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Pixel Dungeon is a traditional roguelike game with pixel-art graphics and simple interface for Android. Explore the depths of Pixel Dungeon, collect useful items, fight fierce monsters to find Amulet of Yendor (surprise!) - the ultimate artifact of this game world. This is a beta and it's going to stay beta long enough, but it's fully playable. For now there're 15 levels and I'm going to add 5-10 more levels with new monsters and items in future releases.
Beta, named after the second letter of the Greek alphabet, is the software development phase following alpha. It generally begins when the software is feature complete. Software in the beta phase will generally have many more bugs in it than completed software, as well as speed/performance issues. The focus of beta testing is reducing impacts to users, often incorporating usability testing. The process of delivering a beta version to the users is called beta release and this is typically the first time that the software is available outside of the organization that developed it.
The roguelike is a sub-genre of role-playing video games, characterized by level randomization, permanent death, and turn-based movement. Most roguelikes feature ASCII graphics, with newer games increasingly offering tile-based graphics. Games are typically dungeon crawls, with many monsters, items, and environmental features. Computer roguelikes usually employ the majority of the keyboard to facilitate interaction with items and the environment. The name of the genre comes from the 1980 game Rogue.
The Dead Linger is a first-person zombie survival game by Sandswept Studios, featuring procedurally generated worlds of up to 64,000 square kilometers. The game went into Alpha on October 31st, 2012, and eventually it will allow you to drive cars, barricade windows, craft items, explore diverse areas, and kill zombies. Lots of zombies.
The alpha phase of the release life cycle is the first phase to begin software testing (alpha is the first letter of the Greek alphabet, used as the number 1). In this phase, developers generally test the software using white box techniques. White-box testing is a method of testing software that tests internal structures or workings of an application, as opposed to its functionality. Alpha software can be unstable and could cause crashes or data loss.