crappy pic brought to you by my crappy camera, and the letters "I" and "R" and the number "0" my lilith This sugar mama runs on:
3 hamster wheels (simultaneously running dawg!) Half eaten ham sandwich (with mayo) Spilled finger nail polish
A fat (always stub your toe on) front fan grill
No cool LED lights, cause they aren't cool (annoying, yes)
Cryptic is confirmed (officially maybe) that it is the new developers of Star Trek Online. According to the article over at trekmovies explains why the announcement won't be publicly made by the Champions Online studio until they have *substance* and finish mucking through whatever P2 left behind. Color me fancied...
GTA4.net, your one stop shop for GTAIV news relayed the first multiplayer news on the game that lists 14 modes... this coming from the magazine Games Aktuell I must admit I've never heard of before...
They are back with Champions Online, an old school pen and paper rpg I've never heard of (see age) and what looks like City of Heroes Version 3.0. The game boasts of real time combat (no recharging), customizable powers, and your very own arch nemesis which you create along with your hero.
As I've been saying when they were still slated to do the Marvel Universe MMO, Cryptic learned a lot from cox and whatever they make next will definitely be worth checking out.
...make you want to rinse out your eyes with acid for just looking at it? Make you doubt the future of humanity for even playing it? Make kittens, puppies, and baby jebus cry out in chorus for it even being conceived...
Well then fortunately you've never found yourself in second life. Why was I even there? Backing up a friend as she transversed it's horrible magnitude for the first time, we both left with emotional scars. After leaving it, deleting it from my computer, fingered my uvula in hopes to rid my body of whatever ever made me install it in the first place... I came to three realizations of second life.
1) there are a lot more sociopaths out there than I realized...
2) there are a lot more furries out there than I realized...
and c) I was better off not knowing the first two points existed.
Well I was going for the power gamer achievement but fell short 9 levels. Oh well. Anywho, this isn't much of a review, just my impressions from playing it through time one.
Firstly, most of the achievements are really easy to get, even if you're rush playing and only completing story missions to get to the showdown with Saren. Which is nice since now my gamer score is higher than the pathetic zero it was before (see previous post).
I know you've heard much complaining about the technical issues, and I'm no different :p It doesn't really hampers gameplay but it is annoying at the most. Especially since I've come to think that any game from Bioware will be well polished, assumption killed.
The menus didn't bother me, you just have to get the hang of it. After awhile I was going into biotic overload ((Lift is fun!)) Micromanaging the squad can get tiresome, and I'm only talking about dealing with equipment.
If you're going for the completionist achievement (didn't get that either) you'll notice the same mine, colony, and station maps are used over and over. They try to mix it up but it gets kinda monotonous.
Watching video game characters go at it still makes me feel dirty...
Ok the best for last, this story is great. Well Bioware gets an A on storytelling for sure. Certain characters may remind you of KoToR, but they are different enough to make you feel you're as far away from the SW worlds as possible. You have to make some serious (as serious as a video game can be) decisions along the way. In the end I felt satisfied. And I will go at it again for an encore.