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Being an reader of Destructoid for many years now and with the ups and downs of my life playing out, I have taken to the advice of the Podtoid crew gave to everyone when they talked about how to break in to the industry, and as such have opened my own blog.

I thank everyone that has read anything I wrote, as well as commented on anything I wrote. As well as thank Destructoid for giving me the inspiration to do so. I know I am not the greatest writer but I am going to try my best to meet the other blogs on the field of internet battle.

Only time I am going to pimp my blog here, so here it goes, http://www.mukyou.com
feel free to send me hate mail, tell me I am wrong about what I say, or give your input or anything else you might want to say.

Once again thank you Dtoid and all the followers of Dtoid. You guys are my internet hero. lol

http://www.mukyou.com









What do you think when you think about Online? Do you think extensive open information at a fast pace, a series of tubes, or even the ever profound source of pornography that you most likely indulge in every day. Now I want you to take that and think of multiplayer, then think what comes to mind. Most would be associating that with an MMO or Xbox Live. This is what I think about when I play MAG. This Massive Action Game as its called has so far shown the worst of these two words, and yet as if a masochist coming back to there sadist, I am there glued to the TV. Now if you don’t know (then you have been living under a rock) MAG is a First person shooter that has the ability to hold a game match with 256 players at one time online(128 players vs. 128 players.) This is where MAG gets its draw and also get its gripes from me. Now don’t get me wrong, this is still a beta but the game itself comes out in less then 18 days.

Now one of the things I think is missed is its great level up system and skill trees. This system branches off in 2, one for your levels and one for your leadership. Leveling up is done by gaining experience from different tasks and what not, where leadership is done by being a Squad leader and having you squad finish objectives you set. Every time you gain a character level you get 1 skill point that you can used to improve your skills or gain better weapons that are listed in the tree. And leveling up you Leadership will let you move from squad leader, platoon leader, and then Officer in Charger or OIC, each having a skill set of special skills that can be used as long as the corresponding building that it needs for that skill is still standing on that map. This is one thing I think this game does very well and is nicely flushed out in the beta.

Now before I get in to the 256 multiplayer matches, I have to say that MAG is a very competent shooter at very least. Movement, shooting, and aiming feel very nice but a few flaws that really stand out, which is a shame, because I am really wanting to judge this game on the standard FPS and not on its gimmicks. The game has 3 major factions that are basically at war with each other to hold contracts with countries for there mercenary services, which is a nice turn for a FPS, its not a space marine or a war shooter with clear or semi clear good and bad guys, you are only fighting to line your pocket book with cash. This plays nicely in to the real game and its theme of 3 mercenary businesses fighting to keep the jobs and cash flow going. This game is a persistent online world of such as you must, and have everything you do tracked online. This tracking of every win and lose can be seen on the main “Shadow War Map” that is shown on your “Deploy” menu that you will use to enter the games you want to play. There are 3 main faction verses game modes; Sabotage, Acquisition, and Domination. There is also a “Directives” option you can select that will take you to any area that you are needed to fill a spot in a new battle. The last 2 options are Training and Suppression.

Training and Suppression are not fully flushed out in the beta so I really cant tell you anything about them but that they faction only modes that do not interfere with or help with the “Shadow War”, Training being just that, and Suppression being a 64 man war-games to help build your skills.


Sabotage being the mode you will start of playing to get an idea of how the cross faction player vs. player works, uses 64 players; 32 vs. 32, with each team divided in to 4 squads. The main thing you will notice in MAG is that kills do not win the game, but completing your objectives do, which leads to you the understanding of the basic gameplay through Sabotage. In this mod you will be trying to stop there uplink of data and information then destroying there data center. This 1 - 2 objective system plays a big part in the way MAG works and this is my 1st big gripe. The 1st thing that you will need to do is to take over and hold your main point, being ether A or B, seems simple right? Wrong, if your attacking this is where it can get unnerving. You must take over these area at the same time as the other squad taking over there respective objective, being A or B. Now team work stems from the leader but from my experience in the beta this is a 50/50 shot. From the multitudes of matches I played when attacking, more often then not, my team, so poor at listening and going for what is needed to be obtained to go for the win or the other team was that only half the objective would be met and we could not move on to the next objective. This will be the ongoing theme of my disappointments with this game, and this will reflect in all the game modes the beta offered.
The other problem was balance, after trying all 3 factions it was very clear that the balance for the maps was way off. Raven being the most unfair of the three, S.E.V.R. being the easiest to win and camp, with Valor being some what in the middle and most balanced maps but still miles easier then Raven’s maps. Now I know Zipper Interactive have said themselves, they see the balancing issues and are working to fix them, but the game comes out in less then 18 days, so this does not give me that much confidence, as the maps themselves need to be redesigned. But if you do manage to obtain the 2 objectives you will be moving on to the single objective of C. The C objective will be a time based one instead of a real team based one. You will basically need to plant C4 on the “Data Terminal” and wait for it to blow with out letting the defending team defuse it. This last objective can also be ended very easily if someone from the attacking team can sneak up to the objective C if they know where it is right before the objectives A and B blow. This is my other gripe all be it a small one. There should be a little bit of buffer so this does not happen. Squad leader buffs apply in this game mode but there are no special skills that they can use on these maps.

