Have you ever stopped to think about the past fifteen to twenty years? How much the technological world has changed in fifteen to twenty years? CD's took over as the main audio source, as well as disappeared as the main audio source. People that have no acting talent are becoming stars just because they have appeared on game shows. Computers were breaking in as more of a luxury home item, now there are households with four or more of them. The most interesting and exciting change that has evolved in the past fifteen to twenty years is the video game industry.
It has been decades since there was a new emerging art form, or piece of entertainment that is globally accepted, praised and exponentially grew into the majority of people's lives. The previous was television, where is really began to take off in the thirties. It was an exciting time, people were able to watch moving pictures from across the world. Eventually seeing coloured video. Watching stars emerging and becoming household names; having favourite shows, and specific actors or actresses that they would follow to whatever show they were going to be on at that point. Feuding companies that fought for supremacy over their competition by producing top tier shows with all star casts and writers. The similarities are uncanny between this form of entertainment and video games.
The real explosion of the industry occurred in the past five years with the emergence of the current generation of systems, and the way they have shaped and defined popular culture with their innovations and cut-throat competition between consoles as well as a battle between developers. But the change has affected me personally differently. When I look back ten, fifteen, even twenty years, I notice the drastic change that the public has undergone. The "social out casts" are now "accepted". The thought of staying at home on a Friday night to game rather than hanging out with friends was laughed at, now it's "understandable". What?
That image is pretty much what the mindset was of the "typical nerd" before. When I say before, I mean about ten years ago. It was eerily different. Saying that you played video games was near social suicide, wearing anything that was from a video game immediately labelled you as a pariah. I hosted Super Smash Brother's tournaments at my high school quite frequently to raise money for whatever charity the school was trying to get money for. The real reasons behind it were to a) find the other nerds out there, and b) be able to play video games at school. These tournaments were laughed at and mocked. Now, I know as a fact, that these tournaments are the biggest draws for the charity, since it's nostalgic. The other flip side of the equation is that you now become the social outcast if you don't play games, mainly Call of Duty with the high school students. As an employee at a EB Games in Canada, I can hear the pleas that the kids will say to their Mothers and Fathers about how they'll be losers if they don't get it, and how all their friends already play it.
Video games are an integral part of all media now. You can't watch any sporting event without seeing a commercial for an associated sports game, or the next big shooting game. Netflix is used on all home gaming consoles, making them much more than just for playing games. There are more than double the amount of Wii's in households than there are stand alone Blu-Ray players. Some of the most recognizable characters to date are from video games (Mario, Link, Angry Birds, Sonic, etc.). Popular television shows reference the industry consistantly (South Park, Big Bang Theory, Simpsons, The Office, etc.). Simply buying a bottle of Dr. Pepper will have game references on it.
These are exciting times. We are knee deep in the development, and establishment of a new entertainment industry. I couldn't be prouder to be a part of it, and I'm excited to see the feuds grows, the developers because as well known as movie directors. Voice actors getting the credit and fans they deserve, and the games will hopefully keep me as enthralled with the industry as I am right now, and have been since I first made Mario jump on the first goomba.