Well I was going for the power gamer achievement but fell short 9 levels. Oh well. Anywho, this isn't much of a review, just my impressions from playing it through time one.
Firstly, most of the achievements are really easy to get, even if you're rush playing and only completing story missions to get to the showdown with Saren. Which is nice since now my gamer score is higher than the pathetic zero it was before (see previous post).
I know you've heard much complaining about the technical issues, and I'm no different :p It doesn't really hampers gameplay but it is annoying at the most. Especially since I've come to think that any game from Bioware will be well polished, assumption killed.
The menus didn't bother me, you just have to get the hang of it. After awhile I was going into biotic overload ((Lift is fun!)) Micromanaging the squad can get tiresome, and I'm only talking about dealing with equipment.
If you're going for the completionist achievement (didn't get that either) you'll notice the same mine, colony, and station maps are used over and over. They try to mix it up but it gets kinda monotonous.
Watching video game characters go at it still makes me feel dirty...
Ok the best for last, this story is great. Well Bioware gets an A on storytelling for sure. Certain characters may remind you of KoToR, but they are different enough to make you feel you're as far away from the SW worlds as possible. You have to make some serious (as serious as a video game can be) decisions along the way. In the end I felt satisfied. And I will go at it again for an encore. read