Domination comes in to the beta after you attained level 10 and is the only other game type open in the beta. This is the be all 256 multiplayer that is the games main marketing point. All my gripes from the Sabotage game mode carry over to this mode, but on a much larger scale, with a few additions to the list. The 1st gripe is that this mode is almost the same as Sabotage. The first thing your platoon needs to do is capture 2 “Burn off towers” in unison, just like before in Sabotage mode but now we see vehicles and the officers special abilities come in to play, which changes the game up enough to fell different but still draws from the problem of getting all 128 players on your team to get in sync and get there objectives done. Now I have seen many platoon leaders and OIC with out microphones. This is a huge problem as that is the only way that these two levels of leadership can communicate with the squads, where squad leaders can set objectives so there is at least a small visual notification. Once you finish this task you will need to do it again for a second time before getting your last objective, destroying bunkers, mortars, AA guns, ect. along the way or trying to protect them if your defending. Everything is very compacted in to the area that your platoon and the enemies platoon fights and you really have to go out of your way to get to another platoons fighting ground. In this sense for most of its duration of Domination is really a standard 32 vs. 32 Sabotage map with tanks. After you finish the platoon based objectives you will quickly jump in to the army based objective of holding objectives of A/B for 1st Platoon, C/D 2nd Platoon, E/F 3rd Platoon, and G/H 4th Platoon. By holding each point for a set amount of time you will start to add “Damage” to the “Damage meter” Once the damage is 100% the attacking team wins, and when the timer runs out with out getting 100% damage the defending team wins. To realistically get 100% you will need at least one platoon to get to and hold their final objective points, off and on for 20 minutes of the 30 minute match. This had happen to me only 1 time and is by far the stretch of the realistic side to winning, as it takes most teams at least 15 minutes to get to their final objective. Holding the final objectives effectively is very difficult without the much needed communication. Now on the opposite side, this makes it a bit easier to be the defending team but also shares in the same problems(your squad could be doing great and not even letting the enemy get there 1st objective but the other 3 platoons could be failing horribly at there task and you will lose because of this. This happened a ridicules amount, and the people who did their job of holding of the enemy get less points. This is my 2nd biggest gripe of this game, as you are not rewarded as much for doing what you should as you get more points from defusing objectives the enemy take over repeatedly then the people that don’t let the enemy take over there objectives at all and vice versa for attacking teams.

As we move on to the weapons we hit my next major gripe. Now once again I must state that I know this is a beta and is not the final release but we are only about 18 days away and I really feel this needs to be brought up. There are major balancing issues with the guns as it stands now. For example; The machinegun with minor upgrades can be used like a super fast sniper rifle or a assault rifle and just run around spreading bullets and getting head shots. As well as assault rifles getting an 4x optical scoop(the same scope that some of the sniper rifles use) and be able to have a steady rapid fire sniper rifle. Then on the other side is the Sniper rifles that suffers from hug drawbacks like underpowered shots, huge recoils, and major sway. There is also no real arc to the bullets so every bullet just goes strait forever till they hit something making more powerful guns using bigger bullets useless as they can all shoot in strait lines for seemingly forever anyway.
On top of the hit detection for the assault rifles and machineguns, that seems to always hit you in the head with no skill bases required, making the up to 20 second re-spawn time that much more annoying with at least a 20 second walk back to the battle.

