalanced, THE DAY OF RELEASE, I found 3 people to play with it, 3.
Its even worse when these games have ton a of multiplayer achievements and nobody plays them.
I for one hate multiplayer, I'm happy with co-op but my experiences with PvP have been less that stellar thanks to all the annoying brats running around, in short, fuck multiplayer, give me a good single player any day of the week.
I did! Wasn't a fan ;D
How can you resist.
She even teaches you.
Several more words: Red Steel 1 had multi, and it was shithouse. If the sequel is done as a purely single player game, nobody will even notice it's lack of Multiplayer.