All these thing together make for a experience that really makes you want to buy the game but hate yourself for doing so. Where the customization is great, the balance in guns makes it moot. Where the gameplay of the maps is cool, interesting, and intense, the frustration of the map balancing is a let down. Where its great to have a leadership system with extra skills and squad buffs, it’s aggravating that it is very easy to obtain what is needed to be a leader, even if it is more damaging to your squad and you really don’t know what your doing. It seems for every great thing the game does it does something equally crippling to its greatness.

The final thought I have about this is, it’s a game that is spreading itself a little to thin. I can hope that by the time the game comes out that this amazing shooter experience will be waiting for me. But as it stands, $60 USD for a multiplayer only game that must be online is a bit much with out giving the much needed microphone for in game communication in the box. This is one of the titles we will have to wait and see, but this also might be the title that increase the PSN network gamer community and get people to buy the microphones themselves. Who know right? Only time will tell.
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Entropia Universe: The MMO that should have never bin.

Now I know it is a little late in the game to do a review of an MMO that is in it self over 5 years old but I think this needs to be done with it’s updates that happened in the middle of last year to “upgrade” what the game and its makers could do with / in it.

If you have never heard of Entropia Universe, here is a little back info. The game it self is “free”, but my god are those quotes makers huge, but I will get in to that a little later. Here is where the game stands out, in the fact that you can, and are encouraged to deposit large sums of cash in to the game that turns in to game credits or “PEDs”. Now you might ask “What is so different about that, most free to play MMO’s use this system.” and this is the point that you would have thought wrong. The game acts like a virtual bank where you can later on cash your “PEDs” back for real world money as long as it is in sets of 1000 PEDs, which equals out to about $100.00 USD. Now that might sound great right now, until you find out how you make PEDs in this game.

With in 5 a couple of minutes you will find that there is no in game tutorial of how to even move your character. People with out standard MMO knowledge will see that, but then already know how to find out how to move via the options about what not. At this point I must say that this is just poor game design at best. You are dumped in to an empty world with no clear way to see what you are supposed to be doing, but a little message that says you have been granted an item that is used to “sweat” animal on the planet. So with my MMO sense still tingling I hit the “I” key to open my back pack to standard Diablo 2 style grid with a tool that looks like a zapper that very clearly stats in its info can do no damage to anything and only works on animal. Why is it important to know that it only works on animals? Because when you get to the starting zone, there are no animals in the area, and I looked for at least 3 hours before giving up and walking to the area that I started and trying to ask around. I have played over 20 MMOs, most of them free, and this is one off the most unintuitive MMOs I have ever played, If not all the games I have played. This game require you to look up info from a 3rd party site, and that is just ridicules and insulting to the players when that is the first thing that should have been developed.

Once finding my way, “talking to another player, and having him show me that I needed to go to a teleporter that was not labeled to a different zone that was somewhat a city and then was told to fallow the turrets till I see some animals. Now this is where I don’t know how people keep playing this game. With you sweater gun thing equipped, you go to one of these animals and click the “Use Tool” option and hear an annoying noise letting you know that something did not work, with no status message. I try doing this for another 5 times till my gun thing goes green and makes a green glow hit the animal. At this point I said finally something right I am going to get some item to sell or make in to something useful and move on with this game. How wrong I was, the animal comes up and hits me for 14 damage stopping the channeling that is required to gain the “sweat”. So not only does it stop you from getting the item if your hit, but it agros the Animal when you try to get the sweat. Now at this point I thought “Well I need to kill it or something to get it off me.” This is where I almost snapped, as you have no way to defend yourself AT ALL at the beginning.
At this point I thought ok I need to find a gun or why one at the store. Well a gun will run you about 4.6 PEDs and you start off with nothing. In the local chat I see that some one is buying sweat for 2.6 PEDs for 1000 sweats. Now let me let that sink in a bit. I have been playing the game now for 4 hours, and unable to get 1 sweat, but It makes me think that “Well they must be looted in groups of 20 or something at a time”.
Finally getting the gull to go back and try again, I end up using the tool on an animal that is attacking someone else doing the same think where it fails multiple times before getting the action to link up. Then the animal moves one step to the side and I get the message “Connection failed“. At this point I hit my chair in anger saying to myself, “So on top of all this I got to stay aimed at this thing with these shit controls, You got to be fucking kidding me.” I franticly open the option menu looking though all the controls for at least 30 minutes.

While looking through some very very hidden menus I find a curser toggle and wondered why it is not working when I am pushing it. Starting to just give up on this I just stair at the screen just looking around and playing with my mouse wheel and then I see it, You can go in to First Person mod. Now I am going to say at this point no one told me about this and nothing was even hinted at it in any screen shots or FAQs. At this point I almost put my arm through the monitor. And so I hit the crosshair toggle once again and what do you know I finally have a crosshair to know where I am pointing, that only works in FPS mod.

So now this is hour 6 and I have not done anything worth while but almost giving up on this game early. So I go running back to the animals, try to use the sweat extractor far from the animal so I can maybe, aim and channel with enough time to get the items I needed. Felling triumphant that I loot the item after all this time I go running from the animal back to the city with this huge inventory window surrounded by bones not really looking at it yet till I was safe in the city. But the feeling of triumphant victory quickly turned back in to wallowing despair as I only got 1 sweat for all my work. I went to go see how much I can vendor it for, it came to a whapping 0.00. Yep that’s right, the only means to get started in this game vendors for nothing and is only bought at a price of 2.6 PEDs per 1000, with a gun being 4.6 PEDs. At this point I exit the game and delete it off my hard drive.

Now I would like to point out that I looked up even more info to see there is something I am missing and I found this on the Wiki:
“The Entropia Universe entered the Guinness World Records Book in both 2004 and 2008 for the most expensive virtual world objects ever sold.”
And as stated before on destructoid.com someone just spent $330,000 USD to buy a virtual space in this game.

Just thinking about this makes my brain hurt, but hearing people making money from this game makes my nose bleed.
I would love to say this game is not for every MMO play just the top of the hardcore, but it is not even for them or for anyone out side of sadomasochists. The controls are buggy, the game world is really empty, you can walk through allot of objects, and you really cant even try the game before saying to your self “Ok this might be worth some of my cash.”
The idea of this game was great, the execution was horrible. Do not waste your time with this game, do not promote it, you would be better served paying and playing for a game like EVE online if you want to try to make some real world cash via a game.


Presentation:3
Bland and laggy, I could not for the life of me find out why it was so laggy when I can run Left for Dead 2 on mid to high setting online as well as World of Warcraft with no lag on High settings.

Sound:5
While the music is kinda nice, the other effect sounds just kill it. I would rather listen to 8 bit NES sounds then this.

Graphics:3
Not only massive clipping issue for an MMO, the graphics are granny and bland.

Controls:2
No help with learning the control, and minimal customizing with heavy limitations on editing the controls, it forces you in to a horrible control scheme that is not only wonky but as fluid as peanut butter.

Story:0
There is none really, you’re a colonist on a planet. Story finished.

Mechanics:2
Unintuitive and embarrassingly bad.

Longevity:2
There is a niche group around the world playing this for some odd reason but I can’t see people with out millions of dollars to blow spending anything or time on this. There are more things out there worth your money and time.

Average:1.3
Do not even waist your time looking up this game. As the time to download it and uninstall it are more valuable to you for going out and getting something better.
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Let me just waist your time with something many have stopped doing. READING.
Now I know this might come to an so so whored shock to most of you(or maybe it doesn’t) that most people do not read the post fully before posting.

If you want to see an example here is a fresh one as of 5 hours ago.
Hamza has posted about a Dtoid contest, and here is the rules for doing so.

“In order to win one of these items, leave a comment below linking us (use BBCode, not HTML!) to a product from Glitch Gaming Apparel that you really like. I'll be picking eight random winners to give the prizes to once the contest closes at 11:59 PM CST tonight. One entry per person and contest is open worldwide.”

Now the first thing that should sand out is what to do.

Leave a comment below, linking to a product from Glitch Gaming Apparel that you like.

Alright so there is step one. But this is where people stop reading, because more then enough people did not fallow step all the way, that being;

Use BBCode, not HTML!

Now I know this does not seem like much but I have counted on the first page of comments 10 people out of 50 who did not take the time to fallow this one step or to read it.

First of all copypasta is a bad habit many use, but an even worse one is not reading direction all the way or what some one has posted. Yes you read that right “copypasta” is a term used for copying something that is from original content and reposting it with out thought.



Now this is happening more and more on topics not just her but also all over the internet and it needs to stop. I know I have done this before my self and am not clean of this sin, but when I make a mistake I down right say I do.
I.E. A little while back I thought Jim Sterling posted a story about the IGN.com pre release review of Modern Warfare 2 and the back lash on the review for the PC when in fact I was the one that was mistaken, as the photo shop had the same score that the game really got, and I was looking at the database score not the PC score for the game. Like and idiot I posted a dumb comment. Later sending my apology via the tips email for being a dumb ass.

And with that I say we can work together to stop this now, by reading the post and its full content first before acting or posting.

The other thing I would like to point out is that the post that Hamza posted for this was 6 sentences long. Only 6. Now why is that important?
1st sentence: The intro
2nd sentence: The who ”I like this band”
3rd sentence: The what
4th sentence: The how
5th sentence: The amount
6th sentence: And the last part, when

I know that some people might be in a rush, but it does not take long to go over 6 sentence, and it truly gives the feeling like people are posting with out thinking going “ZOMG PRIZE MUST POST FAST TO WINZZZ”. But if this group of people would have taken the time they would see the next important factor in all this.

Picking eight random winners to give the prizes to once the contest closes at 11:59 PM CST tonight

Now yes I do know that this was time sensitive from the post. About 2 hours to read it and post a comment. Now I can see something like this happening if some one saw this 5 minutes before the dead line but not on the 1st page of comments. And also the fact is it was random as well, but I don’t think the people this message or idea would have read that far with the mistakes that I have already seen.

Hell I was hoping to see what people picked, and after seeing this on the first page of comments, I posted my own commenting on the people not reading and posting a link the correct way, full knowing I would not be in that prize running as I have been out all night watching the Laker game with girls who’s breast resemble that of fully formed watermelons, and I did not see this post till I got home.

Bottom line, don’t rush read or half read a topic. Remember Dtoid does not have fans, it has followers. And followers of Dtoid should know better then to, not give respect to anyone else posts, and fully read an article or any post before commenting on it, even if your post is going to slam said poster, praise them, or enter a contest you need to follow the direction for.

Well that’s all for my rant. I know my writing is not the best, and if you read my post to the end and are reading this, feel free to slam me on anything I say here.











Now as this is going to be a international title soon I will be reviewing the Japanese version, as well as giving any commentary to help other with the imported version.

Now most were extremely disappointed with the way the last Katamari game turned out with its “added content” being on the disc itself.

I am here to say that Katamari Damacy is a different story and feels a lot better than the last Katamari and gives a some what epic ending to the games later levels which might make you feel tingly in your nether parts. But don’t mistake what I say now. This game does have its many flaws, some of which can not be overlooked.




Lets start by looking at the game‘s Story.
King of All Cosmos gets hit in the head and suffers from amnesia. The levels that deal with the King of All Cosmos are monochrome and are a rehash of past game levels. Making a bigger ball will gradually bring more color in to the world. The other side to the story is Robo King of All Cosmos(created by the cousins because the real King of All Cosmos got knocked out) who goes crazy and destroys all the stars. These levels are more about the creation of new stars the same way as past games.


There is a deep set of items and characters to collect that may keep things fresh for many many hours but does not excuse one of the major flaws, and that is the fact that the game feels a little short and can be rushed through in about 15 hours or so and that does include the secondary Slow and speed challenges to the game. You can spend your time changing character items and accessories around, taking photos, but in the end feels like they could have spent more time making more interesting and different levels.

That in no way, means that there are no more interesting level and goals, it just feels like there are not that many “more” interesting level and goals, which the interesting new levels are one of the greatest things about this game. The addition of the creative levels is like a breath of fresh air for the game’s “let make a giant ball“ levels and you will find yourself going back to these the most when you replaying the game. Some examples are collection items to make a big fire without touching any items that would put a fire out, fire flies to light a camp site, or one of my favorite levels where you are using water to make the plants grow in a garden. These are a welcome addition that add to the difficulty nicely with out to much frustration and really makes you wonder “What can I do to make a bigger ball of fire, light, or to make a beautiful area.

For the graphics I would say that they feel a little lacking being that it is on the Playstation 3, I do know that it is part of the art style but some areas do feel like they could have been smoothed out and cleaned up a bit. There is also a feeling like some more effects that could have gone in to the game like how items are collected into your ball. Also there is a ton of clipping and some times you will get stuck, which should have been ironed out before the games release I think.

As for the music and sound, It is perfect for the game. It gets you in to the mood and sound great. There are no flaws in it and it sometimes helps you forget about the other things the game has going wrong with it.

And with that…

Now lets talk about what the major problem with this game. The controls. Now I know that most say the dual analog stick system of turning and moving is the style of the game but there are some problems, that have not shown up in the past games so much such as it not registering the direction you are pointing to properly, and this was tested on 2 different dualshock3. An other thing I have noticed that the speed boost system ( requires you to push the analog sticks up and down in the opposite directions from each other many times to use the boost) which will break your speed and control and will make it difficult for you to really even use the boost. It not only feels clunky but could have been very easily mapped to L1 R1 fast tapping or something. And also you really don’t need to do so and hold no real use. Other problems is that sometime the controls don’t feel as responsive as they could be and feel like they really could have been fine tuned. I know it sounds like I am saying the same thing twice but hear me out here on these two different problems. The first one I stated was more of a drifting issue, now moving on to this issue of the controls feeling delayed and unresponsive to what you want to do or exactly how far in front of you, you really want to move. This is compounded when you use the new jumping ability. You will find your self unable to fully control where you want to go and sometimes frustratingly so. It just does not feel tested or tuned as well as a $50-60 game should be.

Lets move on to some of the other things you can do. You can always try your 2 player skills out but, I can say with ease “why would you want to”. You know right when you play the intro level that the controls are going to make it difficult, but then adding in split screen to the mix and you just got plain bad. The 2 player mode just makes for more aggravating moments with the controls and split screen and god help you if you have a small tv. Add uninspired rehashed multiplayer mod from the past games and you will only be looking at the game disc and ask why did they even bother.
You can take photos but then again it’s the same feeling of “why”. Unless you’re going for the trophies then I don’t see the point in ever using it, as the game it self is nothing special graphic wise. The auto connect to the leader boards is a nice touch and interesting to look throw. I can’t help to feel like they could have done more but it is what it is. The menus are sometimes a pain to navigate as your walking around a little city area that is used to navigate gameplay rather then the normal menu set up. This would be fine but when you collect more and more cousins, the will get in your way and switch out your Katamari when you just want to pick the stage select. Now the levels are divided in two different areas, one being the King of the Cosmos and the other being Robo King of the Cosmos. This sometimes gets to be a pain running back and forth from each one, and every time you beat a level being jetted out to the little city area.

Now if you like strange Japanese humor this is the game for you. Even though it has some huge flaws It is a game that you have to buy to really enjoy as if you rented it and rushed through you would burn your self out on this game. This is a game to enjoy in short bursts, and no means in a long haul gaming all nighter. But with all that said it does have enough to warrant a buy, or at least a buy when you find it used from some one going through the game in one night. Enjoy it for what it is and all the things it is not (A colorful game filled with humor and no serious nature) and is a great “take a break” type of game when your burned out from games like Infamous and Prototype.

7.6

Graphics: 6.5
Sound: 9
Gameplay: 6.5
Intrigue : 8
Fun factor: 8

Despite the flaws it will shine through, it is not a great game but it is a fun and interesting game that can be enjoyed over a long period of time if you don’t burn yourself out on it.
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Well if anyone has read some of my post they would know that i have been living in Japan for about 2 years now.
And with all good things it will be coming to an end.

As most of you know a teacher no matter where you are does not get paid much, and I have now been pushed to low as my job has started paying me late as well making things much worse. So with that and some other things that happened with a crazy ex-girlfriend I bid far well to my land of gaming.

I loved being able to get the latest Famitsu while on my way to the local arcade to play some hot Tatsunoko Vs Capcom action. As poor as I was I could still get 2 hours of game time with 100yen or about a buck. Some times going to the Shmup lane and picking 1 of the 12 Shmups they had or maybe just a little gundam 2v2 fighting action. All the new friends that I made while living here I will miss dearly. Still remembering drunken talks with my friends of why Metal gear solid 2 was better then 1(The Japanese love metal gear solid 2 for some reason.) Playing volleyball on sunny Hikari beach with everyone as we drink and make jokes about the girls to shy to strip down to a bathing suit and going it to the water with all there cloths on( yes they do that out here, guess they dont want us to see the bush).

All in all it has been a crazy ride, and I love being able be here and learn a bit more of the world while I was here. I leave to move back to LA CA USA on the 9/15 and I have never been sadder.

So as I bid far well I remember that one site that helped me out when I needed a laugh and was down before I meet all my great friends here, was Dtiod and all the great people posting all the great things they got to say as well as letting me act like a bit of an ass :D when I just wanted to rant.

Thanks Dtoid ya helped me allot this last 2 years hand made me laugh and think when I was in a slump.
Thanks for all your hard work(everyone on Dtoid.)

Much love
~Michael